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Forums - Microsoft Discussion - OMG! I want this. Killer instinct at the Xbox One Tour Microsoft Store Boston.

How awesome is this Arcade Cabinet. I WAAAAAAAAAAANNNnNNNNNT.



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No pic?



Lyrikalstylez said:
No pic?

Um its in the video?!



Selnor, why don't you create a specific thread about Awesome Xbox One games, and start hyping them all at once?


I haven't seen a Dead Rising 3 thread from you :(



Wright said:

Selnor, why don't you create a specific thread about Awesome Xbox One games, and start hyping them all at once?


I haven't seen a Dead Rising 3 thread from you :(


LOL.

Forget the games  I want that CABINET



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KylieDog said:
It says Killer Instinct but I see no recogisable characters, no blood, no ultimate combos, no danger moves, no stage finishers, so it cannot be Killer Instinct.


You're right its not the Killer Instinct of old, but let the guys enjoy their game. 



S.T.A.G.E. said:
KylieDog said:
It says Killer Instinct but I see no recogisable characters, no blood, no ultimate combos, no danger moves, no stage finishers, so it cannot be Killer Instinct.


You're right its not the Killer Instinct of old, but let the guys enjoy their game. 


"its not the Killer Instinct of old" sounds like a 2006 4chan meme xD



KylieDog said:
It says Killer Instinct but I see no recogisable characters, no blood, no ultimate combos, no danger moves, no stage finishers, so it cannot be Killer Instinct.


1. There is blood. 
2. There will be ultimate combos, just not at launch. Double Helix said they are focusing on more important stuff first.
3. Characters are reconizable. If you really can't stand the new characters skins there will be classic skins avaliable for purchase.
4. I'm sure just like ultimate combos they can add danger moves post launch. 

The only thing that you listed that is for sure not in the game is stage finishers. If you really can't stand the new KI for whatever reason the original will be avaliable to purchase with online multiplayer.   



KylieDog said:
It says Killer Instinct but I see no recogisable characters, no blood, no ultimate combos, no danger moves, no stage finishers, so it cannot be Killer Instinct.

Never played the originals, but what I see is a great game looking much better than any fighting game that I have seen.



chris0409 said:
KylieDog said:
It says Killer Instinct but I see no recogisable characters, no blood, no ultimate combos, no danger moves, no stage finishers, so it cannot be Killer Instinct.

Never played the originals, but what I see is a great game looking much better than any fighting game that I have seen.

Noone needs to wory. Its shapinng up amazingly well.

On a basic level Killer Instinct's gameplay is still based on the same core principles that governed the originals: openers will expose foolhardy non-blockers to your onslaught, auto-doubles are quick and simple inputs that crank up the combo counter, linkers will extend a combo for an annoyingly long time and finishers/Ultras are special moves that you'll want to end with.

Then there's the iconic combo breaker, which when activated at the right moment will break the player getting their ass handed to them out of a combo string and put them back on their feet. Obviously, Double Helix has made a number of changes and additions to the framework to both balance the gameplay experience and to bring it in line with modern genre standards.

"KILLER INSTINCT IS FAR MORE COMPLICATED THAN WE EXPECTED IT TO BE... BUT IT ALSO RETAINS THAT PICK-UP-AND-PLAY ACCESSIBILITY."

The biggest difference now is that combo breakers can be used during more phases of combat. In previous entries players had one shot to nail a breaker, miss it and it's a front-row seat to beatdown town. However, in the new version openers, auto-doublers, and finishers are all breakable. In effect this means battles are much less one-sided and instead the scales tip back and forth constantly.

Combo breakers themselves can also be broken now with counter breakers. These are essentially a way of introducing an element of strategy within the combos themselves through a bluffing game. If a player can predict when his opponent is about to break a combo and execute a counter breaker they can continue a combo unimpeded.

It all gets a bit complicated when you start thinking about the mind game potential this offers and build a meta-strategy around faking a combo breaker into your play. By tricking your opponent into pulling off a counter breaker at the improper time you can lockout the other player for four whole seconds, leaving them completely defenseless and open to your attacks. It's an interesting little mechanic that creates a strategic wrinkle to what is a fire-all-torpedos kind of fighting game otherwise.

 

http://www.computerandvideogames.com/426965/previews/hands-on-killer-instinct-is-a-fighting-game-fans-can-take-seriously/