We've been talking about The Witness, the upcoming puzzle/exploration game from Braid-creator Jonathan Blow, for some time now. But for all the words we've spilled and the concept art we've shared, it can still be difficult to explain just how the game's puzzles work.
Yesterday at a Sony-hosted PS4 preview event, I chatted with Blow about The Witness, which will make its debut exclusively on the PS4 sometime in the first half of next year. I asked him to demonstrate a single puzzle, and explain how it builds on itself to organically instruct the player in solving increasingly complex challenges. And that's just what he did. (Sorry about the shaky first 40 seconds or so—I had to get my arms set.)
Don't come away with the impression that the whole game is a bunch of little connect-the-dots puzzles on an island, though—there's a lot more to it than that. Imagine that the puzzle in the video is a tiny piece of a much, much bigger puzzle—I've played a lot of The Witness at various points over the last couple years, and I've only the barest sense of how the entire thing comes together in the end. As Blow says, this demonstration is a good example of the language of the game's puzzles, but the full game extrapolates the concepts
i've heard a ton of people say "i don't get it" with respect to the witness. this is the first true gamplay footage i've seen so hopefully people get it now. this is one of my personal most anticipated next gen title. i is puzzle game fanatic.
Locknuts said: I really like the art style. Best looking PS4 game IMO.
based on the view count of this thread,.. no one else agrees.
oh well. i like visual feasts like killzone as much as the next guy but i think it's a shame how little love anything not AAAA gets.
To be fair I'm not really into puzzle games. It was just the visuals. FIrst time I saw them I was blown away.
myst/riven/exile is still in my top 10 best gaming franchises ever. it's been a really long time since there has been this sort of open world puzzle game to even try and get excited about (at least as far as i know) and then to have it come from the guy who made braid one of my top current gen games. i'm sooo stoked to play this!!
Hm...while I like these sort of puzzles, I wasn't actually expecting it to be mostly about that (and their variants)...I was hoping for more of a Myst-like game I guess, but still very interested to see more.
He does seem to have an impressive sense for puzzle design. Braid's changing rule sets for the time travel aspect and then slowly working out how each one works reminds me a lot of this video. Definitely going to get this game day one.