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Forums - Gaming Discussion - CBOAT strikes again: Says not to expect 1080p in Xbox One

I'd be hard pressed to find any console gamer that cares about what resolution a games runs at. You want better graphics and higher resolution but you want the machine to be cheap? You can't have your cake and eat it to.



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Player2 said:
fatslob-:O said:
fallen said:
 


PS3/360 can do all 1080P 60 FPS games right now if they want.

 

It's all a matter of graphical tradeoffs. It always is. And that will never change. There is more power in next gen, but some developers will always decide they would rather be 900P with more shaders, than 1080P with less.

 

And again, diminishing returns. The visually noticable difference between SD and 720P, is much greater than the difference between 720 and 1080.

That dimishing returns arguement comes from the fact that the doubling of transistors are taking longer and longer therefore the improvement of graphics over time is getting smaller too. So no excuses for either of them. :P

No, the diminishing returns argument comes from basic geometry.

Were not diminishing just yet are we ? We still don't have games implimenting fluid simulation and thermodynamics along with bidirectional path tracing, now do we ?



fallen said:
fatslob-:O said:
fallen said:
fatslob-:O said:
fallen said:
fatslob-:O said:
curl-6 said:

Neither PS4 nor Xbox One will have a native 1080p baseline.
We went through the same thing back in 2006 with the PS3; in the end, many developers will choose to sacrifice resolution for better effects, materials, textures, etc.
This is why many 360/PS3 games weren't even 720p native. In fact, many high profile games like COD, Crysis 2, Halo 3, Splinter Cell Conviction, Alan Wake, and the PS3 versions of GTA4 and Bioshock weren't.
Many gamers won't even notice the difference between 720p and 1080p, much less 900p and 1080p. So devs will spend the power on things they will notice instead, or just not spend the extra time and money to optimize for 1080p.

These next gen consoles clearly have way more bandwidth and pixel output at their disposal compared to the PS360U so there is no excuse for why they can't have 1080p and that especially goes for the PS4.


PS3/360 can do all 1080P 60 FPS games right now if they want.

 

It's all a matter of graphical tradeoffs. It always is. And that will never change. There is more power in next gen, but some developers will always decide they would rather be 900P with more shaders, than 1080P with less.

 

And again, diminishing returns. The visually noticable difference between SD and 720P, is much greater than the difference between 720 and 1080.

That dimishing returns arguement comes from the fact that the doubling of transistors are taking longer and longer therefore the improvement of graphics over time is getting smaller too. So no excuses for either of them. :P


Nah, I mean that if you put two TV's side by side one displaying in 720P and the other in 480P you will see a big difference.

 

Now put one displaying 1080 vs one displaying 720, you will see less difference.

 

4K vs 1080, even less (so much that many argue whether 4k is even needed)

 

Higher resolution is still better mind you. But it's one of a pantheon of things to make graphics look better, not necessarily the biggest one beyond a certain point.

You do realize that performance matters, right ? 

That's like saying 60fps and 30fps makes little difference when clearly it's day and night for alot of gamers. 


uhh no that's different.

 

it's more like saying there's not that much noticable difference to the human eye between 120 fps and 60.

 

even so, most games are 30 fps for a reason. it's good enough. certain genres with fast reaction gameplay like racers are typically 60, which means the graphics worsen.

 

trade offs.

What exactly is the difference ? 

I showed you a counter example to your statement about diminishing returns and you give me "30fps is good enough." -_- (epic fail) 



NobleTeam360 said:
I'd be hard pressed to find any console gamer that cares about what resolution a games runs at. You want better graphics and higher resolution but you want the machine to be cheap? You can't have your cake and eat it to.

That's what PC is there for. ;P



fatslob-:O said:
Player2 said:
fatslob-:O said:
fallen said:
 


PS3/360 can do all 1080P 60 FPS games right now if they want.

 

It's all a matter of graphical tradeoffs. It always is. And that will never change. There is more power in next gen, but some developers will always decide they would rather be 900P with more shaders, than 1080P with less.

 

And again, diminishing returns. The visually noticable difference between SD and 720P, is much greater than the difference between 720 and 1080.

That dimishing returns arguement comes from the fact that the doubling of transistors are taking longer and longer therefore the improvement of graphics over time is getting smaller too. So no excuses for either of them. :P

No, the diminishing returns argument comes from basic geometry.

Were not diminishing just yet are we ? We still don't have games implimenting fluid simulation and thermodynamics along with bidirectional path tracing, now do we ?

Diminishing returns when filling a surface with squares (or triangles or hexagons) always exists. And fluid simulation or thermodynamics has nothing to do with it.



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Player2 said:
fatslob-:O said:
Player2 said:
fatslob-:O said:
fallen said:
 


PS3/360 can do all 1080P 60 FPS games right now if they want.

 

It's all a matter of graphical tradeoffs. It always is. And that will never change. There is more power in next gen, but some developers will always decide they would rather be 900P with more shaders, than 1080P with less.

 

And again, diminishing returns. The visually noticable difference between SD and 720P, is much greater than the difference between 720 and 1080.

That dimishing returns arguement comes from the fact that the doubling of transistors are taking longer and longer therefore the improvement of graphics over time is getting smaller too. So no excuses for either of them. :P

No, the diminishing returns argument comes from basic geometry.

Were not diminishing just yet are we ? We still don't have games implimenting fluid simulation and thermodynamics along with bidirectional path tracing, now do we ?

Diminishing returns when filling a surface with squares (or triangles or hexagons) always exists. And fluid simulation or thermodynamics has nothing to do with it.

You do realize that I'm pointing out where other areas can improve right ? We still are not close to realism of interactivity. 



NobleTeam360 said:
I'd be hard pressed to find any console gamer that cares about what resolution a games runs at. You want better graphics and higher resolution but you want the machine to be cheap? You can't have your cake and eat it to.

That's true

No wonder why your avatar is Kazuna aka best WA2

btw

http://www.reddit.com/r/xboxone/comments/1oetq2/cboats_latest_on_neogaf_pinch_of_salt_required/ccrbv8r



Seems like nothing new this time...

BTW this Reedit Xbone dev was wrong about everything it said until now lol... and the interesting is that he can't even deny what CBOAT said.



200+ replies and a couple bans incoming...

OT That's a pretty bold claim to make



D-Joe said:
Ugh look,cboat again
How many people get banned by GAF mods this time because they doubt CBOAT?

Oh and
http://www.reddit.com/r/xboxone/comments/1oetq2/cboats_latest_on_neogaf_pinch_of_salt_required/ccrbv8r

LOL. He had the X1 for a YEAR!



 

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