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Forums - Gaming Discussion - What Next Gen Games Had Your Jaw Dropped?

KingdomHeartsFan said:
POE said:
Graphically?? None


Your expectations are way too high then.


I don´t have any. Graphics don´t impress me anymore.



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The announcement of Battefront made me scream like a girl if that counts (don't fuck this up EA)

Infamous and the Order made my jaw drop when they announced that those trailers were in game




Get Your Portable ID!Lord of Ratchet and Clank

Duke of Playstation Plus

Warden of Platformers

Infamous SS and FF15. thats all



selnor1983 said:
Vasto said:
I cant say any made my jaw drop but the ones that got me the most excited was.

1. Titanfall ( Afther seeing this game it just makes game like Killzone, Battlefield and Call Of Duty look last gen )

2. Quantum Break ( The best trailer of E3. We dont know what was CG or actual gameplay and thats a good thing. )

3. Ryse: Son Of Rome ( The best looking game on any platform. ) Crytek says they have achieved the closest thing to movie quality graphics and so far it looks like they have. )

4. Zelda Wind Waker HD ( To me its the best game ever made. Watching the trailers just brings back memories and makes me want to get a Wii U to play it.

Quantum Break. - Im not sure why some posters dont know. But its confirmed 100% by Sam Lake EVERYTHING shown for Quantum Break os 100% In Engine. There is no CGI. The first trailer with the ship crashing into the bridge is actually a scene in which the player can control the camera, as well as slow down speed up etc etc. Remedy had to use Full in game engine for everything as alot of scenes in the game which look like cutscenes have direct control from the player.

In short Quantum Break ( apart from the live action stuff ) Is 100 % in game engine. It had to be from a gameplay design perspective. Like I said cutscenes being controlled by the player is part of the story. Ive alreay posted links in this thread that support this. But theres loads of sites out there that have interviews with Sam Lake.



 

 

What I really meant was how much was actually being controlled and how much was automated. I now alot of games use the in game engine to make cutscenes but its not impressive to me unless its something that can be controlled by the player. Still waiting to find out what was being controlled by the player.



Vasto said:
selnor1983 said:
Vasto said:
I cant say any made my jaw drop but the ones that got me the most excited was.

1. Titanfall ( Afther seeing this game it just makes game like Killzone, Battlefield and Call Of Duty look last gen )

2. Quantum Break ( The best trailer of E3. We dont know what was CG or actual gameplay and thats a good thing. )

3. Ryse: Son Of Rome ( The best looking game on any platform. ) Crytek says they have achieved the closest thing to movie quality graphics and so far it looks like they have. )

4. Zelda Wind Waker HD ( To me its the best game ever made. Watching the trailers just brings back memories and makes me want to get a Wii U to play it.

Quantum Break. - Im not sure why some posters dont know. But its confirmed 100% by Sam Lake EVERYTHING shown for Quantum Break os 100% In Engine. There is no CGI. The first trailer with the ship crashing into the bridge is actually a scene in which the player can control the camera, as well as slow down speed up etc etc. Remedy had to use Full in game engine for everything as alot of scenes in the game which look like cutscenes have direct control from the player.

In short Quantum Break ( apart from the live action stuff ) Is 100 % in game engine. It had to be from a gameplay design perspective. Like I said cutscenes being controlled by the player is part of the story. Ive alreay posted links in this thread that support this. But theres loads of sites out there that have interviews with Sam Lake.



 

 

What I really meant was how much was actually being controlled and how much was automated. I now alot of games use the in game engine to make cutscenes but its not impressive to me unless its something that can be controlled by the player. Still waiting to find out what was being controlled by the player.

I think thats even better really. Sam Lake said there was some full controlled player stuff in there. The fact you cant tell says it all really. Most people are betting on this.





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Mario Kart 8 after I realized it was not CGI but actual gameplay!



Titanfall and only Titanfall, naturally.

Ok maybe Project Spark too.



titanfall looked like a blast,and im not really into multi plat games,though graphics wise,its not that impressive at all,and rarely ever hear anybody boasting about its fidelity.and it in no way.shape or form does it makes kz and battlefield look last gen,in fact the opposite is true, i dont even think titanfall devs would say that with a straight face... i bet quantum is like uncharteds in-engine cut scenes.where the character models are upped in detail for the cutscenes only,then when you finally take control,you see the quality fade a bit. and if were talking in engine,than quantum dreams blew that away by 2 miles,whether or not they make that demo at e3 a game or not.


ryse looks good,but it looks its best when it slows down,zooms in and takes a lot of control away from the player
i think the character models in deep-down and the order(especially the order 1866) look sharper than ryse's. g.i already announced it the best looking game they ever seen



Nothing really, it is hard to get blown away when PC is a leap ahead..



GamechaserBE said:

Nothing really, it is hard to get blown away when PC is a leap ahead..

 

PC is leaps ahead in tech but where are the games that utilize the tech? Thats the problem with pc right now. Nobody is taking advantage of the hardware. PC needs more developers like Crytek that actually push for high end graphics in their games. I am really suprised Epic has not said anything about a new Unreal Tournament since they have made a new Unreal Engine.