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Forums - Nintendo Discussion - Does the Gamepad make a big difference in TW101 and Wind Waker HD?

darkknightkryta said:

S.Peelman said:

*my wall of text*

Sorry Peelman you wrote a bit too much :P.  But I glancing over what you wrote, even using the pad to select items is combersome, you have to drag an item to a button slot and then press the button to use it, it's not better than highlighting it and then selecting it.  Highlighting and selecting is just as fast and doesn't have the added motion of moving your head.  Like, as a comparison, I prefer using the Wii-mote for the exact same functions than using the pad.  It's more or less where your focus is.  Using the pad is a primary focus instead of secondary.  Primary being where your vision is, secondary being your actions.  Like can you imagine playing Street Fighter and constantly have to look down at your controller when you wanna through a fireball?  Or playing smash and staring down at your controller to press a to attack?  That to me, is where the pad fails, you can't make using it a secondary focus.  Unless we can figure out a way to play Zelda without using items or looking at a map O_O

Hehe, I actually already thought the same when I posted it .

Bold: Nah, you don't have to press any buttons on the GamePad when assigning an item to a slot, drag and release is enough. To use an item (on second thought I think this is actually what you meant ) after it's selected, yes you need to press the button it's been assigned to. But this is something you also need to do when selecting and using items the traditional way; scroll over to an item, assigning it to a button, un-pause, press the button to use the item. The GamePad effectively gets rid of two actions; the pausing and the first button press to assign an item. That's what makes the gameplay much more fluent and more the interface more intuitive in my opinion. The head-moving and swiping doesn't take as much time and 'thinking' as pausing/un-pausing and scrolling over to something.

Agree that using the Wii-mote for something like this is perhaps similar, I think both the motion-control way of doing things and the touch interface are both way superior to traditional controls. I also agree that choosing between the two is up to anyone's preference. I can understand why someone would like one over the other. Personally I don't have a true preference, but I at least like that both Wii and WiiU are different. It gives them a seperate identity at least .

I also agree that the GamePad wouldn't work this way with fighting games or other fast paced games like competitive racing games where you can't afford looking away from the tv. I guess it's up to the genre or a specific game, but the same could be said about the Wii-mote or other motion controls. Regarding the GamePad I think slower games like adventure, stealth, some FPS's or horror games really benefit from it. I'd like to see an RTS or something being done on WiiU though.

...

I did it again didn't I? O.O



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thetonestarr said:
KingdomHeartsFan said:

I don't have Wind Waker HD, but for Wonderful 101 there isn't really anything that essential about the Wii U gamepad that is game changing, in fact they even give you the option for off tv gaming with it.


This is precisely the "big difference" I feel the gamepad brings. Off-TV gaming is a huge, huge thing IMO.


I agree, off-TV gaming alone is a huge huge plus.



S.Peelman said:
darkknightkryta said:

S.Peelman said:

*my wall of text*

Sorry Peelman you wrote a bit too much :P.  But I glancing over what you wrote, even using the pad to select items is combersome, you have to drag an item to a button slot and then press the button to use it, it's not better than highlighting it and then selecting it.  Highlighting and selecting is just as fast and doesn't have the added motion of moving your head.  Like, as a comparison, I prefer using the Wii-mote for the exact same functions than using the pad.  It's more or less where your focus is.  Using the pad is a primary focus instead of secondary.  Primary being where your vision is, secondary being your actions.  Like can you imagine playing Street Fighter and constantly have to look down at your controller when you wanna through a fireball?  Or playing smash and staring down at your controller to press a to attack?  That to me, is where the pad fails, you can't make using it a secondary focus.  Unless we can figure out a way to play Zelda without using items or looking at a map O_O

Hehe, I actually already thought the same when I posted it .

Bold: Nah, you don't have to press any buttons on the GamePad when assigning an item to a slot, drag and release is enough. To use an item (on second thought I think this is actually what you meant ) after it's selected, yes you need to press the button it's been assigned to. But this is something you also need to do when selecting and using items the traditional way; scroll over to an item, assigning it to a button, un-pause, press the button to use the item. The GamePad effectively gets rid of two actions; the pausing and the first button press to assign an item. That's what makes the gameplay much more fluent and more the interface more intuitive in my opinion. The head-moving and swiping doesn't take as much time and 'thinking' as pausing/un-pausing and scrolling over to something.

Agree that using the Wii-mote for something like this is perhaps similar, I think both the motion-control way of doing things and the touch interface are both way superior to traditional controls. I also agree that choosing between the two is up to anyone's preference. I can understand why someone would like one over the other. Personally I don't have a true preference, but I at least like that both Wii and WiiU are different. It gives them a seperate identity at least .

I also agree that the GamePad wouldn't work this way with fighting games or other fast paced games like competitive racing games where you can't afford looking away from the tv. I guess it's up to the genre or a specific game, but the same could be said about the Wii-mote or other motion controls. Regarding the GamePad I think slower games like adventure, stealth, some FPS's or horror games really benefit from it. I'd like to see an RTS or something being done on WiiU though.

...

I did it again didn't I? O.O

You did! >:(

The bolded is where I disagree.  Wii-mote would be better because it's secondary.  It comes back down to focus.  You're saying NIntendo cut a step of pressing pause.  They did, but added you moving your focus away from the game to look down at your pad.  What if you're in a battle and need to change equipment?  You're going to take a loss of a heart for what?  So you don't have to press start?  The pad idea just doesn't translate well because of T.V. positioning and how you generally hold your gamepad.  I personally wouldn't want to have it holding up right underneath the T.V. so I can look at both.



You dont have to look down at all.

Jeez people. This is like the DS all over again.

 

And like the wiimote. Went from I dun wanna flail my arms around-> I dont wanna waggle like an idiot



Dr.EisDrachenJaeger said:

You dont have to look down at all.

Jeez people. This is like the DS all over again.

 

And like the wiimote. Went from I dun wanna flail my arms around-> I dont wanna waggle like an idiot


Only the 'hardcore gamers' were saying that. Everyone else was loving the Wii Remote. After playing RE4 with Wii controls who wanted to go back to a GameCube controller? 

The gamepad is the opposite of the Wii Remote; hardcore love it everyone else doesn't. JGarret even asking this question illustrates exactly why the Gamepad is not a gamechanger



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

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Arius Dion said:
Dr.EisDrachenJaeger said:

You dont have to look down at all.

Jeez people. This is like the DS all over again.

 

And like the wiimote. Went from I dun wanna flail my arms around-> I dont wanna waggle like an idiot


Only the 'hardcore gamers' were saying that. Everyone else was loving the Wii Remote. After playing RE4 with Wii controls who wanted to go back to a GameCube controller? 

The gamepad is the opposite of the Wii Remote; hardcore love it everyone else doesn't. JGarret even asking this question illustrates exactly why the Gamepad is not a gamechanger

Is JGarret also a so called "casual gamer" like us is ? LOL ;)



Arius Dion said:
Dr.EisDrachenJaeger said:

You dont have to look down at all.

Jeez people. This is like the DS all over again.

 

And like the wiimote. Went from I dun wanna flail my arms around-> I dont wanna waggle like an idiot


Only the 'hardcore gamers' were saying that. Everyone else was loving the Wii Remote. After playing RE4 with Wii controls who wanted to go back to a GameCube controller? 

The gamepad is the opposite of the Wii Remote; hardcore love it everyone else doesn't. JGarret even asking this question illustrates exactly why the Gamepad is not a gamechanger

Nah that's BS too.

Jesus people. get over your damn mental blocks.

 



Dunno about W101, but for WW HD, to me the GamePad's just much more intuitive and it streamlines the whole experience. Not having to pause the game to see maps/switch items and whatnot is excellent, and the gyro controls for things like taking pictures and aiming with weapons is super smooth and fast, much more preferable to analog controls, imo. Seriously, the gyro controls are vastly underrated imo and really make a difference.
Playing off-tv is just a nice little bonus. To me, the Gamepad provides a much more comfortable and smooth, uninterrupted experience.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

off screen gameplay is the best thing ever so yessss!!!!



Dr.EisDrachenJaeger said:
Arius Dion said:
Dr.EisDrachenJaeger said:

You dont have to look down at all.

Jeez people. This is like the DS all over again.

 

And like the wiimote. Went from I dun wanna flail my arms around-> I dont wanna waggle like an idiot


Only the 'hardcore gamers' were saying that. Everyone else was loving the Wii Remote. After playing RE4 with Wii controls who wanted to go back to a GameCube controller? 

The gamepad is the opposite of the Wii Remote; hardcore love it everyone else doesn't. JGarret even asking this question illustrates exactly why the Gamepad is not a gamechanger

Nah that's BS too.

Jesus people. get over your damn mental blocks.

 

Lol. Perhaps take your own advice. Wii U has issues keeping it from success. Like any addicted person, the faster a person admits they have a problem the better. Sticking your head in the sand believing Wii U is just misunderstood isn't doing Nintendo any favors. 



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.