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Forums - Nintendo Discussion - VD-Dev "pushing the 3DS to its limits"

Like RazorDragon said, this just means they are certified for those platforms. Most developers do this.

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The rEVOLution is not being televised

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fatslob-:O said:
happydolphin said:
fatslob-:O said:

1) It doesn't matter, because dropped frames means nothing in and of itself. That's undebatable because you claim the PS3 is not comparable to the PSP (much stronger), yet the PS3 also drops frames. Let's just close this one here it's pretty clear that dropped frames is not strong enough an argument as is.

2) I didn't mistake your statement, I just don't understand you, you're super unclear, vague and ambiguous. If you could be more clear maybe we'd understand each other. Your own words:

"the 3DS is mostly failing to win out the PSP in every category easily since it's the more powerful machine."

-> What is the more powerful machine, the PSP or the 3DS?

-> is the 3DS failing to beat the PSP in every category yes or no?

" The 3DS could perform better in graphics than the PSP but it's just that it didn't win in the draw distance category since it revelations had lower draw distance than alot of PSP games."

How could 3DS perform better in graphics if the PSP is the more powerful machine?

3) It's invalid, they are two very different technologies your benchmarks say nothing other than "3D causes a loss of performance" but it doesn't give any sense of relative loss of performance to regular 2D on the 3DS. I'm dropping this one whether you are or not. Your proof was inadequate.

@Bold Not comparable to the 3DS. Are you even reading ? -_-

Like I said the 3DS is more powerful and I stand by that statement, however that doesn't completely equate to having completely superior graphics since the 3DS sacrified a part of the graphics for better stereoscopic 3D performance. (I hope this statement clears up some things since I'm getting tired of repeating it over and over.) -_-

If your wondering why the 3DS can perform somewhat better in graphics it has to do with efficiency but like I said before the 3DS does not out the PSP completely.

There is no such thing as proofs. There is only evidence in the physical world. 

See this right here ? The 3DS still has to produce a left and right image while also producing another 2 frames for a black image on each eye. This time the shutter is located on the screen instead of the glass. Whether you need glasses or not you still have to put 4X the computational effort to produce 1 3D frame. 


It just uses cache, like Batman Arkham games (3D on PS3 & 360).



fatslob-:O said:
MDMAlliance said:
fatslob-:O said:

@Bold What does this have to do about the discussion of how computationally expensive a 3D frame is ? 

That's cause your likely not an expert at this stuff. ;)


If you're not trolling, you clearly know way less than you think you do.  I have only seen you provide a source TWO times and BOTH of those times did NOT say what you were saying.  AKA You are wrong.  No one in here agrees with you, and there's good reason for it.  JoeTheBro isn't even that big of a Nintendo fan (not sure if he would agree he is or not).  The fact of the matter is that you're too stubborn and closed-minded to accept anything that you don't already believe.  I had already PROVED to you with REAL evidence that the 3DS is pushing better graphics than the PSP.  You tried evading it saying "oh derp, that screen shot are not representative of der game"  I bet you haven't even played the game or even have a 3DS.  I put 90 hours into the game, I know what I'm talking about when I say  that a lot of the game is just like the screenshot and a pretty large portion of the game is NOT in dark corridors AND the framerate is very stable for the majority of the game.  

On top of that, what you said about PC games before... it all depends on your PC.  PC can also sport a much lower graphical fidelity and frame-rate.  It depends on how much you're willing to spend.  So if you're okay with spending thousands of dollars every year so you never see any graphical problems or frame rate issues, I don't think you hold any realistic views here.

@Bold You clearly don't have any clue as to what I'm talking about so why don't you do some experiments before confronting me. You mean pushing better shader at the cost of better draw distances and muddy textures everywhere else ? The large part of the game is composed of dark rooms. It sounds like you didn't even play the game. BTW 22fps is still 22fps just so you know. 

Sounds like your ignorant about PC and once again go experiment if your willing too LMAO. 

Oh my it's extremely painful to explain to you. 


Draw distance is just a gimmick, and most Ps3 & 360 ga,ez have bad draw distance. 3D is way more better for depth perception then draw distance will ever be, especially in gaming.



fatslob-:O said:
Dr.EisDrachenJaeger said:
Well people seem to think Graphics means physics these days

No but it means better interactivity. ;)


No, stereoscopic 3D and 3D sound (Surround Sound) and motion controls and touch means better interactivity (like virtual reality).



orniletter said:
fatslob-:O said:
orniletter said:
Viper1 said:
fatslob-:O said:

Fact: The 3DS is weaker than the gamecube. 

Do you have any idea how correct and incorrect you are at the same time?

With that said, I'm going to ask you (becaue I already know) what specifallay is weaker.  And I'd like you to tell me in CPU calls, Interrupt requsts, shader writes, polygon culls, etc...that give your answer.

Otherwise, bye.


I learned a lot about the GameCube and original XBox a few months ago and it was absolutely fascinating to find out where their different strenghts were !

Great stuff, overall summary: You can´t say that the XBox was the overall stronger console !

There is more to it than that ! (you obviously know your tech stuff....in contrast to ... others )

@Bold Hahaha. You guys keep cracking me up with your ignorance.

Do you people realize how delusional that statement of how xbox is not overall stronger than the cube ?

It wasn´t ! Both were better in different aspects: insane polygon numbers and fillrate, "free" lighting and almost free particle effects on the Cube vs huge memory pool, easily beeing able to pull from the DX effect pool vs having to programm everything yourself.

The highest number on textured Polygons of the 6th Generation was Rouge Squadron 3 on the GameCube, 20 million polygons @ 60fps

No ! XBox game comes close !


I told everyone that the GameCube did 60 fps & z-depth first. (before the PS3 & 360)



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fatslob-:O said:
orniletter said:
fatslob-:O said:
orniletter said:
fatslob-:O said:

@Bold Just so you know xbox shits on the gamecube in terms of outputting polygons, pixels, and textrue according to the specs. 

BTW chronicles of riddick on the xbox along with doom 3 would like a word with that. 

You have no idea what you are talking about !

You're the one here with no ideas, your just simply a proxy who can do nothing but spout technical jargons without any understanding of them. 

Clearly you refuse the fact that Doom 3 is the most technically impressive game of it's generation in terms of console graphics. 


Bwahaha ! " your just simply a proxy who can do nothing but spout technical jargons without any understanding of them. " Says the one who points at a game without even highlighting whats so special about your own example !

 

Polygons ? (GC) Textures/amount of RAM  ? (XBox) Fillrate ? (GC)

I´m done, believe what you want to believe !

The fact that doom 3 has more geometry and light years better textures than what rogue squadron 3 has achieved ? 

Keep living in that fantasy world where gamecube is stronger than xbox LOL. 


And the Nintendo 3DS has way more better textures & shader abilities then the Wii (according to all 3rd Party Devs, for example High Voltage)

And the 3DS does almost the exact same amount of polygons Vertex Performence as the PS Vita (according to all 3rd Party Devs, for example Warner Bros.)

And the 3DS has Shader Cores that rival the PS3 & 360, and Batman games on the Home Consoles are in 3D including many other PS3 & 360 games like Sonic Generations.

I would sooner believe 3rd Party Devs with their Dev Kits to the 3DS, then anyone else. (and all 3rd Party Devs confirm that the 3DS blows the Wii & Xbox & GameCube away)

And did I forget to mention that the 3Ds can do this with 3 different video images and multitasking everything in the background, all at the same time, with it's 6.0 speaker surround sound via earphone jack, plus Virtual Surround Sound Speakerphones, plus touch & motion controls.