Like RazorDragon said, this just means they are certified for those platforms. Most developers do this.
Also note, those logos appear on all web site pages. More specifically, see their About page.
The rEVOLution is not being televised
Like RazorDragon said, this just means they are certified for those platforms. Most developers do this.
Also note, those logos appear on all web site pages. More specifically, see their About page.
The rEVOLution is not being televised
fatslob-:O said:
@Bold Not comparable to the 3DS. Are you even reading ? -_- Like I said the 3DS is more powerful and I stand by that statement, however that doesn't completely equate to having completely superior graphics since the 3DS sacrified a part of the graphics for better stereoscopic 3D performance. (I hope this statement clears up some things since I'm getting tired of repeating it over and over.) -_- If your wondering why the 3DS can perform somewhat better in graphics it has to do with efficiency but like I said before the 3DS does not out the PSP completely. There is no such thing as proofs. There is only evidence in the physical world. See this right here ? The 3DS still has to produce a left and right image while also producing another 2 frames for a black image on each eye. This time the shutter is located on the screen instead of the glass. Whether you need glasses or not you still have to put 4X the computational effort to produce 1 3D frame. |
It just uses cache, like Batman Arkham games (3D on PS3 & 360).
fatslob-:O said:
@Bold You clearly don't have any clue as to what I'm talking about so why don't you do some experiments before confronting me. You mean pushing better shader at the cost of better draw distances and muddy textures everywhere else ? The large part of the game is composed of dark rooms. It sounds like you didn't even play the game. BTW 22fps is still 22fps just so you know. Sounds like your ignorant about PC and once again go experiment if your willing too LMAO. Oh my it's extremely painful to explain to you. |
Draw distance is just a gimmick, and most Ps3 & 360 ga,ez have bad draw distance. 3D is way more better for depth perception then draw distance will ever be, especially in gaming.
fatslob-:O said:
No but it means better interactivity. ;) |
No, stereoscopic 3D and 3D sound (Surround Sound) and motion controls and touch means better interactivity (like virtual reality).
orniletter said:
It wasn´t ! Both were better in different aspects: insane polygon numbers and fillrate, "free" lighting and almost free particle effects on the Cube vs huge memory pool, easily beeing able to pull from the DX effect pool vs having to programm everything yourself. The highest number on textured Polygons of the 6th Generation was Rouge Squadron 3 on the GameCube, 20 million polygons @ 60fps No ! XBox game comes close ! |
I told everyone that the GameCube did 60 fps & z-depth first. (before the PS3 & 360)
fatslob-:O said:
The fact that doom 3 has more geometry and light years better textures than what rogue squadron 3 has achieved ? Keep living in that fantasy world where gamecube is stronger than xbox LOL. |
And the Nintendo 3DS has way more better textures & shader abilities then the Wii (according to all 3rd Party Devs, for example High Voltage)
And the 3DS does almost the exact same amount of polygons Vertex Performence as the PS Vita (according to all 3rd Party Devs, for example Warner Bros.)
And the 3DS has Shader Cores that rival the PS3 & 360, and Batman games on the Home Consoles are in 3D including many other PS3 & 360 games like Sonic Generations.
I would sooner believe 3rd Party Devs with their Dev Kits to the 3DS, then anyone else. (and all 3rd Party Devs confirm that the 3DS blows the Wii & Xbox & GameCube away)
And did I forget to mention that the 3Ds can do this with 3 different video images and multitasking everything in the background, all at the same time, with it's 6.0 speaker surround sound via earphone jack, plus Virtual Surround Sound Speakerphones, plus touch & motion controls.