Xenostar said:
If i was being realistic i would probably go lower with 25-30% of a multiplaform devs players having a kinect. Its just not gonna be supported well. Neither is PS4s touch pad. Why add features improve features for the minority when you can spend time making the game better for everybody. |
Hadn't thought about that in context of your 50%. So that makes sense. The one thing that you are assuming(probably right based on what we know today) is that A. PS4 will sell 2 to 1 compared to the XB1 (only way to get to 30%, I don't count PC sales with consoles) B. Sony will not sell many or any Move/camera systems C. Multiplats are the only games people care about.
If the Kinect and its features take off in the marketplace (IE. the Wii) adding to the XB1 install base even just marginally, Sony already has the tech in place to match or beat M$'s price point($450) and jump on the bandwagon. The support in games is not that hard to really do as people think. The programming tools are available today for the Kinect 1.0 and if they aren't yet, they soon will be for Kinect 2.0. Afterall, it is in the end just another controller. Game support doesn't have to mean some huge thing. Even minor things like voice control for things that normally take you out of the game or require more of your attention to activate would be easy and simple to put in.
Part of the problem is that Developers have the same problem here that they have with the power difference between the XB1 and the PS4. They will write multiplat games to match the lowest common denominator. Meaning that they won't want the XB1 version to be too much better(Kinect enhancements) than the PS4 version. It's really too bad that Sony bailed on supporting their Camera/Move controllers and didn't include them in the box.