Forums - Microsoft Discussion - Xbox One Dev: GDDR5 Is Uncomfortable [...] ESRAM Provides High Bandwidth At Low Power Read

Source: Gamingbolt.com

 

Xbox One Dev: GDDR5 Is Uncomfortable to work with; ESRAM Provides High Bandwidth At Low Power Read

 

Sony have been praised by several developers for their decision to include of 8GB of GDDR5 RAM in their upcoming next generation console, the PlayStation 4.  The faster memory apparently gives more budget to developers to render out high resolution textures and free up other resources. Microsoft opted for 8GB DDR3 RAM for the Xbox One but according to them the on board ESRAM will provide the right balance of bandwidth and power.

According to Nick Baker, who looks after the Xbox One’s architecture team believes that GDDR5 is uncomfortable to work with and ESRAM gives the Xbox One the right balance for bandwidth and power consumption.

“In terms of getting the best possible combination of performance, memory size, power, the GDDR5 takes you into a little bit of an uncomfortable place. Having ESRAM costs very little power and has the opportunity to give you very high bandwidth. You can reduce the bandwidth on external memory – that saves a lot of power consumption as well and the commodity memory is cheaper as well so you can afford more. That’s really a driving force behind that. You’re right, if you want a high memory capacity, relatively low power and a lot of bandwidth there are not too many ways of solving that.” he said in an interview with EuroGamer.

However, back in July, the lead architect on the PS4 Mark Cerny defended Sony’s move to include GDDR5 in the PS4 by stating that the latency in GDDR5 isn’t particularly higher than the latency in DDR3. Microsoft have continuously emphasized that they are targeting for ‘balance’ in Xbox One and ESRAM is simply an evolution of the eDRAM found in the Xbox 360 and as such developers will be able to harness the power of Xbox One more efficiently. Ultimately, for the core gamer, the games will matter and both systems will have enough of those at launch. But just like the current generation, it will take a year or two before we start seeing what these expensive toys are clearly capable of.


Read more at http://gamingbolt.com/xbox-one-dev-gddr5-is-uncomfortable-to-work-with-esram-provides-high-bandwidth-at-low-power#T0pyMRRS6Gw92IFX.99

Sony have been praised by several developers for their decision to include of 8GB of GDDR5 RAM in their upcoming next generation console, the PlayStation 4.  The faster memory apparently gives more budget to developers to render out high resolution textures and free up other resources. Microsoft opted for 8GB DDR3 RAM for the Xbox One but according to them the on board ESRAM will provide the right balance of bandwidth and power.

According to Nick Baker, who looks after the Xbox One’s architecture team believes that GDDR5 is uncomfortable to work with and ESRAM gives the Xbox One the right balance for bandwidth and power consumption.

“In terms of getting the best possible combination of performance, memory size, power, the GDDR5 takes you into a little bit of an uncomfortable place. Having ESRAM costs very little power and has the opportunity to give you very high bandwidth. You can reduce the bandwidth on external memory – that saves a lot of power consumption as well and the commodity memory is cheaper as well so you can afford more. That’s really a driving force behind that. You’re right, if you want a high memory capacity, relatively low power and a lot of bandwidth there are not too many ways of solving that.” he said in an interview with EuroGamer.

However, back in July, the lead architect on the PS4 Mark Cerny defended Sony’s move to include GDDR5 in the PS4 by stating that the latency in GDDR5 isn’t particularly higher than the latency in DDR3. Microsoft have continuously emphasized that they are targeting for ‘balance’ in Xbox One and ESRAM is simply an evolution of the eDRAM found in the Xbox 360 and as such developers will be able to harness the power of Xbox One more efficiently. Ultimately, for the core gamer, the games will matter and both systems will have enough of those at launch. But just like the current generation, it will take a year or two before we start seeing what these expensive toys are clearly capable of.


Read more at http://gamingbolt.com/xbox-one-dev-gddr5-is-uncomfortable-to-work-with-esram-provides-high-bandwidth-at-low-power#T0pyMRRS6Gw92IFX.99
Xbox One Dev: GDDR5 Is Uncomfortable To Work With, ESRAM Provides High Bandwidth At Low Pow
Read more at http://gamingbolt.com/xbox-one-dev-gddr5-is-uncomfortable-to-work-with-esram-provides-high-bandwidth-at-low-power#T0pyMRRS6Gw92IFX.99


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This thread will be full of respectful responses, thought out arguments, and absolutely no bullshit. You heard it here first.



Raven722 said:
This thread will be full of respectful responses, thought out arguments, and absolutely no bullshit. You heard it hear first.


I know, that's why I posted this new :3 To have some reasonable, friendly chit-chat with lots of thoughts in it!



Wright said:
Raven722 said:
This thread will be full of respectful responses, thought out arguments, and absolutely no bullshit. You heard it hear first.


I know, that's why I posted this new :3


You? Flame baiting? Nooo. :P



Raven722 said:


You? Flame baiting? Nooo. :P


Damn, it's Sunday. I wanted to do something interesting; besides, no one is posting xD So I guess this thread will die.



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Wright said:


Damn, it's Sunday. I wanted to do something interesting; besides, no one is posting xD So I guess this thread will die.


I expected 2 pages already. :/



Raven722 said:
Wright said:


Damn, it's Sunday. I wanted to do something interesting; besides, no one is posting xD So I guess this thread will die.


I expected 2 pages already. :/


This is the sign we were expecting! VGChartz has finally acknowledge that all the wars and pointless fights are no longer needed! We're stretching toward a happy end on which we praise other people for the console they choose, not insulting them because of that!



I guess powering kinect 24/7 listening for "xbox on" is going to require alot more stand by power than a regular console.

Guessing that's why Sony went with the extremely low power arm chip for there stand by features.

Im not saying one uses less power than the other because i don't know which does, Just interesting to see how they've taken different approaches to get the standby features that they wanted.

Statment does seem like an attempt to spread FUD tho, when im sure he knows the PS4 doesnt use the main system hardware in standby because it has an arm chip, which sony stated back in February it worked that way.

 

That is pretty sad because if the PS4 fail as hard as the Vita, Sony will drop out, and, man, they will be missed. I love so much their exclusives and policies, specially Heavy Rain, Uncharted and the PSN Plus, but also Gran Turismo, Infamous, The Last of Us, KILLZONE...
Goodbye Sony, I will never forget you old friend.

http://www.youtube.com/watch?v=nSz16ngdsG0



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Lol! Lol! I wonder why PC GPU's use GDDR5 Ram??? Maybe MS should send Nvidia and AMD an email telling them to use Esram instead. Lmfao! MS shill talks up his own product while dismissing the competition without a shred of evidence to back it up with!