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Forums - Gaming Discussion - Valve Details Steambox Prototype Specs Compared To PS4 XB1

iamdeath said:
Mr Puggsly said:
$520 isn't a bad price, I'd consider buying that before building a PC.

However, I really wish Valve was focusing on cloud gaming. I have enough hardware!


?? See GTA online, Sim city...Cloud is years away, many years.

You clearly have no idea what I'm talking about.

What I'm saying is I want to be able to play my Steam titles through streaming video. Such as OnLive, Gaikai, and whatever MS is working on.



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It's pretty pricey



You know you can do that already



It's not so much trying to compete with consoles but to fuck with Windows as Steam OS is in the core, and will most likely run other Linux apps as well and if I can play and stream games that way then in the near future, I'll ditch Windows completely since Wine is always getting better as well. For the people that want a simpler PC experience and has the money, they can buy it but they are essentially PCs with Steam OS on them.



nightsurge said:
Not to mention, the GTX 660 only has 2GB GDDR5, not 3GB. I highly doubt ANY Steam Machines will debut for less than $600 unless they have weaker overall performance compared to Xbox One/PS4.

In order to be comparable, you probably need a good $800 PC due to the console's optimizations.


Not if it's Linux based, it won't be nearly as bad as Windows on the API layers.



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Daisuke72 said:
Was really hoping for AMD hardware.

A 7770 entry model sporting a dual core i3 and 4GB DDR3 RAM with 1GB VRAM with steam OS, with their discounts could go for $300 on the market with them taking a very small loss. With the mantle API and all it would've gotten Xbone performance. Shame, really.

You really don't want that because AMD's software engineering capabilities are not up Nvidia's standards, Nvidia is actually developing Steam OS.



Daisuke72 said:
Steambox's are gonna flop hard, to be honest.

I'm really let down because I thought Valve was gonna make a more closed box with features of PC gaming such as mods, interchangeable parts, steam sales of course, playing MMORPG's, and etc.

But basically it's just a pre-built PC that's way out of the price range for it to be an actual factor. In fact, any PC will be a steambox with steam OS, even the one I'm typing on.

So why would I ever even consider a steambox?

I'm starting to think Valve would have been better served having some Steam app for Playstation at least (most powerful so easiest to port) and made titles and sales available through it.




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osed125 said:

Steam machines are being made by 3rd party companies, meaning that there could literally be hundreds of types of combinations. This are just the ones that Valve decided to choice for the prototypes. So comparing this specs to consoles doesn't really make much sense.

I believe the issue is that these are just PCs and I do not see any PC manufacuture who is not going to make a profit from the Hardware.  So what Valve is doing is having OEMs build linux based PCs with their customizations to the OS.  Not really sure if this is a great approach because when everything is said and done, price will still be an issue.  People that already have a PC, can upgrade the parts cheaper than buying a new unit just to run Steam OS.   Any PC the price of the PS4 or X1 will be gimped as heck and probably will not be at the level of most people who game on their PC anyway.

For PCs now that are coming out with just decent specs they are 800 or better and if they try to reach the same form factor of the PS4 or X1 they are expensive.

It should be interesting if such systems take off.  It appear there is way more growth in the mobile space than people buying Linux based PCs.



dahuman said:
nightsurge said:
Not to mention, the GTX 660 only has 2GB GDDR5, not 3GB. I highly doubt ANY Steam Machines will debut for less than $600 unless they have weaker overall performance compared to Xbox One/PS4.

In order to be comparable, you probably need a good $800 PC due to the console's optimizations.


Not if it's Linux based, it won't be nearly as bad as Windows on the API layers.

While Linux will help, it still won't come close to the optimizations and performance per hardware component that come with consoles. Even with Linux, the Steam Machines still have hundreds, if not thousands of configurations likely to be available (only slightly better than normal PC gaming which has obviously way more than thousands of potential configurations). Consoles have only 1 set of hardware. Multiplat games up to 3 sets of hardware.



That's why they have open source low level api's for them now^