This is big article so I think better you read before I made a resume.
http://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-interview
This is big article so I think better you read before I made a resume.
http://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-interview
tag... will read tomorrow....
liked the video of comparison of target hardware on crisis 3... pretty much what I expected... if I can watch TV with that I'm good lol
Hello guys... I did a litte vacation this weekend... so I will try to resume what I read.
HIGHLIGHTS OR KEY POINTS
Well nothing exactly new... a lot of spin... I expected more details to be fair.
why are they focusing on the tech side of things? the PS4 is clearly much more powerful so why try2 hide that?
they should focus on marketing their games, not the tv or fitness side of xbox.....
Wow what a read.
Im knackered.
So 2 completely different designs, getting roughly the same graphics. PS4 has small advantage. As expected.
xbox One will be faster at physics and multitasking. small advantage. As expected.
End result?
As most normal folk expected PS4 an XboxOne have strengths and weaknesses,but at the end of the day its about GAMES, FUNCTIONALITY and RELIABILTY.
Anyone waiting for some major visual difference is gonna be waiting a long time.
selnor1983 said: Wow what a read. Im knackered. So 2 completely different designs, getting roughly the same graphics. PS4 has small advantage. As expected. xbox One will be faster at physics and multitasking. small advantage. As expected. End result? As most normal folk expected PS4 an XboxOne have strengths and weaknesses,but at the end of the day its about GAMES, FUNCTIONALITY and RELIABILTY. Anyone waiting for some major visual difference is gonna be waiting a long time. |
Nobody is expecting some major visual difference but even the Multiplataform games will show that this time.
ethomaz said:
Nobody is expecting some major visual difference but even the Multiplataform games will show that this time. |
I don't think that's true. I think a lot of people were secretly hoping for one way or the other.
ethomaz said:
Nobody is expecting some major visual difference but even the Multiplataform games will show that this time. |
which most people beside hardcore gamers won't even notice because they don't have both console or they don't have the eye or they don't even have the equipment to see the difference..... heck they might not even set up the rig right for the most part.... this gen won't be fought on the power and graphic difference... or at least not outside of the hardcore crowd.... it rarely is anyway....
ethomaz said: Hello guys... I did a litte vacation this weekend... so I will try to resume what I read. HIGHLIGHTS OR KEY POINTS
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I disagree. By offloading the video encode, decode, and resizing to a separate processor, you free the GPU and CPU up. Likewise with the move engines and audio block (CPU).
They're what Microsoft calls "Free" resources. Meaning, developers don't have to program for them specifically, the API is built so that when certain functions are called they automatically take advantage of the features. Behind the scenes, the API is doing the work so that the developer doesn't have to write custom code to use it.
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No they aren't. There is a processor within the audio block used by Kinect. The system will take advantage of some of the processors for various functions, but games will also take advantage of those processors as well. The Move engines, as an example are part of the GPU and thus are utilized during graphical rendering.
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Um...no they didn't say that.
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No, they didn't say that. They said the CPU is a bottleneck for frames per second in any given system. Even for the PS4 that's true.
Adinnieken said:
I disagree. By offloading the video encode, decode, and resizing to a separate processor, you free the GPU and CPU up. Likewise with the move engines and audio block (CPU).
No they aren't. There is a processor within the audio block used by Kinect. The system will take advantage of some of the processors for various functions, but games will also take advantage of those processors as well. The Move engines, as an example are part of the GPU and thus are utilized during graphical rendering.
Um...no they didn't say that.
No, they didn't say that. They said the CPU is a bottleneck for frames per second in any given system. Even for the PS4 that's true. |
Everything I said is wrote in the article... you need to read... I even used the same words from the MS.
The only part I added is the OS that was confirmed by MS in another interview... each game have it own GameOS... so devs can change it to fit the needs.