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Forums - Sony Discussion - Gran Turismo 6 Drift Gameplay!!!! Amazing!!! * Bonus: Mt. Panorama, Bathurst Offscreen Gameplay*

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Vertigo-X said:
I feel bad for those tires!

When I had a Suzuki 1100cc some times I received tires to make "Russian Roulette" with motorcycle like that:

http://youtu.be/pr50vDwMcqw

I never did with close people... I'm just sharing the fact I always used my tires and get the new one for me you never pay them in these events.



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Mt. Panorama, Bathurst in Gran Turismo 6 Offscreen Gameplay.



I forgot the impressions from the user that posted the video. 

The wheel was their standard G27 set up. Very light on the FF, disappointing and definitely made it a bit tougher as I'm used to cranking the wheel weight up.

Assists were not modifiable, you were only given the choice of a few cars.. none of which new.. and between Automatic or Manual transmission (you could use the stick shift but I used the paddles)

I was a bit shaky on the rig because I like the resistance of my T500 at home, so the wheel felt as light as a feather and led to some hairy corrections.. but basically my impressions were:

-Much more unforgiving than GT5 in the overall physics. Cars were harder to catch, would go into slides that felt totally different than what I've experienced in past GT games.

-In keeping with the unforgiving nature, cars seemed to react a great deal more violently to upsets such as hitting a kerb or going over a hill at speed. This made 'The Chase' at Mt Panorama extremely difficult in the Z4 GT3 and I'll admit I spun out both laps there. Locking the brakes seemed to have more dire consequences as well, cars seemed to carry a lot more speed under locked tyres.

-The sound was definitely not the new engine we've been hearing of. Sounded much the same as GT5. Nowhere near the likes of the Bathurst Trailer.

-This could be me, but (playing in interior view, of course) the other cars seemed a lot 'larger' in a realistic way. I really felt starved for space on the track which led to a very exciting top portion of the track. Constantly having to be mindful of the location of other cars and having to give way quite a lot to avoid an incident. Mt. Panorama is a tight track up the top of the mountain, so it could be a perspective thing.. but I definitely felt 'closer' to the cars than in previous titles.


As for a comparison to iRacing, I'd say it felt much closer. I know I might have been a bit rusty but that car was a handful. I did get away with some open-throttle corners that I would have been put 6ft under for in iRacing, so it's not quite there.. but it's quite a job keeping a race car facing forward with all tyres in grip, especially at speed.

As I said before going down Conrod Straight (A 300 km/h downhill straight with a slight kink before what is basically a chicane called The Chase, as I also mentioned before) is an incredibly hairy experience. Because I've never done that in a GT game before, there's nothing to compare it to.. but I really feel if it was GT5 the car would have stuck to the track like glue. In this demo I could feel the car lifting up over the hills and hitting that kerb in the 'kink' upset my car enough to over correct and send me flying into the grass on locked tyres.


ugh, more games to buy lol. looks great



All of this, of course, is just my opinion.

Skyrim 100%'d. Dark Souls 100%'d. 
Dark Souls > Skyrim.
Halo 4 is the best damn FPS since Halo 3.
Proud pre-orderer of 2 PS4's and an Xbox One. 

Currently Playing: Dark Souls II, South Park
Playstation 4: MGS V GZ, Killzone: Shadow Fall, NBA 2k14.

The GameRadar guy tweeted this...

Cool but the game is GT6 lol

PS. His notebook looks exactly like mine.



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This looks on par with Forza 5!



0331 Happiness is a belt-fed weapon

More impressions from Flunkus.

It's really hard to give a solid answer without having a racing background and only having two nervous laps under my belt. If you look over at my YT channel there is a video of my driving it in my normal road car, I'll tell you the track feels a lot bigger when you're on it.

But that is highly likely a product of me driving it in a mid-size Hyundai at 60 km/h rather than a GT3 car at 100. I've raced Bathurst on rFactor, GRiD, Project CARS and Simbin's 'RaceRoom' game and I'll say that Polyphony's version is easily better than rFactor's and GRiD's.. and I'm going to say it beats Simbin's and CARS's too. The attention to detail of the scenery and landmarks (as someone who has visited the track multiple times in real life) and even most of the signage is spot on and the road-side buildings look like they've been given the same love and care as those at Silverstone.

Mt. Panorama is a public road and therefore has houses and farms dotted along it, and I'm not entirely sure those are present but I doubt even iRacing will be able to include things like that.

The big drop at Skyline where the track starts to go downhill again is scary as hell, as it should be. Even going down that thing at legal-speed is unnerving.


Looks nearly as good as forza 5, and its last gen......Game looks amazing.



The game does look great. The smoke effect is amazing.
Although I have to say, the car looks like it's floating over the road... That kind of lateral acceleration should really have a much more prominent effect on the suspension of the car.



           

ethomaz said:
kowenicki said:
gameplay would have been better.

Do you can do better? Sad but I can't I have no skillz.

I suck at drifing also, even though I love Forza Horizon it will probably take me forever to get the Stuntman achievement in that game which is all about knowing how to drift and chain together skill chains and the Drift Lap achievement in Forza 3 which is purely about drifting.  Anyway nice footage even if its only replay.