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Forums - Gaming Discussion - Who Are The Riskiest Developers?

brendude13 said:
bananaking21 said:
Euphoria14 said:
Sony. Whenever they get a good thing going they kill it off to bring new IP.


they actually are so good at that now that they reached a point where they kill off their new IPs before even releasing them.

Brilliant.

vgchartz really underappreciats a lot of the posts i post around here, but glad you give me some credit for all the hard work i do



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Valve would have to be up there; new hardware; Steam as a platform; the innovations in Half-Life 2, Left 4 Dead, Portal, willing to give community developers a chance to join the ranks etc.

That Game Company is a good shout as all of their games were bizarre and it must have been quite a strange thing to pitch.

Most Indie developers (e.g. Subset games, Frictional games, Introversion software, Paradox Interactive) should probably be on here too. That seems to be where most of the risks are taken.

Team Ico as well... not having a product for 8 years is risky, right?



Well Sony Santa Monica for being insane enough to take away resources from the single player for God of War: Ascension and use them to create an online component. Also they co-developed/funded/published Flower, Journey and loads of other unique/quirky games which is risky business.



Sony for taking as long as they have to drop the price of the Vita. You've got to be risky if you threaten the very life of your handheld by letting the competitor sell millions because you're too high priced, and by the time you drop the price, there are already a lot more games and an an even cheaper price for your competitor.



kupomogli said:

Sony for taking as long as they have to drop the price of the Vita. You've got to be risky if you threaten the very life of your handheld by letting the competitor sell millions because you're too high priced, and by the time you drop the price, there are already a lot more games and an an even cheaper price for your competitor.


first of all he asking is about developers, so this is strictly about games. second of all he is asking about risks, not stupid moves



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Atlus, Nis, ND.



bananaking21 said:
kupomogli said:

Sony for taking as long as they have to drop the price of the Vita. You've got to be risky if you threaten the very life of your handheld by letting the competitor sell millions because you're too high priced, and by the time you drop the price, there are already a lot more games and an an even cheaper price for your competitor.


first of all he asking is about developers, so this is strictly about games. second of all he is asking about risks, not stupid moves

Well then Sony would be number one on the who makes the most stupid decisions threads.

Seriously.  Sony has made more dumbass decisions than Sega.  Sony is my favorite first party publishers, but it's clear that it's some sort of miracle they're still in business.



JWeinCom said:

Nintendo has taken a lot of risks. It's not like Nintendogs, Brain Age, Wii Fit, and the like were guaranteed to be slam dunks. The company basically gambled its future on two underpowered systems with novel controllers in the DS and Wii. I'm not sure I can recall a bigger risk than that in the gaming industry. The took another big risk with the Wii U. If people are giving Valve credit for their new controller, I can't see how Nintendo doesn't get credit...

And, they've basically invented genres. Fitness games weren't a big thing until they invested big in Wii Fit (I know there were other fitness games, but no other company was willing to take the RISK to really promote them). Was kart racing a thing before Mario Kart? Party games before Mario Party? How many spinoffs did Pokemon inspire? Were there a whole lot of mascot fighters before Smash? Games like Darksiders and Shadow Complex as still using games like Zelda and Metroid as a template.

People like to talk about Nintendo releasing entries in their franchises, but why are these franchises so big? These franchises were big, because when they were released, there was really nothing like them on the market. These franchises got big because Nintendo took a risk on them. It seems pretty ridiculous to not credit Nintendo for taking risks just because they want to reap the rewards.

Those games had a low budget so even if it's not sold really well it will still bring them a good amount of money if you think Nintendogs and brain Age so even every indie game are risky and Loco Roco and Patapon are also risky



PS4 - over 100 millions let's say 120m
Xbox One - 70m
Wii U - 25m

Vita - 15m if it will not get Final Fantasy Kingdoms Heart and Monster Hunter 20m otherwise
3DS - 80m