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Forums - Gaming Discussion - Who Are The Riskiest Developers?

morenoingrato said:

You guys know Nintendo and Sony are publishers, right?

I could easily split them:

Nintendo:
Monolith, Intelligent Systems: Risky.
EAD, Retro: Not Risky.

Sony:
Naught Dog, Quantic Dream: Risky.
Santa Monica, Polyphony: Not Risky.


What's risky about anything Naughty Dog has ever done?



4 ≈ One

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Im betting their next game is a racer for the PS4.
Every Fifth game they make is a Racer.

I think they do that to get used to new hardware



The problem with listing "Sony" or "Nintendo" is that they're both publishers, as Moren says. Unless you're going to split them up into the individual studios, then they're just too broad to be listed here. Sure, on the whole, they both take a lot of risks, but they also play it safe far more often.

I'd say Valve, potentially. While I think they do have a specialty (first person experiences), they definitely don't play it as safe as other developers. If they did, we'd have seen Half Life 3 a long time ago, purely because that would be a money maker for them however it turned out. They could've monetized TF2 more than they have a long time ago, but they didn't. Etc. etc.

Otherwise, I can't really think of any big developer who I'd call risky. Like I say, plenty of them do take risks, but they're ofset by falling back on proven stuff, which kind of offsets everything. Of course, that's just the state our industry is in these days, so it's unsurprising.



Pavolink said:
think-man said:
Dr.EisDrachenJaeger said:
Atlus,Valve,Nintendo,

Nondescript Niche Kadokawa


How exactly is Nintendo Risky lol they have been releasing mostly the same franchises for ages now....No risk involved lol

A motion control Zelda game is risky, and ended bad with bad sales. A linear action Metroid game is risky, and ended bad. A first person 3D Metroid was risky, and it was good. A motion control based console was, a double screen portable device was. A fitness game, an sport demo, a cartoon Zelda, funding new IP like TW101, getting from the graveyard Bayonetta 2.

Just because the game is called Mario or Zelda doesn't mean there are not changes or risk involved. A new IP is a risk if it is a new real IP, not the same last developed game with just another name.

might want to actually look at sales before saying that


http://www.vgchartz.com/gamedb/?name=Zelda&publisher=&platform=&genre=&minSales=0&results=200



Kresnik said:
The problem with listing "Sony" or "Nintendo" is that they're both publishers, as Moren says. Unless you're going to split them up into the individual studios, then they're just too broad to be listed here. Sure, on the whole, they both take a lot of risks, but they also play it safe far more often.

I'd say Valve, potentially. While I think they do have a specialty (first person experiences), they definitely don't play it as safe as other developers. If they did, we'd have seen Half Life 3 a long time ago, purely because that would be a money maker for them however it turned out. They could've monetized TF2 more than they have a long time ago, but they didn't. Etc. etc.

Otherwise, I can't really think of any big developer who I'd call risky. Like I say, plenty of them do take risks, but they're ofset by falling back on proven stuff, which kind of offsets everything. Of course, that's just the state our industry is in these days, so it's unsurprising.

Valve is a publisher too though right? They publish games on steam. Allow 3rd parties to publish games on steam as well.



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ListerOfSmeg said:

might want to actually look at sales before saying that


http://www.vgchartz.com/gamedb/?name=Zelda&publisher=&platform=&genre=&minSales=0&results=200


Half of TP, and almost the 80% was sold during the first holiday. Yes, bad results.



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ListerOfSmeg said:

Valve is a publisher too though right? They publish games on steam. Allow 3rd parties to publish games on steam as well.


Obviously, they're far bigger than your average run-of-the-mill development studio like say, Media Molecule or Sucker Punch (maybe they're not the best examples, but I'm talking bigger-than-indie but smaller-than-multiple-studios teams).

And they do publish games, but as far as I'm aware, they still just run 1-2 development teams.  And since they only release - on average - one game a year, it still seems like they're smaller than the two mentioned.

Nintendo & Sony push out what, like 10-12 games per year?  Probably more than that, and at least 4-5 internally developed.  If you compare that to Valve's 1 game per year, you can see why I'm drawing a difference between the two.



Nintendo. You guys know how much of a risk it was to push Luigi instead of Mario? Could have ruined the company.

Personally, I wouldn't really include the big publishers here. As Kresnik said, how big of a risk is it to try something new when you have quadruple-A stuff coming out in November?

As for developers, they ALL take risks when they're new, as they're looking for that franchise that will turn them into a success. Someone like BioWare or Bethesda, they changed the industry, but now they're about sequels more than anything else.

Seriously, I don't know how to answer this question any other way than thatgamecompany. Not a single one of their games sounds like it would be popular on paper but they went ahead and made them, anyway.



bananaking21 said:
Euphoria14 said:
Sony. Whenever they get a good thing going they kill it off to bring new IP.


they actually are so good at that now that they reached a point where they kill off their new IPs before even releasing them.

Brilliant.



Square Enix.

Trying something different when you have such a rabid fanbase is ballsy.