anonymunchy said: Really interested to see the full effect of this change, how well will it actually pan out, such as how the difficulty of the game will be effected. Someone could be doing a dungeon with less hearts or items as someone else. I wonder what sort of system will be in place for when you actually get to keep the items.
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You can play the original to find out. Taking on Dungeon 7 first, like a badass? Oh yeah...
RCTjunkie said: My only concern is that the story will have to be watered down to allow this flexibility, and I'll miss having all my items with me.
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..."Story?"...?
Anyways, it sounds like you can get all the items up front if you're willing to grind for them. So realistically, you can have all the items sooner than before!
Mr Khan said: Rental options certainly change the dynamic from what i was imagining. I like how dynamic they're making overworld controls, too. That was one of my bigger gripes with Link to the Past (simple things that, in the real world or in 3D Zeldas, Link could just scrabble over or climb on, become insurmountable obstacles. No longer) |
The waist-high fence: bane of every adventure hero.
The waist-high rubble: savior of the modern shooter hero!