Shamely taken from IGN:
The Legend of Zelda: A Link Between Worlds will eschew traditional Zelda structure, Nintendo President Satoru Iwata said in today's Nintendo Direct.
While dungeons in previous Zelda titles had to be completed in a certain order, A Link Between Worlds will let players tackle the game however they see fit.
"From a certain point in this title, the order you approach each dungeon is up to you," Iwata said. "The player can decide how to progress through the story."
Facilitating this freedom is Ravio's Shop, where most of the items will be available near the beginning of the game. This bucks the Zelda norm of obtaining a dungeon's item, completing the dungeon with that item, and progressing through the story.
This is how the game will work apparently:
Traditional The Legend of Zelda:
- Find dungeon.
- Explore dungeon.
- Acquire dungeon item.
- Use item to solve most puzzles in dungeon, designed around said item.
A Link Between Worlds:
- Find dungeons.
- Explore dungeons at your own pace.
- Items no longer found in dungeons. Purchasable from in-game store with rupees.
- Purchase or rent. Former gives you the item permanently for a high price, latter gives you the item with a temporary amount of uses for a lower cost.
- Buy items in any order.
- Take items to dungeons and experiment.
New Pics and Artwork *WARNING BIG SPOILERS*
Any order. Any order.
Thanks Ittle Dew.
Proud to be the first cool Nintendo fan ever