Forums - Sony Discussion - Killzone dev Guerrilla confirms work on new IP has begun

Sony-owned studio Guerrilla Games has confirmed it has begun work on a new IP now that some staff are finished with PlayStation 4 launch title Killzone: Shadow Fall.

In an interview with Eurogamer at EGX 2013, lead designer Eric Boltjes said the Shadow Fall team were keen to branch out into other types of games, and work on doing so has started.

"I can be true about it, yes. That's definitely what's happening right now. I can't tell you what we're thinking of but yes," he said.

"As a studio we do want to branch out, and we have started work on a new IP, something completely different to Killzone. I don't want to say anything about it right now, but as a studio we do want to keep it fresh."

Starting work on a new game before the current game is released is a development cycle that mimics Guerrilla's strategy of moving on to Killzone: Shadow Fall on PlayStation 4 before Killzone 3 was released on PlayStation 3.

A few months before Killzone 3 launched in February 2011 its designers began working on the follow-up - what would eventually become Shadow Fall.

And now, with Shadow Fall's November release nearing, designers have once again started work on a new game, but this time it's not a game in the Killzone series, rather a new intellectual property.

"Usually what happens is at the end of a game people start to roll off," Boltjes explained.

"The artists and the coders work the longest, and then QA. But the designers, at some point their work is done. They're not allowed to touch the game because that changes everything for all other departments.

"So about three to four months before you ship, the designers sit down and think, what can we do for the next one.

"That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much. You have a room full of people and they all have a different idea of what they want to change about the game. They can't do everything, especially if you only have two-and-a-half years to build it.

"So it's streamlining that process of what we want to do to this is what we're actually going to do. That's the tricky part."

Predictably, Boltjes declined to go into detail on what Guerrilla has up its sleeve, but as a part of Sony's Worldwide Studios network, we can be sure it'll lead on PlayStation platforms.

http://www.eurogamer.net/articles/2013-09-30-killzone-dev-guerrilla-confirms-work-on-new-ip-has-begun



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more shooter I think

I am so fucking reading for a new IP from these guys. I LOVE their art direction, so if they give me a new IP... oh man. This was known already. Good to hear they have already started to shift resources to the new IP. Any ideas? shooter? third person? first person? melee based? first person? third person?


"That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much. You have a room full of people and they all have a different idea of what they want to change about the game. They can't do everything, especially if you only have two-and-a-half years to build it.

 

 


This is why I can never get into game developement, I am never a team player.

and the best games are always the ones that come mostly from just one director (like Hideo Kojima for example) instead of multiple directors, that way the "Vision" becomes more clear and more personal

Are is a solitary expression with one self, not implying the expressions of others, which is why music artists that rely on others to write their songs for them always fail to perform a meaningful song.



Good, it must be boring to only work on a single IP for a decade !
They are a capable studio, IŽll keep an eye on them !

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Someone, please mark down 2.5 years from today, that's how long they have.

I love the Killzone universe but I'm also looking forward to something new from these guys, to see what they can create.

Damn I wonder what genre will it be. They specialise in FPS games, but I wouldn't be surprised if they have gone in a totally different direction. Anyway I'm pumped to find out, as I really like Guerilla's work during the 7th gen. And it would be cool to get 2nd gen software before end of 2015, imagine the eye candy that GG will come up with! *_*

So it is happening...PS4 preorder.

Greatness Awaits!

PullusPardus said:

"That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much. You have a room full of people and they all have a different idea of what they want to change about the game. They can't do everything, especially if you only have two-and-a-half years to build it.

 

 


This is why I can never get into game developement, I am never a team player.

and the best games are always the ones that come mostly from just one director (like Hideo Kojima for example) instead of multiple directors, that way the "Vision" becomes more clear and more personal

Are is a solitary expression with one self, not implying the expressions of others, which is why music artists that rely on others to write their songs for them always fail to perform a meaningful song.

 

What you are describing is an indie. "AAA" games are more products than anything else. Its full of comprises because many people have a saying. An indie in the other hand is very good approximation to the original idea; hence better expression of creators vision. If am not mistaken that’s the definition of art, right? A product on the other hand, is something that wants meet demand and make some money.



El_Machete said:
PullusPardus said:

"That happened then [with Killzone 3 to Shadow Fall] as well. So, about three years ago we went into that phase. The really tricky part about that phase is not trying to do too much. You have a room full of people and they all have a different idea of what they want to change about the game. They can't do everything, especially if you only have two-and-a-half years to build it.

 

 


This is why I can never get into game developement, I am never a team player.

and the best games are always the ones that come mostly from just one director (like Hideo Kojima for example) instead of multiple directors, that way the "Vision" becomes more clear and more personal

Are is a solitary expression with one self, not implying the expressions of others, which is why music artists that rely on others to write their songs for them always fail to perform a meaningful song.

 

What you are describing is an indie. "AAA" games are more products than anything else. Its full of comprises because many people have a saying. An indie in the other hand is very good approximation to the original idea; hence better expression of creators vision. If am not mistaken that’s the definition of art, right? A product on the other hand, is something that wants meet demand and make some money. 


No not indie, I gave an example like Hideo Kojima games , which is why the games say "A Hideo Kojima game" a good director is a strong one, that doesn't let his/her team do all the work while they look at the results later on, having multiple directors is also a bad idea. 

same for Shigeru Miyamoto, Todd Howard, Ken Levine, Warren Specter.

a good director, indie or not is a person who "Directs" rather than be directed.



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sweet! I wonder with what they'll come up :)
I'm also wondering what GG Cambridge is doing now, I hope another vita title