kupomogli said:
I know what P2P and dedicated is. They need to word everything better because it can be taken either way. P2P is one player is the host, dedicated is one server is the host. They don't make it clear.
Killzone Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.
This right here sounds like the cloud does nothing but find and connect players together. All games have a server in order to do this. So that's nothing different. Players aren't just going to connect to one another without atleast some server. But it doesn't sound as if the server acts as the host.
|
It is not a server list... in P2P after you get into the match all the players have direct connection with other player called host... in K2 or K:SF you will always conected to a server... no P2P connection.
The P2P part is for the game itself and not to get the player list in the server... that's every game do... P2P means when you are in the game you are directing connecting to a player host without any server between you two (or course you have the servers that make the internet works lol).
In K2 and K:SF you all players connect to a servers and this server manage the data sent to a player and other.
P2P
K:SF
That's why they said you won't have NAT or host player advantage issues... because you are connected to a server... if the "master player" lost connection the match continues without any issue... in a P2P if the "master player" lost connection the match ends or pauses until a new "master player" is choose because it is the host/server.
Real world example...
Killlzone 2 = K:SF
Killzone 3 = P2P