I think it looks utterly awful and having got my hands on both next-gen controllers earlier today, I don't really see how this can compare for pretty much every game
I think it looks utterly awful and having got my hands on both next-gen controllers earlier today, I don't really see how this can compare for pretty much every game
Mythmaker1 said:
I'm honestly curious what specifically makes the controller unsuitable for certian types of games. In terms of games I've personally played (which I'll admit may be somewhat limited) I don't forsee any complications. Could you explain that to me? |
* Fighting games: Uses 4-6 buttons with the thumb moving to different spots. Need to have fingers move to right place to set up right spot to be able to do something. This controller doesn't work for them.
* Side scrolling beat-em ups, and action-adventure games using multiple buttons.
* Sports titles utilizing a number of buttons to get player to do moves.
Pretty much any game requiring the thumb moving to multiple spots to do things is serious hindered here. I am not saying that certain types won't be playable, but would have to reengineer them to work, the way you do with an RTS with a console. And in doing that, the end result is games fans of them won't play on the console, because they aren't used to the controls. The configuration we have today is due to what market creation has pushed. Even the Wii U got driven to add thumb sticks that clicked in.
Munkeh111 said: I think it looks utterly awful and having got my hands on both next-gen controllers earlier today, I don't really see how this can compare for pretty much every game |
I've got my hands on myself right now. I've been told I'm the controller.
Mythmaker1 said:
I'm honestly curious what specifically makes the controller unsuitable for certian types of games. In terms of games I've personally played (which I'll admit may be somewhat limited) I don't forsee any complications. Could you explain that to me? |
I use three fingers (like in a arcade) instead of my right thumb to press face buttons whenever it's possible (always for 3D fighting games) because it's faster (no need to move the right thumb to different spots, plus makes pressing multiple buttons at the same time (something like A+Y) easy). With this controller that's impossible.
richardhutnik said:
* Fighting games: Uses 4-6 buttons with the thumb moving to different spots. Need to have fingers move to right place to set up right spot to be able to do something. This controller doesn't work for them. * Side scrolling beat-em ups, and action-adventure games using multiple buttons. * Sports titles utilizing a number of buttons to get player to do moves.
Pretty much any game requiring the thumb moving to multiple spots to do things is serious hindered here. I am not saying that certain types won't be playable, but would have to reengineer them to work, the way you do with an RTS with a console. And in doing that, the end result is games fans of them won't play on the console, because they aren't used to the controls. The configuration we have today is due to what market creation has pushed. Even the Wii U got driven to add thumb sticks that clicked in. |
I'm a bit confused. Each home console controller allows you access to only four face buttons without taking both thumbs off the sticks.
With the two buttons on the back, and two on each side of the controller, the Steam controller allows the same number of buttons while still keeping a thumb on the pad. Or is there something that makes the back buttons wrong for these game types?
I believe in honesty, civility, generosity, practicality, and impartiality.
kowenicki said:
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Did I quote you?? No I didn't.
Th3PANO said:
Sorry, but why would a console company make a controller like this? Racing games, platformers, fighting games, adventure games and rpg's don't get anything from such a design. It's MAYBE good for FPS and RTS but then, mouse and keyboard are still better. |
Have you used it? Fighting games are not exactly big nowadays.
Player2 said:
I use three fingers (like in a arcade) instead of my right thumb to press face buttons whenever it's possible (always for 3D fighting games) because it's faster (no need to move the right thumb to different spots, makes pressing multiple buttons at the same time (something like A+X) easy). With this controller that's impossible. |
If you're wanting to hit three buttons with three different fingers, I'm pretty sure you can still do that, if you use the ones on the back.
I believe in honesty, civility, generosity, practicality, and impartiality.
Mythmaker1 said:
I'm a bit confused. Each home console controller allows you access to only four face buttons without taking both thumbs off the sticks. With the two buttons on the back, and two on each side of the controller, the Steam controller allows the same number of buttons while still keeping a thumb on the pad. Or is there something that makes the back buttons wrong for these game types? |
The Steam Box controller takes the four buttons on front on the right hand side, and spaces them evenly on the left and the right to make them not work the same way. They do look like they keep the same buttons on the back, but the front is missing the buttons on the side.