By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft Discussion - Microsoft’s Phil Harrison Explains that Xbox One’s Cloud Can Actually Improve Graphics

Tagged games:

fatslob-:O said:
There is no way microsoft can improve rendering on the xbone with cloud unless microsoft decides to employ rendering servers to every city or town to mitigate the transfer times of each partial frames. Even if microsoft did choose to do it they would suffer losses left and right because now they have to spend more money to improve their rendering infrastructure to gain a noticeable boosts in performance plus they will only be making losses when attempting this strategy.

You missed the mark entirely. They aren't using the cloud to render... they are using it to offload processing (mostly cpu intensive stuff) to free up local resources for better graphics.

That's very possible.



Around the Network

They can do a lot of things, doesn't mean they will.

I'm sure this will be a feature we see more of in the future, but people who think we are going to see it soon from MS aor Sony or kidding themselves.



(double post ¬_¬)



nightsurge said:
fatslob-:O said:
There is no way microsoft can improve rendering on the xbone with cloud unless microsoft decides to employ rendering servers to every city or town to mitigate the transfer times of each partial frames. Even if microsoft did choose to do it they would suffer losses left and right because now they have to spend more money to improve their rendering infrastructure to gain a noticeable boosts in performance plus they will only be making losses when attempting this strategy.

You missed the mark entirely. They aren't using the cloud to render... they are using it to offload processing (mostly cpu intensive stuff) to free up local resources for better graphics.

That's very possible.

The workload that they will offload will mean little for rendering because like you said they are offloading CPU intensive tasks not GPU intensive tasks and you know what that means ? It will be meaningless in the end because CPU's are not used a whole lot for rendering purposes, now if you said they were offloading GPU workloads that would be a whole different story in itself.



Why don't they just use more powerful hardware?



Around the Network
Wright said:
pokoko said:

As for single-player, no.  I don't want my single-player to be internet-dependent.

 

What if the singleplayer games are already maxed out, and connecting to the cloud pushes it even better? That way you have a singleplayer game great on its own, that receives further benefits (not possible on the game itself) if you happen to be connected.

 

Also, great gif.

That sounds fine on the surface but it might also be a slippery slope that leads to EA-style rationalizations for single-player games being online-required.  Else you're asking developers to make programming more complicated for multiple situations.  For the most part, I think both next gen consoles will have plenty of horsepower for quite awhile, so I can't really see cloud off-loading really being needed for single-player games.

We're also still looking at the fact that most third-party titles will ignore both the PS4's extra top end AND the XO's cloud support so they can just code them the same.



DAT explanation.



His head must be in the Clouds again...



Thats nice and all and I know it can but you gotta show it to us... We need before and after gameplay videos and then we will really believe it...



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Jizz_Beard_thePirate said:

Thats nice and all and I know it can but you gotta show it to us... We need before and after gameplay videos and then we will really believe it...

They probably won't do it seeing as it's too expensive impliment.