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Forums - Sales Discussion - Global HW +SW Up! 21st September 2013 (GTA V Week) ~336k PS3 ~180K X360

Astonishing sales for GTAV... People at Rockstar must be celebrating with Champagne and caviar.



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amaral_slb said:
chapset said:
sully1311 said:
chapset said:
Wow, I was expecting a bigger boost, I mean gta sold 16mill week one

Really? With new consoles coming out in less ~2 months?

yes, gta sold 16 mill week one, I was expecting a big boost from the ps3 bundles and people buying back their 360 or I was expecting a boost from the impulse buyers when they went pick up their copy of gta


I am not even sure you are being serious, the 360 had a 305% boost without a dedicated bundle to the game........

I just checked the hardware boost from previous high selling week one game and maybe you are right. I was expecting a bit too much



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

Looks like the 3DS's streak of being the best-selling console in America in NPD might end this month, unless it's heavily undertracked and 360 and PS3 are heavily overtracked.

Either way, it'll start the streak anew next month, and won't let up for a while.



the_dengle said:

People are still getting way too hung up on the Legends delay. Guys, it's selling best on Wii U. Nintendo wins this fight by default. Whining about the delay now is only giving ammunition to the other sides.

Hell, forget about the fact that it's selling "best" on Wii U, because lots of people here certainly will do just that. They'll say it's not that much better -- not significantly higher. But it doesn't matter how much better it's selling on Wii U. What we have here is a console with less than one-twentieth the install base of both the PS3 and 360 besting them (or just hanging with them, however you prefer to think about it) each individually in software sales for this major multiplatform title.

What does that mean? Does it at least prove that the Wii U is a viable platform for third-party platformers, if not all games? There's nothing wrong with that. The 360 wasn't so great for JRPGs or platformers, was it? But that didn't stop it from getting third-party games, even in those genres, because it was great for shooters and Western RPGs.

I don't really think install base is the biggest factor when we are talking about numbers this low.  This isn't GTA where it is selling more SW than there are Wii U consoles out there.  After all, Legends is doing quite a bit worse than Origins despite there being 43 million more PS3/360 units out there now.  Also the Wii had a 30+ million lead when Origins came out and sold less than either the PS3 or 360 version.  Or the Vita where the late port of Origins sold more than Legends has on the Wii U for the first three weeks on an install base less than a quarter of the Wii U's (granted I expect the Wii U to catch up through the holidays, but still).

I'd say it goes further to prove that third party platformers simply aren't viable unless they are low budget and priced accordingly.  The problem with your 360 comparison is that JRPG's were barely represented on the Xbox while mascot platformers were the bread and butter of the Wii.  Even if Blue Dragon sold sort of mediocre (though still quite a bit more than Legends WiiU), the 360 had Call of Duty and Oblivion, Splinter Cell, Madden, Ghost Recon, etc to show it was viable to third parties.  Not to mention the 360 lost much of that JRPG support, as well as consoles in general.  Tales gone, Mistwalker making mobile games, FF/KH HD skipping 360, etc.



Yakuzaice said:
Chandler said:

Except that they dumped seven more months of development time into it. Seven more months of develoment costs and salary. Seven months in which Ancels team could have worked on another project (Hello BG&E2 and goodbye). Seven months the game could have been on the market by now, releasing in a better situation on a platform that didn't have a significant release in months. Not to mention that they alienated a bunch of people with how they timed and handled the whole multiplatform/delay situation.

It's a shame that your school knowledge of subtraction and addition isn't quite enough to accurately display interactions between events in the real world.

While I think the whole idea that Wii U fans didn't buy Rayman out of spite is a little ridiculous, why do people seem to act like that idea only applies to the Wii U.  Perhaps they alienated PS3/360 fans by initially ignoring them, and then releasing a game that had much of its gameplay centered around an accessory they don't have.

Maybe if it had started as a PS3/360 game it could have released last year since they already had the engine and experience.  Perhaps Ancel would already be knee deep in BG&E2 development.  Now I don't think this would have actually been the case, but these hypotheticals swing both ways.

Also I really doubt those 7 extra months of development had costs 166% higher than the initial development cost.  Especially when all year people have been arguing about how these Wii U ports selling less than 100k were actually profitable and worth putting out.


Shouldn't have been announced as an exclusive to begin with.  What made Ubisoft take this decision is beyond my comprehension.

Origins sold well on PS3/X360, Why make it exclusive to a platform with a much smaller installed base ?

Also releasing so late in the year was a bad decision.



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I don't understand how X360 is getting a bigger hardware boost (in relative and absolute numbers) than PS3 which had an exclusive GTA5 bundle.

Anyone ?



Seems like GTA V sold more 7 year old consoles than Pikmin and wonderful 101 sold new hardware. 



Yakuzaice said:

I don't really think install base is the biggest factor when we are talking about numbers this low.  This isn't GTA where it is selling more SW than there are Wii U consoles out there.  After all, Legends is doing quite a bit worse than Origins despite there being 43 million more PS3/360 units out there now.  Also the Wii had a 30+ million lead when Origins came out and sold less than either the PS3 or 360 version.  Or the Vita where the late port of Origins sold more than Legends has on the Wii U for the first three weeks on an install base less than a quarter of the Wii U's (granted I expect the Wii U to catch up through the holidays, but still).

I'd say it goes further to prove that third party platformers simply aren't viable unless they are low budget and priced accordingly.  The problem with your 360 comparison is that JRPG's were barely represented on the Xbox while mascot platformers were the bread and butter of the Wii.  Even if Blue Dragon sold sort of mediocre (though still quite a bit more than Legends WiiU), the 360 had Call of Duty and Oblivion, Splinter Cell, Madden, Ghost Recon, etc to show it was viable to third parties.  Not to mention the 360 lost much of that JRPG support, as well as consoles in general.  Tales gone, Mistwalker making mobile games, FF/KH HD skipping 360, etc.

I don't see what comparing Legends sales to Origins sales accomplishes. It's early yet to compare the two, especially seeing as Origins was released in the middle of November. We'll see how Legends legs out. At this stage, there's nothing to be learned by comparing the two, especially with the platforms and release dates varying so wildly.

As for third-party platformers not being viable, I protest. Origins sold over 2 million between all versions. Sonic consistently sells in the millions. Just because Legends didn't sell 15 million in its first-week like GTA doesn't mean it's a failure; it could easily exceed a million sales over time, and who knows what its budget was? I sincerely doubt Ubisoft was expecting 4 million from this one, especially since it was originally planned as a Wii U exclusive. Surely they budgeted accordingly -- if not, they have no one to blame but themselves.

The fact is that Legends is selling best on Wii U. That this console with a tiny install base compared to the PS3 and 360 is a better, or at least equal, market for this kind of game. Did I say the Wii U is the most viable platform for platformers? No. But it could be.

Your comments about JRPGs on 360 only support my own about the Wii U. You basically say I'm right, because I was, and then compare Blue Dragon to Rayman for absolutely no reason. And then you say third parties supported the 360 because FPS and sports games sold well on it. And I'm saying -- reverse that situation. Rayman and Disney Infinity and Sonic and Lego and Scribblenauts could show that the Wii U can be viable to third parties. And, just like the 360 got FFXIII and Persona 4 Arena and Catherine and Rayman and the X1 is getting FFXV and KH3 even though those kinds of games don't sell as well on Xbox as they do on PS platforms, the Wii U can continue getting games that don't necessarily sell as well there as they do elsewhere.

MAYBE. It's early.

But Legends is selling best on Wii U, and it IS going to leg out into a million-seller. Don't let the deceptively low first few weeks of sales fool you. Origins did the same thing.



Bail said:
I don't understand how X360 is getting a bigger hardware boost (in relative and absolute numbers) than PS3 which had an exclusive GTA5 bundle.

Anyone ?


It's not that hard to explain... In the US, the XBox 360 has pretty much always sold better.  The XBox 360 is a more attractive prospect to US consumers for various reasons.  These reasons aren't all eliminated by the presence of a GTA bundle.



Mh .. Not quite sure of the Hw-boost from Wii U. Good or not? I guess most people wait for the retail-Copy of WW and buy it with the reduced Nintendoland-Pack.