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Forums - Nintendo Discussion - If consoles sales are all about the software, then what's the point Wii U's second screen?

The GamePad, in my opinion, provides several things: asymmetrical multiplayer, off-screen play, easy web browsing, and a bunch of extras like five-player local multiplayer. So that is the point of it: to allow consumers to play and share their games in new and different ways. If you don't like the GamePad, I would suggest going with a Pro Controller or Wii Remote, as I mentioned in your other thread on this subject.



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2nd screen, like motion before it, is there to allow NEW software.



superchunk said:
2nd screen, like motion before it, is there to allow NEW software.

And the vitality sensor could also do this.  But, Nintendo didn't bother to release that.  It isn't about the theoretical potential of a feature enabling people to do new things, it is also that what the feature provides is something people want to do.  The big issue is about what is gained by by the second screen.



The whole point of a new console is to create a new level of gameplay not possible on the preceeding technology.
Historically this was always based on power alone (and that was enough to make huge leaps in gameplay) Nintendo took a different path with Wii. It wasn't really more powerful than the preceeding gen (about on par with Xbox) but had three distinquishing features - motion controls, online and avatars (Miis). They got mimiced on avatars quickly and quickly lost ground (and abandoned ship) on online and eventually motion controls were mimiced too, leaving Wii with no advantage over competing systems.

Along came WiiU. But again, it's not really any more powerful than the preceeding gen. So it needs something other than power to create NEW gameplay experiences. Problem is, the second screen fails at that. Except for a very few asymetrical minigames and arguably ZombieU it's purely an unneeded novelty. WiiU games are basically identical to Wii or PS360 games that preceeded it. This extends to all upcoming games as well. It all feels very last gen, like we're being asked to buy another console for no other reason than to give away our money to Nintendo. Aside from NintendoLand and Game & Wario all Nintendo WiiU games could/should have been Wii games. All that HD power has not changed anything about how the games are played. This is a huge problem. In fact, aside from motion/Miis/online all of Nintendo games are basically unchanged since Gamecube gameplay wise.

The second screen was intended to change that but has failed even in Nintendo's own games which is the worse offense.



 

You guys love to predict the most obvious shit and prattle on incessantly like hens dont you?

Jesus, they already merged there hardware and software R&D

~ Mod edit ~

This user has been moderated by TruckOSaurus for this post



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richardhutnik said:

In this thread here, where I was asking from a personal experience level to give me ideas of what I am missing from the second screen experience, it ended up being morphed int something else and I was seen as having an agenda or something.  Also, what came up is that "The Wii U isn't selling well, because of the lack of compelling software".  This is the thread:

http://gamrconnect.vgchartz.com/thread.php?id=168973&page=1#

Ok, my question is this: If it is all about the software, and Nintendo's offering having compelling software, and that makes a difference, why did Nintendo release a system with a second screen?  What is the point of the second screen if that isn't a reason why people will buy systems?  In short, if it is all about the software, then why the second screen.  If it is about software that uses the second screen as a key differentiator, then what software would make people think the second screen is a must have feature, and choose the Wii U over it?  This can be multiplatform third-party that have the Wii U the preferred way to play over the PS4 and XBOX ONE, or signs that the Wii U is getting third party exclusives.  If it is Nintendo's offering, they what new or older IP using the second screen makes the second screen compelling?

In short, why does the second screen matter?

The Gamepad gives people new ways to play their games.  You should be asking why Sony wants to copy the strategy with the PS4 and Vita.



The second screen is just another option to interact with the software, nothing less, nothing more.

It´s not mandatory to use it, see the example of games like Need For Speed Most Wanted and Injustice: they make minimal use of the second screen but still are as playable as their counterpart on PS3 and Xbox360.

Nintendo tried to sell the idea of the touchscreen being a differential, but it seems that they notice what really stands out in a console is its library of games. So much that they have a good lineup for the WiiU this last quarter.

The same can be said about Kinect on the XboxOne: MS is not promoting the new console based on it, at the contrary that everyone believed one year ago.



To be fair Nintendo havent really released many first party games for the system yet, and they will be the main ones to innovate use of the pad. Already we have seen snippets of really good concepts in Nintyland and Game and Wario. The only third parties that have grasped gamepad use is Ubisoft, Rayman Legends is the definitive version on Wii U due to its use of the second screen. Zombi U is also very innovative with its use of the gamepad. Watch dogs looks to have good gamepad implementation too, and find me any console on the market that offers off screen play.

If Playstation 4 and Vita combined offer a similar experience to Wii U, im sure 2nd screen gaming will suddenly become the most amazing concept ever.



Veknoid_Outcast said:
The GamePad, in my opinion, provides several things: asymmetrical multiplayer, off-screen play, easy web browsing, and a bunch of extras like five-player local multiplayer. So that is the point of it: to allow consumers to play and share their games in new and different ways. If you don't like the GamePad, I would suggest going with a Pro Controller or Wii Remote, as I mentioned in your other thread on this subject.


Yes... it´s that simple, isn´t it? Just a new option to play your games and to use your console.

I really don´t understand why some people makes such a fuzz about that. If that was such a terrible idea, then why would Sony and MS spent time and effort trying to mimic it with PS4/Vita and Smartglass ?

It´s good to have options. Pikmin 3 is a great example of it, anyone can play it with their controller of choice. In the end, what really makes a difference between consoles is the game library.



richardhutnik said:
superchunk said:
2nd screen, like motion before it, is there to allow NEW software.

And the vitality sensor could also do this.  But, Nintendo didn't bother to release that.  It isn't about the theoretical potential of a feature enabling people to do new things, it is also that what the feature provides is something people want to do.  The big issue is about what is gained by by the second screen.

What's gained is different per game and developer design. I find just being able to take it off the TV as more than enough already. Additionally games like ZombiU have proven it can provide intensity and game immersion not availble without a 2nd screen.