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Forums - Microsoft Discussion - Xbox one power scaling due to external updates! how listening to the internet has shot microsoft in the ass

nightsurge said:
JoeTheBro said:

No no no. The cloud WILL NOT make single player games run better. Also Forza isn't even using the cloud for graphics; no game will. All it's doing is hosting user profiles on the cloud, that's it. If your xbone never touches the internet except the initial patch, Forza will look identical to Forza with the cloud.

Actually it would if that game utilizes the cloud processing. The game can have the graceful degradation if their internet stutters or goes offline, or offer a slightly degraded version if no internet available at all.

There is no requirement for games to be multiplayer only in order to utilize the Cloud...

Cloud processing is really only useful in multiplayer. I mean there's nothing technically stopping Bethesda from using the cloud in Skyrim 6 to control NPCs, but that's just not going to happen.

I feel like all you people have your heads in the clouds with what you expect to be offloaded to servers.



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JoeTheBro said:
nightsurge said:
JoeTheBro said:

No no no. The cloud WILL NOT make single player games run better. Also Forza isn't even using the cloud for graphics; no game will. All it's doing is hosting user profiles on the cloud, that's it. If your xbone never touches the internet except the initial patch, Forza will look identical to Forza with the cloud.

Actually it would if that game utilizes the cloud processing. The game can have the graceful degradation if their internet stutters or goes offline, or offer a slightly degraded version if no internet available at all.

There is no requirement for games to be multiplayer only in order to utilize the Cloud...

Cloud processing is really only useful in multiplayer. I mean there's nothing technically stopping Bethesda from using the cloud in Skyrim 6 to control NPCs, but that's just not going to happen.

I feel like all you people have your heads in the clouds with what you expect to be offloaded to servers.

or are you just underestimating, iow 2 can play that game



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

kirby007 said:
JoeTheBro said:

Cloud processing is really only useful in multiplayer. I mean there's nothing technically stopping Bethesda from using the cloud in Skyrim 6 to control NPCs, but that's just not going to happen.

I feel like all you people have your heads in the clouds with what you expect to be offloaded to servers.

or are you just underestimating, iow 2 can play that game

It's not worth the added expenses. MMOs and the like can do it because these games are full of micro transactions/subscriptions that bring in a monthly payment. A $60 traditional game can't.



JoeTheBro said:
kirby007 said:
JoeTheBro said:

Cloud processing is really only useful in multiplayer. I mean there's nothing technically stopping Bethesda from using the cloud in Skyrim 6 to control NPCs, but that's just not going to happen.

I feel like all you people have your heads in the clouds with what you expect to be offloaded to servers.

or are you just underestimating, iow 2 can play that game

It's not worth the added expenses. MMOs and the like can do it because these games are full of micro transactions/subscriptions that bring in a monthly payment. A $60 traditional game can't.

i think thats mentioned in the article, microsoft is unbusiness like, and offering it fairly cheap to devs



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

kirby007 said:
JoeTheBro said:

It's not worth the added expenses. MMOs and the like can do it because these games are full of micro transactions/subscriptions that bring in a monthly payment. A $60 traditional game can't.

i think thats mentioned in the article, microsoft is unbusiness like, and offering it fairly cheap to devs

They are, but fairly cheap is a relative term. It's still really expensive.



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JoeTheBro said:
kirby007 said:
JoeTheBro said:

It's not worth the added expenses. MMOs and the like can do it because these games are full of micro transactions/subscriptions that bring in a monthly payment. A $60 traditional game can't.

i think thats mentioned in the article, microsoft is unbusiness like, and offering it fairly cheap to devs

They are, but fairly cheap is a relative term. It's still really expensive.

aye will be easier for bigger studios



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

JoeTheBro said:
nightsurge said:
JoeTheBro said:

No no no. The cloud WILL NOT make single player games run better. Also Forza isn't even using the cloud for graphics; no game will. All it's doing is hosting user profiles on the cloud, that's it. If your xbone never touches the internet except the initial patch, Forza will look identical to Forza with the cloud.

Actually it would if that game utilizes the cloud processing. The game can have the graceful degradation if their internet stutters or goes offline, or offer a slightly degraded version if no internet available at all.

There is no requirement for games to be multiplayer only in order to utilize the Cloud...

Cloud processing is really only useful in multiplayer. I mean there's nothing technically stopping Bethesda from using the cloud in Skyrim 6 to control NPCs, but that's just not going to happen.

I feel like all you people have your heads in the clouds with what you expect to be offloaded to servers.

Likewise, I feel like all you naysayers have your brains stuck in yesterday with what you expect.

Don't use absolutes about situations you know nothing about, that's all I'm saying. If MS make their dev tools easily handle the Internet vs No Internet transitions or the like, taking that work away from individual developers, there would be no reason NOT to use cloud processing. I think in 2-3 years time, when all the drivers are fully tuned and developers have had plenty of time to familiarize with the environments, we'll start to see more and more usage of these features and others.

Now I'm not saying I expect the Cloud Processing vs No Cloud Processing to produce major differences, but it could produce subtle ones. Perhaps making the difference between 30 and 60 fps, or slightly improved textures, or a few extra on screen elements, etc. I don't think we'll see it causing MAJOR differences until years 5+, if not even later until years 8-10+.

For reference, the internet speeds available to me since the start of Xbox Live on the original Xbox have gone from 256Kb/s to 50+Mb/s in roughly 12 years. That's a 200x improvement in internet bandwidth for my area! So let's not all act like we have any idea what technology will be like in the next 5-10 years, agreed? :)



kirby007 said:
JoeTheBro said:

They are, but fairly cheap is a relative term. It's still really expensive.

aye will be easier for bigger studios


Still not happening for single player.



JoeTheBro said:
kirby007 said:
JoeTheBro said:

They are, but fairly cheap is a relative term. It's still really expensive.

aye will be easier for bigger studios


Still not happening for single player.

Please preface with "IMO" of some sort.

Enough of the absolutes, we have no idea what will be done over the next 5-10 years.



In resume: the powah of the CLOUD!

This is the Cell all over again man, I love gaming!



My grammar errors are justified by the fact that I am a brazilian living in Brazil. I am also very stupid.