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Forums - Nintendo Discussion - Wii U games Resolution and fps talk. We need to clarify something.

People are only going to care about how the screen they're looking at looks like, and they aren't going to be looking at two screens at once (or at least they won't be focusing on both).



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FrancisNobleman said:
fatslob-:O said:
FrancisNobleman said:

1080p, 720, 60 frames per second, 30 frames... ok I got it that measuring pixels and refresh rate on your tv is important, but you know...

 

Is the gamepad 480p screen processing running on unicorn tears ?

 

Am I the only one who thinks that, if a game on wii u runs at 720p@30fps on tv, plus 480p@30fps on the gamepad (when pushing a 3D scene like zombiu) should then be considered a 1200p@60fps, adding all processing together, for common sense sake ? 

Of course if the gamepad is displaying just 2D stuff, only the tv should be considered.

Y'know what, forget about trying to add resolutions and framerates and instead calculate the amount of pixel's the WII U is outputting instead.

adding resolutions isn't actually counting the pixels ? lol, what am I missing ?

How did you come up with those initial numbers then ?



Im just going to say that the pixel density in the gamepad is ridiculous, hence why they didnt go with HD for it

If you want better image quality turn up the brightness and replace the battery

Reality is we pretty much have very little idea of what this machine is capable of. Seems like developers dont either.

 

(Looks at the Giana Sister developer comments, they arent even using the cpu cache sharing on that game)



Dr.EisDrachenJaeger said:

Im just going to say that the pixel density in the gamepad is ridiculous, hence why they didnt go with HD for it

If you want better image quality turn up the brightness and replace the battery

Reality is we pretty much have very little idea of what this machine is capable of. Seems like developers dont either.

 

(Looks at the Giana Sister developer comments, they arent even using the cpu cache sharing on that game)

Ridiculous?

Top end smartphones are having 1080p screens and the're a lot smaller.



FrancisNobleman said:

1080p, 720, 60 frames per second, 30 frames... ok I got it that measuring pixels and refresh rate on your tv is important, but you know...

 

Is the gamepad 480p screen processing running on unicorn tears ?

 

Am I the only one who thinks that, if a game on wii u runs at 720p@30fps on tv, plus 480p@30fps on the gamepad (when pushing a 3D scene like zombiu) should then be considered a 1200p@60fps, adding all processing together, for common sense sake ? 

Of course if the gamepad is displaying just 2D stuff, only the tv should be considered.


You now that you can't add them like that right??? 720p = 921600 pixels and 480p = 409600 pixels -> 1.331.200 pixels and 1200p =2.560.000 pixels... so just no.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Because they're phones, I said pixel density by the way.

Also we're comparing it to tablets arent we?



Dr.EisDrachenJaeger said:

Because they're phones, I said pixel density by the way.

Also we're comparing it to tablets arent we?


Nah..it honestly isn´t anything mindboggling, but it looks damn nice.

It seriously doesn´t look like a 152ppi screen to be honest....

...on the other side of the spectrum: It is unfair to compare the controller to smartphones/tablets that are more expensive than the entire system !

I really like the screen !



WiiU haz no geams?



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snowdog said:
You should only add the 480p GamePad display into things if the GamePad screen has a different viewpoint of a 3D scene.

With Bayonetta 2, for example, you should only take the 720p telly display into account because the exact same thing is mirrored to the other display. There's no extra processing involved.

Something like ZombiU though should take both displays into account because when scanning or using a scope there are two separate displays showing different viewpoints.


And only add if the second screen is dynamic, because if not there isn't much processing done (or will we add smartglass, psapp to their console processing power?)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

FrancisNobleman said:
Mohasus said:
Pixels in:
480p = 345600
720p = 921600
480p+720p = 1267200

1200p = 2560000

your numbers may show different values, but my question remains.

 

also,


isn't 480p on gamepad a 854x480 screen ?

my calculator says 854 times 480 equals to 409920. I'm not really sure how to calculate this stuff. you know, beer pleases me more than math.

Spoken like a true sir..



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