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Forums - Nintendo Discussion - Shin'en: If you can't make great looking games on Wii U, it's not the hardware's fault

JoeTheBro said:
orniletter said:


I still don't understand why people think X is some amazing technical showcase. It's a great open world, but it has lots of pop up and low res textures.


???? The game isn't even out yet, much less even having any signs of releasing soon.  



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orniletter said:
JoeTheBro said:

orniletter sai


I still don't understand why people think X is some amazing technical showcase. It's a great open world, but it has lots of pop up and low res textures.

Yeah, this early version that was still more than a year away from release looked unpolished around the edges ! Who would have thought ?

(Those are the things that are done in the last months, look how much Driveclub has improved in this short time period, that game was flat out mediocre looking before, but is quite nice now ! )

then people should stop bringing up X until it does look better then current gen, techincally there is no question GTA5 is doing way more just based of the reveal trailers.



ninjablade said:
dahuman said:
ninjablade said:


lol i talk  shit taht always right, even my sales prediction on the wiiu was dead on since last december, and by the way there are some new quotes from developers about the wiiu hardare saying it par with currentgen, slightly better. http://gamrconnect.vgchartz.com/thread.php?id=168707&page=1# and a developer from neogaf also commented on the hardawre saying its very close to currentgen interms of performance.


I don't remember talking about sales with you, I just know you never had a good source when you sprouted non sense, and slightly better =/= on par, maybe you should focus on money and using the funds to go back to school instead of using the time on video games, forums, and gf, if you can't even use your native language properly.

BTW, being able to do DX11 type effects via hardware while having more RAM is an automatic advantage because if 7th gen hardware were to run the same effects, then the Wii U wouldn't just be "slightly" faster in that case. What that means is that you will see effects in Wii U games in the future that can't be run on 7th gen hardware at a reasonable performance level simply due to the innate function differences. Of course, Wii U won't reach X1 or PS4 levels as we've already covered, just like X1 and PS4 won't reach high end PC levels. $(U)->$$$(X1)->$$(PS4)->$$$$(PC) is about it, or you can always add 250(+memory card $) for dual screen on PS4 with a Vita or 600+ for a good tablet for surface support with X1 as well if you don't want to pay 300 dollars for the whole package.

this line came from a developers, he said interms of performance its very close to cuurentgen, here is the quote

On the tech side, having DX11 level features is pretty useful, which makes large parts of the system compatible with our other platforms. Overall the hardware itself is slightly faster than the other current-gen consoles. One very nice advantage the console has is the additional usable memory you have. Having that extra memory made development much easier compared to other current-gen platforms.

Hi,

Please go back to school and take some more English and debate classes.

http://idioms.thefreedictionary.com/par

Your fist step in becoming a better person would be to fix your sig as you have already proven yourself to be wrong on that one.



dahuman said:
ninjablade said:
dahuman said:
ninjablade said:
 


lol i talk  shit taht always right, even my sales prediction on the wiiu was dead on since last december, and by the way there are some new quotes from developers about the wiiu hardare saying it par with currentgen, slightly better. http://gamrconnect.vgchartz.com/thread.php?id=168707&page=1# and a developer from neogaf also commented on the hardawre saying its very close to currentgen interms of performance.


I don't remember talking about sales with you, I just know you never had a good source when you sprouted non sense, and slightly better =/= on par, maybe you should focus on money and using the funds to go back to school instead of using the time on video games, forums, and gf, if you can't even use your native language properly.

BTW, being able to do DX11 type effects via hardware while having more RAM is an automatic advantage because if 7th gen hardware were to run the same effects, then the Wii U wouldn't just be "slightly" faster in that case. What that means is that you will see effects in Wii U games in the future that can't be run on 7th gen hardware at a reasonable performance level simply due to the innate function differences. Of course, Wii U won't reach X1 or PS4 levels as we've already covered, just like X1 and PS4 won't reach high end PC levels. $(U)->$$$(X1)->$$(PS4)->$$$$(PC) is about it, or you can always add 250(+memory card $) for dual screen on PS4 with a Vita or 600+ for a good tablet for surface support with X1 as well if you don't want to pay 300 dollars for the whole package.

this line came from a developers, he said interms of performance its very close to cuurentgen, here is the quote

On the tech side, having DX11 level features is pretty useful, which makes large parts of the system compatible with our other platforms. Overall the hardware itself is slightly faster than the other current-gen consoles. One very nice advantage the console has is the additional usable memory you have. Having that extra memory made development much easier compared to other current-gen platforms.

Hi,

Please go back to school and take some more English and debate classes.

http://idioms.thefreedictionary.com/par

Your fist step in becoming a better person would be to fix your sig as you have already proven yourself to be wrong on that one.

i havent had time to change my sig i will do it later, and all i'm saying is wiiu ius simialer current gen interms of performance slighty better, and we have heard this from many developers, not to mention the games not looking better the current gen.



ninjablade said:
Mr Khan said:
It is wild that, almost a year after the hardware releases, developers are not allowed to detail the GPU. There's a difference between Nintendo not trumpeting the system's specs and forbidding others to do so. What do they gain from that opacity?


the reason is  nintendo is embarrassed  to show there specs , its a 160 sp gpu, and nintendo wants to keep it a secret, no other company hides there specs like nintendo, and nintendo only started hiding there specs, with the wii brand, and the reason is, because the specs are embarrasing compared to the competition

It's not like there's anything to hide, though. With Wii, it was clear that you're not in the same ballpark as the competition (with Wii U, it's less clear, but only because the GPU is modern enough to run most of the same instructions, just not with anywhere near the same brute force, whereas Wii's GPU was dated in every sense of the term for its time). With Wii U it's still clear they're running well behind the competition, so there's no reason to be embarrassed about something that you're not trying to hide in the first place. It would be like someone who's obviously poor refusing to disclose their income to two rich friends, unlike someone who's trying to keep up the appearances of being rich but who was actually poor.

Embarrasment cannot be the reason, so what is it?



Monster Hunter: pissing me off since 2010.

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ninjablade said:
dahuman said:
ninjablade said:

this line came from a developers, he said interms of performance its very close to cuurentgen, here is the quote

On the tech side, having DX11 level features is pretty useful, which makes large parts of the system compatible with our other platforms. Overall the hardware itself is slightly faster than the other current-gen consoles. One very nice advantage the console has is the additional usable memory you have. Having that extra memory made development much easier compared to other current-gen platforms.

Hi,

Please go back to school and take some more English and debate classes.

http://idioms.thefreedictionary.com/par

Your fist step in becoming a better person would be to fix your sig as you have already proven yourself to be wrong on that one.

i havent had time to change my sig i will do it later, and all i'm saying is wiiu ius simialer current gen interms of performance slighty better, and we have heard this from many developers, not to mention the games not looking better the current gen.


Duh, they are still using DX9 level shaders and early SDK on Wii U, what the hell are you expecting? They don't even have a MLAA solution in their SDK yet so devs have to make their own if they want decent AA for deferred rendering. How many Wii U has been sold? How much return can 3rd party expect? Do they want to take the gamble and spend resources on an unproven platform from a company that 3rd party can't sale the software on due to the low install base? All $$$$$$$$$$$$, simple logic.



ninjablade said:
Mr Khan said:
It is wild that, almost a year after the hardware releases, developers are not allowed to detail the GPU. There's a difference between Nintendo not trumpeting the system's specs and forbidding others to do so. What do they gain from that opacity?


the reason is  nintendo is embarrassed  to show there specs , its a 160 sp gpu, and nintendo wants to keep it a secret, no other company hides there specs like nintendo, and nintendo only started hiding there specs, with the wii brand, and the reason is, because the specs are embarrasing compared to the competition

They actually started with the DS.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


I agree, GTAV is stunning on current gen and WiiU is a step above that, so it is capable of pretty games.



 

dahuman said:
ninjablade said:
dahuman said:
ninjablade said:
 

this line came from a developers, he said interms of performance its very close to cuurentgen, here is the quote

On the tech side, having DX11 level features is pretty useful, which makes large parts of the system compatible with our other platforms. Overall the hardware itself is slightly faster than the other current-gen consoles. One very nice advantage the console has is the additional usable memory you have. Having that extra memory made development much easier compared to other current-gen platforms.

Hi,

Please go back to school and take some more English and debate classes.

http://idioms.thefreedictionary.com/par

Your fist step in becoming a better person would be to fix your sig as you have already proven yourself to be wrong on that one.

i havent had time to change my sig i will do it later, and all i'm saying is wiiu ius simialer current gen interms of performance slighty better, and we have heard this from many developers, not to mention the games not looking better the current gen.


Duh, they are still using DX9 level shaders and early SDK on Wii U, what the hell are you expecting? They don't even have a MLAA solution in their SDK yet so devs have to make their own if they want decent AA for deferred rendering. How many Wii U has been sold? How much return can 3rd party expect? Do they want to take the gamble and spend resources on an unproven platform from a company that 3rd party can't sale the software on due to the low install base? All $$$$$$$$$$$$, simple logic.


thats the problem the hardware itself is so close to current gen, you need to really invest to to make it look slightly better, there is a quote from a developer on neogaf, saying some ports run great on 360/ps3 with out any optimization, while wiiu has problems.



Seece said:
I agree, GTAV is stunning on current gen and WiiU is a step above that, so it is capable of pretty games.


/end thread