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Guerrilla Games opts for challenge-based progression rather than XP points in Killzone: Shadow Fall.

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There will be no XP progression in PlayStation 4 launch title Killzone: Shadow Fall, developer Guerrilla Games has said.

Previous titles in the series have tied unlocks and progression to an experience point system, similar to Call of Duty and Battlefield. Instead, the next-generation Killzone will feature player advancement through a series of challenges.

Explaining the change in a blog post, Guerilla community editor Victor Zuylen said Killzone: Shadow Fall will ship with more than 1500 challenges for players to complete. Challenges will vary in difficulty, with two examples given: a simple "destroy 1 turret" and a far more complicated "kill 1 enemy player with a laser tripmine while they are carrying a beacon."

Each completed challenge in Killzone: Shadow Fall adds one point to a player's rank, Zuylen added.

Another new feature in the game is the Spotlight System at the end of each multiplayer round, which features the top three players from the winning side and the top player from the losing side. One of the winning players is given a limited time to perform a flashy Spotlight move on the losing player, who gets the opportunity to perform a counterattack if their assailant is unsuccessful.

Zuylen also confirmed that the game's arsenal would all be based on skill, and that there would be no auto-aiming or recoil-less weapons. Each weapon will allow for two attachments, too, but not all weapons in the game will support each attachment.

There will also be no exoskeletons or jetpacks in Killzone: Shadow Fall's multiplayer at launch. "Their inclusion would introduce a wide number of new variables and exceptions to account for, and we want to focus on offering fair, reliable, and consistent Warzone customizability," said Zuylen.

The PlayStation 4 will launch on November 15 in North America for $399, and on November 29 in Europe for €399/£349.

Source: http://www.gamespot.com/news/killzone-shadow-fall-features-no-xp-progression-in-multiplayer-6414316



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I hope this doesn't translate in ridiculous trophies people will grind for.

Game of the Generation:

10. Tomb Raider (2013)
9. Mass Effect 3 (2012 GOTY)
8. God of War 3 (2010)
7. Rayman Legends (2013)
6. Portal 2 (2011)
5. Grand Theft Auto V (2013)
4. Uncharted 3: Drake's Deception (2011 GOTY)
3. Super Mario Galaxy 2 (2010 GOTY)
2. Uncharted 2: Among Thieves (2009 GOTY)
1. The Last of Us (2013 GOTY)

2007 GOTY: Uncharted: Drake's Fortune, 2008 GOTY: Bioshock

I can see the critics complaining already.

"There was nothing to unlock so why bother playing?"

They said they'll probably bring the Jetpacks and stuff as DLC. I think they are trying something new and get people to earn things. Problem with most shooters is people want to play in a pick up and play manner.

XP progression is what keeps me away from most MP games.

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So whats the point of having unlocks behind the challenges when all everyone is going to is create a custom gamemode to farm the challenges

  

 

Im afraid they commited CRITICIDE!
jkg,Love the decision sick of every shooter having perks,progression,unlockables,micro-***********s...


Azerth said:
So whats the point of having unlocks behind the challenges when all everyone is going to is create a custom gamemode to farm the challenges


Some of the challenges are really complex and require almost luck to happen. Plus you won't be communicating to the other team so they won't know what challenge you are on. It would be a big hassle to get it to work, and probably not worth the time. Also there is no FFA mode.



Whitefire said:
Azerth said:
So whats the point of having unlocks behind the challenges when all everyone is going to is create a custom gamemode to farm the challenges


Some of the challenges are really complex and require almost luck to happen. Plus you won't be communicating to the other team so they won't know what challenge you are on. It would be a big hassle to get it to work, and probably not worth the time. Also there is no FFA mode.

Yeah but whats stoping people from making a gamemode labled with the challenge name, and wouldnt joining with the max number of players get around all that.  Also if they require luck wouldnt that mean that some items will be locked away from most players giving some an unfair advantage?  Also why isnt there a ffa mode isnt that like the most basic game mode of every multi shooter



  

 

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good. i don't know how this will translate but its good they are trying something different and new