No need to cut price: Wii U will win 7.5th gen anyway!
Will Nintendo win the Next Gen if they Bring the Price of the Deluxe Edition of Wii U down to $250.00 for the Holidays? | |||
Yes. Definitely. | 92 | 18.36% | |
No. Definitely not. | 173 | 34.53% | |
It would be suicide for N... | 86 | 17.17% | |
It would be the Best Move... | 55 | 10.98% | |
Still too early to tell. | 95 | 18.96% | |
Total: | 501 |
No need to cut price: Wii U will win 7.5th gen anyway!
S.T.A.G.E. said:
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First of all, Nintendo has never relied on 3rd part multiplats and it would be absurd to assume they did now. Patcher has basically been wrong on every Nintendo related prediction and it would not be wise to take his crystal ball predictions.
Mario Kart which was a core Nintendo game that now has huge appeal to the casuals. They are releasing casual friendly first party games this fall which will take back some of that crowd. Will Wii U sell 100 million? Probably not but when it takes off this fall ( and it will) I would bet my bank account it will end up with at least 50 million sales at the end of this gen!
" Rebellion Against Tyrants Is Obedience To God"
allenmaher said: Honestly the PS4XB1 are mid level gaming rigs, slightly better than the WiiU. None of them are comparable to the PC and the gap between them is not that big. AMD APUs and people think that is great? Have you seen what an Nvidia GTX 780 can do? I own a WiiU and it looks pretty great for a console, it has a good lineup that is improving rapidly. PS4XB1 will take time to build up a catalogue, have to compete against the PS360 with a massive price difference and have basically no backwards compatibility. How exactly do you see these things ruling being such a threat? The first few months will be full of bugs, glitches and stumbles that every console goes through. The real battle is next Christmas when the bugs are mostly gone, the libraries are more established and the PS360 support begins to die off. |
Cerny said next gen consoles will not get pushed until three years after launch when devs understand the hardware. Wii U is going to be left behind. Theres no slight difference. The new consoles are around high level graphics on a PC (not ultra), whilst the Wii U is around the medium to low area.
There is no need to do another $50 cut, first of all we have no idea how well the first cut will do and there will be plenty of retailer discounts and bundles this holiday. It will probably be pretty easy to find the deluxe with 2 games for $250
When the herd loses its way, the shepard must kill the bull that leads them astray.
Alby_da_Wolf said: No need to cut price: Wii U will win 7.5th gen anyway! |
Yes this, they will win the 8th gen.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"
Nirvana_Nut85 said:
First of all, Nintendo has never relied on 3rd part multiplats and it would be absurd to assume they did now. Patcher has basically been wrong on every Nintendo related prediction and it would not be wise to take his crystal ball predictions. |
Yes, according to history Nintendo did depend on third parties, but they ruled them with an unwavering attitude. They couldn't spread to Sega because Sega during the Genesis era couldn't spread their marketshare until the SNES era and had to rely solely on first party which made everything from action games to first party sports titles just to measure up. Eventually when the Playstation and Saturn came there was alternative hardware with CD technology and Nintendo was afraid of piracy so they stuck with discs. Third party wanted Discs, especially since the trend with CD roms was already the norm on PC in the mid 90's. Nintendo stuck with cartidges and sealed their fate and lost half of their marketshare because of it.
Pachter has not been wrong about all things Nintendo, and obviously the man is not perfect, but he has to have done something right as a Wedbush analyst or else he wouldn't have a job.
I'll bet the Wii U without third parties will struggle to reach forty million. The reason I say this is because without third party the first parties audience doesn't grow exponentially, it generally stays the same. The Wii's case was widely exceptional.
If you have paid attention to the sales of hardware, all consoles that lacked third party have had a hard time winning any generation.
DarthVolod said:
How many games actually require the gamepad (not optional)? The list can not be that extensive. I can think of a few like Game and Wario, Lego City Undercover, Zombi U, ect but it can't be more than a dozen or so games. Sounds like a great way to reduce costs if you ask me. People just don't seem to be into the gamepad unlike the Wii Remote which was possibly greatest controller ever created ... at least for casuals. When you think about it, The Wii U pad is almost the exact opposite of the Wii Remote ... the Remote was small, minimalist in design, and intuitive whereas the Wii U pad is cumbersome, complex (by comparision), and counterintuitive (we have become accustomed to looking at the TV when we have a controller in hand ... not at the controller itself). Don't get me wrong, I love the Wii U, but I also love my 3DS, and I will admit to never using the 3D feature, ever ... aside from just once or twice to see what it was like. The Wii U is an awesome system with great software on the way, but if Nintendo announced tomorrow that future games will not support the pad, I would not shed a single tear, and I don't think many others would care either ... until a game comes along that makes a true argument for the controller. Right now, the best thing anyone can say about it is that it lets you play games while the TV is being used. This would have been an amazing feature in 2002 or so, but now HDTVs are plentiful and super cheap. If someone is hogging the TV ... then just go to the other room and turn on the other HDTV and play there. Hell, I am sitting in a room with a 52 inch HDTV along with another 40 inch HDTV ... and another 30 inch I use as a PC monitor.. I am not a millionaire ... TVs are cheap now ... the three hundred you would spend on a Wii U could buy you a 30 inch TV or maybe one even larger. |
oh i dont disagree my argument is just that it would be a harder sell i think, if they do that then it really wont be anything making it different from the other systems especially to ones that have been on the market for years and are already whooping WIi U's ass let alone the newer consoles coming. It really would be GC all over again.
Mythmaker1 said: 1. Actually, yes, that's exactly what I'm saying. Afterall, I think it's pretty commonly recognized that the main system seller was Wii Sports. If the system had suffered a similar drought to that of the Wii U, I don't think it would have affected sales much at all. As far as the 3DS is concerned, the reason the system was so expensive to begin with was precisely because of the 3D, so I think it's valid to point to the 3D as the reason the system didn't work. Regarding the GamePad, you're right. It's not the Publisher's reluctance to embraace the concept that is causing the Customer to avoid it, it's the other way around. Which is why they're making all of these excuses; because they don't think the concept is strong enough for them to invest in the system. |
1, Well you're wrong.
As big a game as WiiSports was, one game does not carry momentum for a console. Without the steady release of 1st party games, the Wii sales would have been affected.
The system was not $250 because of 3D. Nintendo were selling the handheld for massive profits at that price. And if you look at the point at which 3DS sales really exploded, it shows that it happened when games like Zelda OoT, MK7 and M3DL released. So no, the 3D wasn't the reason the system didn't work, the lack of games was.
Customers avoiding it is the reason publishers won't embrace the concept? That what you saying? if i remember correctly, customers embraced the Wii very early on, didn't seem to make many publishers start embracing the concept.
No, publishers aren't supporting the Wii U for the same reasons they haven't supported their past consoles. Doesn't have much to do with the gamepad.
And customers are avoiding it, because without the games, they don't have much of a reason to want it.
S.T.A.G.E. said:
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1. Nintendo have always played it safe with hardware? You're always aying this, but it's not very true, despite what you'd like to believe.
For you taking risks with hardware just means, taking massive losses. For Sony and MS, who have much more than just gaming, they can take these risks knowing they'll be making it up elsewheres. For Nintendo to do that it would be plain stupidity.
Nintendo take risks differentiating themselves with everchanging hardware all the time.
Iwata said: before we launch new products, it is difficult to accurately predict which ones will do well or how long it will take until they spread explosively. We work hard to lower the impact that this unpredictability has on our business by launching various titles throughout the year. Nonetheless, it is still possible that we will experience times when, for example, the demand for a hardware system is significantly lower than the number of units manufactured, or we have to make a substantial investment in marketing. In such an unstable business environment, I think that we are only able to take risks because we have a strong cash position. |
2. "They always make hardware for themselves and this has cost them a relationship with third parties thus keeping their marketshare naturally lower than the competition."
Remember when Nintendo made the GC? Their third party friendly console? Man, their marketshare was crazy high that gen. No wait, it actually ended up being their lowest selling console and still didn't get the same multiplat support as PS2 or Xbox.
3.Yes, AAA multiplats are what the lionshare of the market wants...on PS and Xbox consoles. What do people want most on Nintendo consoles? Their first party exclusives. Hence the old saying "people buy Nintendo consoles for Nintendo games". Hence, why third parties complain that they don't want to support Nintendo because their games get overshadowed on their platform. Exclusives differentiate PS and Xbox from each other. On Nintendo consoles, exclusives are the whole cake not just the icing on top.
Know what really makes Nintendo games different from Sony and MS in sales? They're different, they're fun (not saying S/M games aren't) and they're very high quality. Get out of here with that obvious BS about their games selling how they do because of bundles.
MS and Sony can't make games cheap enough to bundle, huh? I must have imagined all their past console bundles.
^^
@bolded: this. That's why Ninty should stick to its usual business model and leave Sony's and MS' ones to them: unless they commit horrible mistakes, each model works well for each one of them, but it doesn't really work for the others. BTW Ninty's model enjoys the bigger profit margin, but MS and Sony know that copying it wouldn't work as well for them, to approach Ninty's profit margin their only way is to refine their own models to improve efficiency and avoid wastes, and to boost 1st party development, but not up to Ninty level, otherwise they'd scare 3st parties away.