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Mario 64 wasnt the first true 3D platformer...Sony did it first

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spurgeonryan said:
Wow! Looks like Nintendo copies a lot from it as well. You never know what the past is going to bring up.



Did it ever occur to you that since they were working together before the PS release that Nintendo shared with them their idea for M64 and Sony took the concept and did their own game just like they took the Snes controller and made it there own thing?



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There was Croc from Argonaut (the guys who made the Super FX chip and developed Star Fox) too. That was actually originally a 3D platform game with Yoshi before Nintendo betrayed them.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

Noone ever said Mario 64 was the first. They said it revolutionised 3d platformers. And theres a reason why Mario 64's design was copied loads of times, and Jumping Flashs was not.


As one of the earlier three dimensional (3D) platform games, Super Mario 64 features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.[8][9][10]
In going from two to three dimensions, Super Mario 64 placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games.[10] The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.[11][12][13][14][15][16]

http://en.wikipedia.org/wiki/Super_mario_64



JazzB1987 said:

Development of this started after the development of Mario64. (everyone knows how much time Nintendo takes and the N64 was designed for Mario64)


The prototype name was Springman which is somewhat a parody of Jumpman, Marios "original" name.  (spring is not only a tool to help people jump higher it also means jump  in general)

And it was NOT MADE by Sony. So I fail to see how SONY did anything at all.


well-how much time took nintendo between the last two 2D Marios,or the last two 3D marios?



SxyxS said:
JazzB1987 said:

Development of this started after the development of Mario64. (everyone knows how much time Nintendo takes and the N64 was designed for Mario64)


The prototype name was Springman which is somewhat a parody of Jumpman, Marios "original" name.  (spring is not only a tool to help people jump higher it also means jump  in general)

And it was NOT MADE by Sony. So I fail to see how SONY did anything at all.


well-how much time took nintendo between the last two 2D Marios,or the last two 3D marios?

Actually e is right. Mario 64 was originally designed ad had a finished concept in the snes era. Right after Starwing ( Starfox ) came out on snes, work began on a 3d mario. To be released on the FX chip. Near completion  they switched it to N64 to improve the control ( analog stick ) and greatly improve the world size and visual fidelity. 

Basically Mario 64 was in development for almost 5 years. 



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ListerOfSmeg said:
spurgeonryan said:
Wow! Looks like Nintendo copies a lot from it as well. You never know what the past is going to bring up.



Did it ever occur to you that since they were working together before the PS release that Nintendo shared with them their idea for M64 and Sony took the concept and did their own game just like they took the Snes controller and made it there own thing?

muahahahahaha- you mean Nintendo showed Sony their plans?lol.

And when? in 1992 when they worked with nintendo on the psx before nintendo did with them what they did with many?And than Sony went to polyphony digital and told them:"Well ,Nintendo even has not started to work on their new console  but they already started coding mario64  and they were so stupid to show us all their plans"

Sadly polyphony messed it up.Though Sony knew about Mario64 they made jumping flash a first person game instead of a third person game?

I'd say that polyphony never heard of 3d mario when they started making this game.They simply wanted to show the potential of the ps1 and showing that first person games don''t have to be always shooters.



selnor1983 said:
SxyxS said:
JazzB1987 said:

Development of this started after the development of Mario64. (everyone knows how much time Nintendo takes and the N64 was designed for Mario64)


The prototype name was Springman which is somewhat a parody of Jumpman, Marios "original" name.  (spring is not only a tool to help people jump higher it also means jump  in general)

And it was NOT MADE by Sony. So I fail to see how SONY did anything at all.


well-how much time took nintendo between the last two 2D Marios,or the last two 3D marios?

Actually e is right. Mario 64 was originally designed ad had a finished concept in the snes era. Right after Starwing ( Starfox ) came out on snes, work began on a 3d mario. To be released on the FX chip. Near completion  they switched it to N64 to improve the control ( analog stick ) and greatly improve the world size and visual fidelity. 

Basically Mario 64 was in development for almost 5 years. 

than he is right with the first marios,but since galaxy 2 an inflation occurs.But i really didn't knew that they started that early with coding(seems mario was the kameo of the 90ies?)
I can't remember a 3d snes game that looked somehow good,just few polygons combined with sprites,and I'm pretty sure a full 3d mario (even with small world size)would have looked really really bad-I don't think nintendo would ever release such a game.Especially not with their most important ip.Can you imagine how the penguine slide race would have looked like,or the underwater levels?



SxyxS said:
selnor1983 said:
SxyxS said:
JazzB1987 said:

Development of this started after the development of Mario64. (everyone knows how much time Nintendo takes and the N64 was designed for Mario64)


The prototype name was Springman which is somewhat a parody of Jumpman, Marios "original" name.  (spring is not only a tool to help people jump higher it also means jump  in general)

And it was NOT MADE by Sony. So I fail to see how SONY did anything at all.


well-how much time took nintendo between the last two 2D Marios,or the last two 3D marios?

Actually e is right. Mario 64 was originally designed ad had a finished concept in the snes era. Right after Starwing ( Starfox ) came out on snes, work began on a 3d mario. To be released on the FX chip. Near completion  they switched it to N64 to improve the control ( analog stick ) and greatly improve the world size and visual fidelity. 

Basically Mario 64 was in development for almost 5 years. 

than he is right with the first marios,but since galaxy 2 an inflation occurs.But i really didn't knew that they started that early with coding(seems mario was the kameo of the 90ies?)
I can't remember a 3d snes game that looked somehow good,just few polygons combined with sprites,and I'm pretty sure a full 3d mario (even with small world size)would have looked really really bad-I don't think nintendo would ever release such a game.Especially not with their most important ip.Can you imagine how the penguine slide race would have looked like,or the underwater levels?


I agree. I think iit would have had a poor framerate ( Starwings was barely passable ) and I am glad they changed its development. Obviously the newer hardware and control allowed for more completion of the concept.



ListerOfSmeg said:
spurgeonryan said:
Wow! Looks like Nintendo copies a lot from it as well. You never know what the past is going to bring up.



Did it ever occur to you that since they were working together before the PS release that Nintendo shared with them their idea for M64 and Sony took the concept and did their own game just like they took the Snes controller and made it there own thing?


Bahahahaha nooo.

I dont think that occured to anybody, Seems like a desperate attempt to turn the tables back.



selnor1983 said:
SxyxS said:
selnor1983 said:
SxyxS said:
JazzB1987 said:

Development of this started after the development of Mario64. (everyone knows how much time Nintendo takes and the N64 was designed for Mario64)


The prototype name was Springman which is somewhat a parody of Jumpman, Marios "original" name.  (spring is not only a tool to help people jump higher it also means jump  in general)

And it was NOT MADE by Sony. So I fail to see how SONY did anything at all.


well-how much time took nintendo between the last two 2D Marios,or the last two 3D marios?

Actually e is right. Mario 64 was originally designed ad had a finished concept in the snes era. Right after Starwing ( Starfox ) came out on snes, work began on a 3d mario. To be released on the FX chip. Near completion  they switched it to N64 to improve the control ( analog stick ) and greatly improve the world size and visual fidelity. 

Basically Mario 64 was in development for almost 5 years. 

than he is right with the first marios,but since galaxy 2 an inflation occurs.But i really didn't knew that they started that early with coding(seems mario was the kameo of the 90ies?)
I can't remember a 3d snes game that looked somehow good,just few polygons combined with sprites,and I'm pretty sure a full 3d mario (even with small world size)would have looked really really bad-I don't think nintendo would ever release such a game.Especially not with their most important ip.Can you imagine how the penguine slide race would have looked like,or the underwater levels?


I agree. I think iit would have had a poor framerate ( Starwings was barely passable ) and I am glad they changed its development. Obviously the newer hardware and control allowed for more completion of the concept.

I don't dare to think how bad the game would have been with d-pad.

Well,I played it with d pad(on ds).With analog stick mario 64 is one of the best games ever,especially when you consider how games were at that time and how huge the improvement was in terms of control,design,gameplay.

But playing it with d-pad makes the game loosing so much quality.I can still play and enjoy the n64 version but i'll never ever touch again the ds version(but i hope there will be a hd version of this game sometime soon )