pezus said:
That's now a thing? |
lol come on :)
Yah I'm doing my part for the all mighty Microsoft, they need help on that front ahah
pezus said:
That's now a thing? |
lol come on :)
Yah I'm doing my part for the all mighty Microsoft, they need help on that front ahah
More good news for DualShockers.
@HyperXStream it's not only for a voice chat, you can choose
— Shuhei Yoshida (@yosp) August 30, 2013
yo_john117 said:
I told you in the other thread lol. Basically from what I hear it's similar to the haptic feedback that is on smartphones (of varying degrees). I think that there's a video in one of the links I posted that went in depth about how the feedback in the triggers (and now I found out that there's feedback in the thumbsticks as well) was like. |
I didn't know you told me...I was waiting for the blue thing in my VGChartz buddy. Haven't visited the thread since I asked
ethomaz said: More good news for DualShockers.
|
This is off topic.
Also, the Xbox One controller has the same support I believe. The new Turtle Beach headsets connect directly to the controller for both microphone and game audio. At least that's what I got from the quick review of their description. I could be wrong. Only spent a few minutes looking at it for now.
Shame about the sticks not being fully convex anymore. I don't care what people say, if they didn't like them or their thumbs were slipping, then they are holding it wrong.
nightsurge said: This is off topic. Also, the Xbox One controller has the same support I believe. The new Turtle Beach headsets connect directly to the controller for both microphone and game audio. At least that's what I got from the quick review of their description. I could be wrong. Only spent a few minutes looking at it for now. |
Off topic? What the best place to post a new reveled feature than a thread related to Dual Shock 4 thread lol.
Xbox One controller didn't have a normal headphones support... you need to buy a new Xbox One compatible... the port is proprietary.
Some GAFers at PAX that played BF4 on PC with Xbox One controller give more impressions...
Originally Posted by GrizzNKev Not really but the design makes it uncomfortable to hold and pull triggers on. Here is a graphical representation explaining why you will accidentally pull triggers all the time on xbox one. http://www.neogaf.com/forum/showpost.php?p=79228137&postcount=18 Significantly. http://www.neogaf.com/forum/showpost.php?p=79228657&postcount=35 Indeed. It's a longer reach due to the curvature of the controller and the placement of the apex of the trigger. It's less of a trigger pull and more of a full-finger squeeze. It felt awkward. No complaints about the bumpers. They felt pretty much the same as the 360. http://www.neogaf.com/forum/showpost.php?p=79229133&postcount=49 DS4. The warm softness of the DS4 build material outweighs the stick placement of the 360 controller. http://www.neogaf.com/forum/showpost.php?p=79229409&postcount=53 |
Originally Posted by Mercury Land-Snake They shouldn't have fucked with this area of the controller: It was great the way it was. From the impressions I've read, the bumpers are harder to hit, it's harder to feel the difference between the bumpers and triggers (since they bleed into each other), the triggers have less travel and resistance (making them feel worse to pull). Such a shame. |
Originally Posted by kurisub306 I had issues with the bumpers as well…it seems like you have to push down on the outer edges of the bumpers, which is annoying since the ends of my fingers rest on the inside edges. Was one of the first things I noticed when I got my hands on the controller. http://www.neogaf.com/forum/showpost.php?p=79229421&postcount=54 |
More soon... I'm trying to get some impression from a VGCharter here ;)
More...
Again annoying bumpers and awkward thumbsticks.
All the first impressions from PAX are having the same opinion.
ethomaz said: More... Again annoying bumpers and awkward thumbsticks. All the first impressions from PAX are having the same opinion. |
Now what we need to do is compare the amount of negative opinions about the X1 controller (remember, no matter how good something is, there will always be people that don't like it for whatever reason) to the amount of positive opinions about the X1 controller. A pretty impossible task, sure, but I'm fairly certain most would agree that the X1's controller has had an overall, positive reception.
yo_john117 said: Now what we need to do is compare the amount of negative opinions about the X1 controller (remember, no matter how good something is, there will always be people that don't like it for whatever reason) to the amount of positive opinions about the X1 controller. A pretty impossible task, sure, but I'm fairly certain most would agree that the X1's controller has had an overall, positive reception. |
The difference was that the positive opinions was at E3 from site at closed doors... now the negative opinions started after GamesCom with real gamers sharing informations and the press having full access to the play with it.
Most impressions says the layout fell good in the hand... the issues starting playing with it.
Maybe you are right but there are something weird.
PS. I didn't even said yet in this forum that he games at GamesCom looked worst than what they showed at E3: Ryse, Forza, etc.. because everybody here thinks I'm just trolling.