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Forums - Nintendo Discussion - 3DS has "fundamentally different" strategy than PS Vita, says Nintendo



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

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All of the Vita's commercial show off playing console style games (Madden, the show, COD multiplayer) on the go. Sony is bringing many of its titles to both PS3 and Vita (PSASBR, The Show, Sly Cooper, Ratchet, Little Big Planet Karting, etc etc). Sony touts PS4 remote play as a major feature...

Dunno why people are fighting so hard against Moffit's analysis. Seems dead on.



osed125 said:
teigaga said:


 it would be easier to achieve their ambitious visuals (especially in the case of RE+MH) on the Vita hardware then it would the 3DS, so I'm not sure of the cost arguement. The 3DS and Vita are not worlds apart graphically, 3DS games just undergo far more compromises.

What makes you think they have visual ambitions?


Becuase I've seen all those games and they all look great will with the same amount of assets and detail then is found in most Vita games (from japanese 3rd parties)



JWeinCom said:
All of the Vita's commercial show off playing console style games (Madden, the show, COD multiplayer) on the go. Sony is bringing many of its titles to both PS3 and Vita (PSASBR, The Show, Sly Cooper, Ratchet, Little Big Planet Karting, etc etc). Sony touts PS4 remote play as a major feature...

Dunno why people are fighting so hard against Moffit's analysis. Seems dead on.

All of the 3DS' commercials show off playing console style games (OoT, Luigi's Mansion, Lego City) on the go. Nintendo is bringing many of its titles to both Wii/Wii U and 3DS (DKCR, Smash Bros, Sonic Lost World, etc.). Nintendo even built its latest home console around the same second screen/touch screen scheme as its handhelds.

Dunno why Nintendo is fighting so hard to make Moffitt's analysis wrong.



JWeinCom said:
All of the Vita's commercial show off playing console style games (Madden, the show, COD multiplayer) on the go. Sony is bringing many of its titles to both PS3 and Vita (PSASBR, The Show, Sly Cooper, Ratchet, Little Big Planet Karting, etc etc). Sony touts PS4 remote play as a major feature...

Dunno why people are fighting so hard against Moffit's analysis. Seems dead on.

So does Nintendo? Mario World, Mario Kart, New super mario, Lugi's mansion, Fire emblem...pretty much all their big games have similar entries on console. I think their approach is mainly the same, Nintendo IPs are just far bigger then Sonys and more transferrable to handhelds (Very little reliance on graphics/story), which I guess might be what you're reffering too. They're handheld exclusives tend to score better too.

Although sony showed of cross platform games like Sly, PSASBR, The show and maddern they also pushed a lot of exclusives for year 1 too.

Uncharted, Little Big Planet, Gravity Rush, Littel deviants, Assassins Creed Liberation... But as I said in a previous post, whereas nintendo sacrificed the Wii U for the 3DS, Sony sacrificed the Vita for the PS3.



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bananaking21 said:
well the fundamental difference in their strategies is that nintendo's strategy is to support their console with games. Sony on the other hand dont


I've seen your sig so many times, and yet just now, for the first time, it got a laugh out of me.



teigaga said:


hhmm, Monster Hunter Tri Ultimate and Dragon Quest X? Beyonetta 2 and Sonic Lost Worlds. Mayb more to be announced, monster hunter 4 was revealed 9 months after the 3DS came out.
 
Anyway handhelds and Consoles are different environments, so whether or not they've actually engaged that practice on the Wii U isn't a huge consideration of mine. 

You need to learn the difference between a money hat and publishing a game. Calling Bayonetta 2 a money hat would be like calling Journey a money hat.

3 Ultimate was on Wii U because it was on 3DS. PS3 got Portable 3rd HD, it's not Nintendo's fault that Capcom didn't bring that to America. Maybe you should ask Sony why they didn't push for a localization for that.

DQX was on Wii U because it was on Wii. It was on Wii because the DQ series was very successful on the DS. I'm pretty sure Dragon Quest hasn't appeared on a Sony platform since the PS2. At this point, I doubt Nintendo has to write Square Enix a check to keep DQ, any more than Sony has to write Atlus a check to keep Persona on PlayStation. That's where the fanbase is now.

It's possible that Nintendo has been buying expensive gifts for third parties to stay in their favor, or it would be if Nintendo were actually in their favor. If you want to know how Nintendo does business, just take a peek into their past. Nintendo has made collaborations before, and they don't involve paying another company's bills.

In the early-mid 2000s, they had pretty decent support from Capcom on GameCube, including RE4 and Viewtiful Joe. Did they cut Capcom a check? Doubtful; rather, they cut Capcom a Link. At that same time, Nintendo OK'd Capcom to make several Legend of Zelda games: two for GameBoy Color, two for GameBoy Advance. To this day, Capcom is the only third party who has received Nintendo's permission to make an original Zelda game... not counting Philips.

How about all these exclusive Sega games Nintendo keeps getting? They got Sonic in Brawl, they got Sonic Colors, now they get Lost World... has Sega found a sugar daddy? I don't think so. Nintendo isn't throwing green bills at Sega, they're throwing gold coins at them. Sega makes exclusive games for Nintendo; in return, they get to make the Mario & Sonic at the Olympics series, one of their best-selling franchises ever. They get to use Mario.

This is how Nintendo does things. They can't compete with Microsoft in the cold hard cash department; they probably can't even compete with Sony there. But they can wipe the floor with both companies in the intellectual property department, and they use that to their advantage. We haven't yet seen how Capcom benefits from MH exclusivity on 3DS (except for the game selling very well, if you consider that a benefit), but Iwata just mentioned another collaboration with Capcom to be revealed soon. I foresee a Nintendo game with Capcom's logo on it in the near future.



Play4Fun said:
bananaking21 said:
well the fundamental difference in their strategies is that nintendo's strategy is to support their console with games. Sony on the other hand dont


I've seen your sig so many times, and yet just now, for the first time, it got a laugh out of me.


im just fabulous that way



the_dengle said:
teigaga said:


hhmm, Monster Hunter Tri Ultimate and Dragon Quest X? Beyonetta 2 and Sonic Lost Worlds. Mayb more to be announced, monster hunter 4 was revealed 9 months after the 3DS came out.
 
Anyway handhelds and Consoles are different environments, so whether or not they've actually engaged that practice on the Wii U isn't a huge consideration of mine. 

You need to learn the difference between a money hat and publishing a game. Calling Bayonetta 2 a money hat would be like calling Journey a money hat.

3 Ultimate was on Wii U because it was on 3DS. PS3 got Portable 3rd HD, it's not Nintendo's fault that Capcom didn't bring that to America. Maybe you should ask Sony why they didn't push for a localization for that.

DQX was on Wii U because it was on Wii. It was on Wii because the DQ series was very successful on the DS. I'm pretty sure Dragon Quest hasn't appeared on a Sony platform since the PS2. At this point, I doubt Nintendo has to write Square Enix a check to keep DQ, any more than Sony has to write Atlus a check to keep Persona on PlayStation. That's where the fanbase is now.

It's possible that Nintendo has been buying expensive gifts for third parties to stay in their favor, or it would be if Nintendo were actually in their favor. If you want to know how Nintendo does business, just take a peek into their past. Nintendo has made collaborations before, and they don't involve paying another company's bills.

In the early-mid 2000s, they had pretty decent support from Capcom on GameCube, including RE4 and Viewtiful Joe. Did they cut Capcom a check? Doubtful; rather, they cut Capcom a Link. At that same time, Nintendo OK'd Capcom to make several Legend of Zelda games: two for GameBoy Color, two for GameBoy Advance. To this day, Capcom is the only third party who has received Nintendo's permission to make an original Zelda game... not counting Philips.

How about all these exclusive Sega games Nintendo keeps getting? They got Sonic in Brawl, they got Sonic Colors, now they get Lost World... has Sega found a sugar daddy? I don't think so. Nintendo isn't throwing green bills at Sega, they're throwing gold coins at them. Sega makes exclusive games for Nintendo; in return, they get to make the Mario & Sonic at the Olympics series, one of their best-selling franchises ever. They get to use Mario.

This is how Nintendo does things. They can't compete with Microsoft in the cold hard cash department; they probably can't even compete with Sony there. But they can wipe the floor with both companies in the intellectual property department, and they use that to their advantage. We haven't yet seen how Capcom benefits from MH exclusivity on 3DS (except for the game selling very well, if you consider that a benefit), but Iwata just mentioned another collaboration with Capcom to be revealed soon. I foresee a Nintendo game with Capcom's logo on it in the near future.

On the wii u side of things I wasn't so much refering to "money hating" more so coercing 3rd pary support, that includes publishing. Also I'm not out to prove anything  there as I said before.

Companies don't just come out and say, yeah we've paid to have this game exclusive so its simply a case of what you believe. Partneships are made all the time, the extent of whats being exchanged is not always visible to us. Whats clear is that capcom made strong a commitment to deliver exclusive content on the 3DS, even when it was selling poorly and the successor to the system their franchise had been home to was about to be released, so naturally it seems likely a partneship was drawn between them and Nintendo.

To me anyway, money hating is no different from offering up any other service. The end result is the same, you're colluding to have something exclusive to you're platform which is what I believed happened.



badgenome said:
JWeinCom said:
All of the Vita's commercial show off playing console style games (Madden, the show, COD multiplayer) on the go. Sony is bringing many of its titles to both PS3 and Vita (PSASBR, The Show, Sly Cooper, Ratchet, Little Big Planet Karting, etc etc). Sony touts PS4 remote play as a major feature...

Dunno why people are fighting so hard against Moffit's analysis. Seems dead on.

All of the 3DS' commercials show off playing console style games (OoT, Luigi's Mansion, Lego City) on the go. Nintendo is bringing many of its titles to both Wii/Wii U and 3DS (DKCR, Smash Bros, Sonic Lost World, etc.). Nintendo even built its latest home console around the same second screen/touch screen scheme as its handhelds.

Dunno why Nintendo is fighting so hard to make Moffitt's analysis wrong.


Lol.  Take a look at some of Nintendo's commercials.  They actually do not show off people playing console style games on the go.  In fact, in almost every commercial they have, people are playing the 3DS around the house.  So, that's wrong on the "on the go" part.  Also wrong on the console style game part.  OOT certainly was a console style game... you know, like 15 years ago.  Console style games are a bit different these days.  Personally, I believe OOT 3D is a bit of a gray area.  Not quite large and complex enough to stand up on a modern console (at least not as a full retail release) but not quite right for portable either.  Luigi's Mansion is structured very differently on the 3DS than it was on the Gamecube.  It's broken into about 15 minute chunks while the GC one was one continous mansion.  Haven't played Lego City for 3DS.

As for Nintendo bringing games to Wii U and 3DS, not exactly.  Sonic Lost World isn't a Nintendo published game.  So, that's on Sega.  With Smash Bros, it awaits to be seen how Nintendo differentiates the two.  I'll give you DKCR.  So, there's one.

In the last 12 months, (retail only) Sony has published 6 cross platform titles on the Vita (Epic Mickey 2 for some reason, Sly Cooper, Jak HD, MLB 13, PSASBR, Jak Collection) as opposed to 3 non-cross platform games (LBP, Soul Sacrifice, and Smart As).  They also chose to bundle the Vita with a game that is available on consoles with Walking dead.  In terms of third party stuff, there is Ultimate Marvel, DOA 5, SFXTekken, Mortal Kombat, Borderlands 2(being published by Sony though I believe), Ninja Gaiden Sigma, Dragons Crown, and so on.  How much of this is due to Sony is beyond me.

Meanwhile, how many cross platform games have Nintendo published?  Let's see... Well there was Donkey Kong Country, so that's one.  Then there is Starfox 64, and OOT 3D.  So, that's 3 games ported from consoles in the 3DS's lifespan from Nintendo.  In the past year, there was one.  Meanwhile, in the last year, Nintendo has published 11 titles that are 3DS only (Fire Emblem, Animal Crossing, Luigi, Layton, Art Academy, Sticker Star, Mario and Luigi, Brain Age, X Zone, Lego City Undercover, Mystery Dungeon, Freaky Forms, and Brain Age.)  In terms of third party stuff, there is Rayman Origins, Monster Hunter Ultimate, Street Fighter 4, Metal Gear Solid, and a few others.

So, clearly, with Nintendo, bringing console games coming to the 3DS is the exception.  On the Vita, most of Sony's retail support for the system comes in the form of cross platform titles.  Nintendo's advertisement does not focus on console titles on the go at all (or even the whole "on the go" thing but that's neither here nor there).  Vita's ads focus extensively on the ability to play console style.  And that's not even really a bad thing.  That's what Sony should be doing really, but they're just not doing it well.

In conclusion,

http://www.youtube.com/watch?v=HIFKAu75HKo

"Get console quality gaming with the Playstation Vita." "Play like you do at home."

Even Sony agrees with Moffitt.