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Forums - Nintendo Discussion - The Nintendo Third Party Dilemma: How we got here and why (from Gaf)

I couldn't read the whole thing because it was opinion disguised as fact.
Might want to look up Tengen as they released their own carts for Nes.
512MB vs 700mb isn't exactly far superior. especially considering the games

The only thing someone really needs to show to prove its not developers fault their inferior games don't match Nintendo sales is to just show 1 game that wasn't gimped or late in some way that got look over.
Why is it that if its not their own fault that not a single hater can post a single example of this?
Nintendos policy during the Nes are had to do with what happened when the market crashed. In hindsight it might not have been the best idea but it kept more ETs and Pacmans from killing the industry.
Nintendo was able to make some quality games on the N64 so I fail to see how that point is valid. Truth is developers saw a company that had no standards and allowed anything to be released. Of course they rushed to it.

The Wii problem isn't at all how its made out to be. In fact many multi platform games starting out selling really well until developers started their casual focus in games like madden and Tigerwoods.
Its a very narrowminded one sided opinion that skips over a lot of facts in order to make its claims

As I said above though all of this wasn't needed if it was really Nintendos fault. All you need to do is point out the 3rd party AAA must own title that got released on the console that nobody bought. Was it Skyrim that Nintendo gamers didn't buy? Bioshock? RE6? Nope all people can pull up are niche titles or ones missing major elements.



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MDMAlliance said:
In general, I personally wouldn't call the decisions made by Nintendo stupid like too many people do.  Many times they can only be called stupid in hindsight.  Some of them aren't stupid, but are a bit greedy.  I mean, at the time I do not think that most people would have seen gaming grow to where it is today.  


There are many reasons Nintendo made the "bad decisions" they did, and none of them were "stupid" for the time.  While it seems like all I do is defend Nintendo or damage control and whatever, I do it because almost no one talks about it.  I certainly don't like when these things are missed out.  It paints the situation much differently and people start feeling the wrong emotions.

In the end, I am certain if Nintendo saw any of this coming they wouldn't have repeated their mistakes.  It seems to me that too many people feel that Nintendo makes mistakes because they're "stupid" and "don't know what they're doing."  It's pretty obvious to me that Nintendo is trying to strengthen their relationship with 3rd parties and create new ones with Indies. I feel that anyone who denies it hasn't been keeping up with gaming news.


i wasnt calling nintendo's decisions stupid, i was calling EA's and Konami's choice to not release their sports games on the WiiU stupid.

@bolded: well thats really a concerning point, they keep making a lot of these mistakes, i wouldnt say its because they are "stupid". they do them because they are out of touch with the industry, and other than the Wii they seemed to show that with every home console since the N64



ListerOfSmeg said:

512MB vs 700mb isn't exactly far superior. especially considering the games

Er ... you might want to read that part again.



^ I think the notion of multiple discs for one game is much more palatable than multiple cartridges. Nevertheless, the advantages brought forward by the CD was said to be one of the major reasons third parties gravitated towards the Playstation. Nothing in that section is new, so I wouldn't doubt the other parts the author highlighted in that section. Plus, the author placed a range and 512 was only the upper limit.



 

Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS


pokoko said:
I've been saying it for awhile, as have a lot of other people--Nintendo never attempts to create the ideal situation for third party developers. They do what they want to do, what they think is best for Nintendo. In the past, developers had no choice but to comply, but with the release of the PS1, that all changed.

Now, Nintendo is obviously not obligated to consider business for third parties, but third parties are also not obligated to include Nintendo in their plans. There is no "blame" if they skip Nintendo, as they have every right to do so. With the NES/SNES, Nintendo dictated their terms and everyone fell in line. After that, Nintendo still dictated their terms but the number which ignored those terms began to grow.

What happens to Nintendo is the responsibility of no one but Nintendo. Period. They're kind of like the kid who, when you go over to their house to play, they say, "it's my house, I make the rules," then they set things up so that they always win. After awhile, though, people stop coming over to play. That's kind of what we've seen with Nintendo.

There is always something they do that doesn't fall in line with what third party developers and publishers want. It's as simple as that. I'm not sure why some people want to rage at third parties for that when, as far as I can tell, it's been Nintendo's decisions that have brought us to this point.

Good analogy, lol.



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the text implies that Psx andvanced gaming more than N64 did

Psx games were archaic in comparison to N64 games that set the basics for what games are today

crappy CGIs and 2d backgrounds advanced gaming? dont make me laugh

N64 was the game changer. SM64, Goldeney and Zelda changed the industry
you can take your cd up your ass buddy

 

Moderated - Kresnik.



DieAppleDie said:
the text implies that Psx andvanced gaming more than N64 did

Psx games were archaic in comparison to N64 games that set the basics for what games are today

crappy CGIs and 2d backgrounds advanced gaming? dont make me laugh

N64 was the game changer. SM64, Goldeney and Zelda changed the industry
you can take your cd up your ass buddy


didnt think i would have to use the report button until atleast 40+ replies in this thread, turns out i was wrong



ListerOfSmeg said:
[...]
512MB vs 700mb isn't exactly far superior. especially considering the games
[...]


It was 512 Mbit not MB. So the Maximum Size for N64 games was 64 MB. The PlayStation CDs also didn't hold 700 MB but 660 MB. So basically, ten times the storage of N64 cartridges. But that space could easily been bumped up by simply using multiple CDs at the fraction of the cost for a cartridge. And that's what was the main reason for the success of PlayStation: price. Most N64 games did cost double than PSX games.



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.

Weedlab said:

^ I think the notion of multiple discs for one game is much more palatable than multiple cartridges. Nevertheless, the advantages brought forward by the CD was said to be one of the major reasons third parties gravitated towards the Playstation. Nothing in that section is new, so I wouldn't doubt the other parts the author highlighted in that section. Plus, the author placed a range and 512 was only the upper limit.

He misunderstood the part about the size of the carts.  It's 512MBit, not 512MB.  That means that the largest a cart could be is 64MB.  Therefore, it's 64MB vs. 700MB, which is pretty damn substantial.  Developers were extremely limited by the cartridge design.

As far as multiple cartridges, that wasn't going to happen.  They were very expensive, which means multiple carts would have killed a studio's profit margin.  CDs, on the other hand, are very cheap in comparison, which third-parties really loved.

Edit:  wah, beaten by one minute.



are mods going to ban me cause i badmouthed the guy from gaf who wrote the text?
keep dreaming bAnana