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Forums - Nintendo Discussion - New Super Luigi U Is Brutal!

 

Do you think the game is hard?

Yes 43 36.44%
 
No 15 12.71%
 
It's a little hard 23 19.49%
 
See results 37 31.36%
 
Total:118

I went through a period of adjustment in the first few hours but then after that I don't know that I found it significantly harder than NSMBWiiU.

I've never really been a speed runner, so the 100 second time limit took a little bit of getting used to and since it is superficially has almost exactly the same appearance as NSMBWii, getting used to the jump was a bit of a trial. Once I had it nailed though I found I whizzed through the stages and since they are smaller/shorter, the coins are generally quicker and easier to find, even if sometimes they are hard to reach.

For noobs, finish the stage first and then go back to collect the coins. Once you have finished the stage you can easily quit and restart if you fall foul trying to reach some of the out-of-the way coins.



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PullusPardus said:
You guys are newbs, there I said it.


lol been playin' games longer than you've been alive, I'm afraid. Nice try though.



Haven't played it, my copy stays sealed in it's box. Just a little experiment to see if it's worth something a couple years down the line. If I want to play it, I'll download it as DLC some time. Would mean I spend 50 euro on it in total but I don't care. Did try it at a demo booth though, yes it's hard.



He does have kind of floaty physics in comparision with Mario



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''You tend to think that there is a big gap between F1 and everything else. F1 is where all the fantastic drivers are, so you just don't know how good you are until you get there''.                  

 Jean Alesi

It's a wonderfully constructed game. It's very challenging, but never frustratingly so. Out of all games I've played, nearly none have nailed difficulty better than Super Luigi U.

For one thing, the length of the maps is really golden. A large problem with the difficult maps in previous 2D Marios (and nearly all 2D platformers in general) has been that in order to get to the difficult bits, you have to run through 30-60 seconds of relatively mundane stuff. In Super Luigi U, they just removed the mundane stuff, leaving only the great stuff.

Secondly, and possibly more importantly, how you adress each map nearly always changes, and you could always have done it differently than you did. You start out with one strategy, struggle a bit, before you find and try a new approach. Maybe it's better, maybe it isn't. But you're never stuck just banging your head against a brick wall trying to do the exact same thing over and over, because you can always just adapt a different strategy and try that.

Being able to find and choose your own path - rather than there just being one single path - has always been Mario platformer's arguably biggest strength, but it's even more apparent in Super Luigi U.

It's a glorious, difficult feelgood game, and the perfect way to teach people platformers. New Super Mario U + Super Luigi U together feature a fantastic learning curve. Starting out in World 1 of NSMB U easy enough for anyone to play it, gradually becoming more challenging up to the final boss, and the bonus (World 9) missions being properly difficult. Then SLU continues the increase in difficulty, and by the time you finish it, you're properly good at platformers. If you made up your mind to create a game (or in this case, two) with the goal of teaching people to play platformers, you couldn't do it better than NSMB+SLU does.



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I'm still waiting for New Super Peach U and New Super Toad U ....


Oh, i almost forgot New Super Nabbit U :D



When you think my english is bad...sorry for my bad english,    i'm from Germany. And yeees, sorry, that we've almost destroyed the whole world, blahblahblah

The only bad thing about the game is that it isn't 4 players. Nabbit doesn't count as a fourth character because he can't die.



Have you seen on eshop the game called "Cloudberry Kingdom" ? Now, THAT is hard :)



Just in reply to your topic, it is brutal and fun, I was so suprised by just how the game was and I understand why Nabbit exists for Kids.

We held out for the physical copy and each board being 100 seconds was a suprise.

Nabbit is perfect for my 5 yr old who wants to get in on the fun, if only I could stop dying... hmmm



KingdomHeartsFan said:
prayformojo said:
Brutal? No, that's 100%ing Super Meat Boy. Luigi U isn't even as hard as SMB3.


Haven't played SMB3 for a long time, but I don't remember it being hard.


No, it wasn't that hard, but alot harder than today's Mario. That's all I was saying.