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Forums - Gaming Discussion - Next gen, 10 year cycle not even 1080p at launch?

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brendude13 said:
IsawYoshi said:

I'm not sure what to say about the whole situation really. It is after all just a launch game, and we all know how games look late in the cycles compared to early. However, when a standard PC from 2008 could run games at 1080p in almost every cases, then why can't a console, that is dedicated to gaming, that is supposed to last for 10 years, manage that? As Rich says, where are we going to be in three years? And in 6, are we going to feel that they have pretty much maxed out the systems? After all, the PS4 is a lot easier to develop for than the PS3.

Because that game made in 2008 doesn't hold a candle to Battlefield 4. It's a combination of devs not taking full advantage of the hardware and them feeling that the lower resolution is worth the trade of for better graphics elsewhere.

the 2008 pc specs also doesn't hold a candle to ps4's specs.



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I said $1000... Before you needed to spend over 2000 dollars for a PC if u wanted to have a similar visual experience as the consoles but this time its about $1000 if you look at the benchmarks of most builds... There are plently of rumours saying that bf4 will run at 30 fps on the next gen consoles so...



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

I might sound like a PC elitist, but why would you be playing Battlefield on Consoles anyways? I mean the beauty of lunching Battlelog on your web browser and then waiting for it to load from there to get to the loading screen, thats the definite PC experience!

but seriously, playing it and Elder Scrolls games on Consoles is a very big no no.



Battlefield 4 does not run at 720p on the PS4 - that's already been debunked.



IsawYoshi said:
zarx said:

last gen many games struggled to keep 30FPS with 720p or less. This time round we are launching with lots of 1080p 60FPS games with large advances in other areas. Honestly sub 1080p at 60FPS in what has a good chance of being one of the more technically expressive launch titles isn't too much to worry about. Console optimisation is all about trade-offs (FPS, Image quality, effects, scale, level of detail) of course the PS4 and XBone don't exactly have super high end hardware but the fact that resolution is being traded off in one game isn't a big deal.

I'm not sure what to say about the whole situation really. It is after all just a launch game, and we all know how games look late in the cycles compared to early. However, when a standard PC from 2008 could run games at 1080p in almost every cases, then why can't a console, that is dedicated to gaming, that is supposed to last for 10 years, manage that? As Rich says, where are we going to be in three years? And in 6, are we going to feel that they have pretty much maxed out the systems? After all, the PS4 is a lot easier to develop for than the PS3.

You could game at higher than 1080p in 2005 on PC if you wanted.

http://techreport.com/review/8538/uber-high-resolution-gaming-on-today-gpus/3

Resolution is just one factor and means very little without context. A game can be more demanding at 720p than another at 4K depending on what is actually being rendered and how.



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^^

This.

I can see it even more on my mid-low end PCs, at the same resolution some games run smoothly, others struggle, and I saw this even with games from the same period, on my previous PC Gothic ran perfectly at 1024x768, while Morrowind had slowdowns and hiccups in some scenes, particularly one with many fountains in the basement of a Vivec building, iirc.



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