KingdomHeartsFan said: So this is kinda something that crosses my mind with a lot of low budget JRPGs, I always wonder how many units they have to sell, but with a game like the Last of Us which has huge production values, I honestly have no idea how many they would have to sell. If I had to guess I'd say 2.5m. Currently the game is at 3.01m on vgchartz and I'm sure that number would be much higher with digital sales. So how many copies do you think they had to sell to make the game profitable? |
naughty dog is known to make very high production value games for a reletively low budget. each uncharted game cost them $20 million to make.
so they are very good at keeping costs low, and with TLOU being made by the 2nd team, and under the radar for most of its production. it to probably cost at max $20 million. with a decent chance of it costing less.
anyway, so i think the probably needed around 1 million sales. i mean 1 million sales times $30-$40 bucks (i know games sell for $60, im accounting for other fees and stuff) is $30-$40 million. and since ND is a first party studio, they dont pay sony any fees.