So this is kinda something that crosses my mind with a lot of low budget JRPGs, I always wonder how many units they have to sell, but with a game like the Last of Us which has huge production values, I honestly have no idea how many they would have to sell. If I had to guess I'd say 2.5m. Currently the game is at 3.01m on vgchartz and I'm sure that number would be much higher with digital sales. So how many copies do you think they had to sell to make the game profitable?
DirtyP2002 criticizing Sony:
The PS4 is your console if you are into Indies and Free2Play games. AAA is not their strength.
Given that we probably undertrack TLoU by some amount (judging by NPD numbers) and counting Digital Sales, that have gone with a decent price and few incentives. And considering we are still waiting for the first price drop if I'm not mistaken. I would say the game has already made a decent profit and is now only printing moneyz and will continue to do so for a long time.
So it is happening...PS4 preorder.
2.5M copies sold = 150 million in revenue. It is very unlikely the project cost that much, considering that Uncharted 2 budget was around 20 million + marketing costs . ND is known for making every dollar counts .
I'd say less than 1.5M copies sold.
Man of Steel made $116 millions the first weekend US ... so The Last of Us is profitable for a long long time, as long as its release :)
1.5 million copies, and $30 from each copy going to Sony, would equal $45 million and make the game break even.