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Elder Scrolls Online will have subscription fee

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Will you be getting this?

Yes 8 14.81%
 
No 46 85.19%
 
Total:54

They should have just stick with single player. I don't mind paying for the rip off add ons. Making elder scrolls paid mmo can be its downfall.



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Wagram said:
MohammadBadir said:
Wagram said:
Why are people so against subscription fees? I'll never understand this.


because we need a brand new 400$ system, and pay 50$ a year for online, and 15$ monthly to be able to play this. that's WAY too much money


or you could buy it on PC where it's just $15 a month.

Hell, buy it on PS4 because MMOs aren't behind a paywall.


still, why should i pay 15$ bucks a month/180 bucks a year for a game i bough for 60$ damn dollars? money doesn't grow on trees



MohammadBadir said:
Wagram said:
MohammadBadir said:
Wagram said:
Why are people so against subscription fees? I'll never understand this.


because we need a brand new 400$ system, and pay 50$ a year for online, and 15$ monthly to be able to play this. that's WAY too much money


or you could buy it on PC where it's just $15 a month.

Hell, buy it on PS4 because MMOs aren't behind a paywall.


still, why should i pay 15$ bucks a month/180 bucks a year for a game i bough for 60$ damn dollars? money doesn't grow on trees

You're paying $60 for the initial launch package,and then $15 a month after for additional content. It costs money to run servers and develop new raids, items, story quests, and more.

People are fine with $60 games that last 7 hours, but a $60 game with a subscription that gives you thousands of hours of content is just downright evil.



That is a highway robbery. 15USD per month is way too much and doesn't the game have a initial cost as well?



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Wagram said:
Why are people so against subscription fees? I'll never understand this.


Because I could buy a PS3 game I want each month if I dont.



    

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Wagram said:
MohammadBadir said:
still, why should i pay 15$ bucks a month/180 bucks a year for a game i bough for 60$ damn dollars? money doesn't grow on trees

You're paying $60 for the initial launch package,and then $15 a month after for additional content. It costs money to run servers and develop new raids, items, story quests, and more.

People are fine with $60 games that last 7 hours, but a $60 game with a subscription that gives you thousands of hours of content is just downright evil.

Plenty of people are fine with fees, but for some it's a deal breaker.  So you are paying 15$ a month, that means I'll only be able to play that month until I get another one.  So in that month, it's great if I play it, but that's 15$ lost if I don't.  180$ is a ton of money to a lot of people, especially when you consider that is something that isn't needed and you're also paying for lots of other things that you do need.  I could get 3 brand new games for that cost, and in the right combination I could probably even get similar value to this added with the fact that I don't need to rebuy any of those games.  

Personally I'd be fine with a monthly fee, but it has to have the right price, regardless of value.    



Well there goes my sale. Will be waiting for F2P



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Wagram said:
Why are people so against subscription fees? I'll never understand this.

It's not that people hate sub fees. It's that the business model is basically done. As much as people want to try and argue that it's not, it's simply not the case. Free-to-play games that were converted from sub or brand new ones that are being made from scratch now trump games that have a locked door just to get in by sheer monetary power. Those games that remain subs now? World of Warcraft, which is WoW and there's no other explanation needed, and EVE Online, which is a niche space simulator game that has a very dedicated fan base. There aren't any other big examples left.

Everquest series? F2P. Rifts? F2P. TOR? Near failed because of its sub option and went F2P almost immediately. APB? Died and reborne as F2P. Planetside 1 and 2? Converting to free to play and free to play from the get go, respectively.

Hell, if you want proof more than anyone, look no further than Ragnar Tornquist. Look back at the guy's quotes and you see how much he disliked F2P stuff. He appeared to hate it a LOT. Now all his games are free to play by sheer weight of the market. The Secret World didn't have any choice but to go that route or it would have probably tanked.

Simply put, the MMO market has evolved into a place where people CAN actually go onto a game and not have to worry about how much time they put in every month. To some, $15 a month is expensive. Not everyone has a silver spoon in their mouth and $15 a month can actually mean a lot. We're now in an age where subscriptions are basically going the way of the dodo bird and free to play, with constant rises in quality over time as companies are realizing they can monetize bigger budget and bigger stuff that way, are taking over.

Will it be interesting to see if Elder Scrolls Online and Wildstar can pull off subscriptions? Sure. Will they? It's hard to say, but recent history is pointing the Magic 8 Ball to, "Doesn't seem likely."

This is the MMO scene as it is now. It is currently in a state of flux and is evolving. So it's not that subs are hated...it's that they are, basically, obsolete in the current gaming atmosphere.



Wagram said:
Why are people so against subscription fees? I'll never understand this.


Because Free to Play means i can play it whenever, and they get chunks of money when it's deemed worth it.


As opposed to me having to pay a subscirption incase i want to play it/as part of a package.


In otherwords, Free 2 Play actually earns it's money.



I don't think Bethesda understand the value in Elder Scrolls games, £40, hundreds of hours.


I may check it out when they're forced to go free to play.



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