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Forums - Nintendo Discussion - Will good holiday 2013 sales from the Wii U help bring 3rd party games to the system next year?

 

Will good holiday 2013 sales from the Wii U help bring 3rd party games to the system next year?

Yes. The Wii U will sell well this holiday. 176 59.86%
 
No. The Wii U won't sell well. 59 20.07%
 
It doesn't matter if the... 31 10.54%
 
See poll results. 28 9.52%
 
Total:294
Booyah said:
S.T.A.G.E. said:

To say it would be impossible is unrealistic.

Can't is a very realistic word, an unrealistic word would be more like shaplimkle, seeing as how I just made it up.


What about Fleeble flobble  flingimabimblebobble?



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I don't think it would help bringing back 3rd party that never were on board, I'm looking at Konami, TakeTwo and EA. But it would convince the 3rd party that are already giving a small contribution to stay and/or even strengthen their support, I'm looking at Activision, Sega, Warners and Ubisoft.

Maybe it will bring back 2k games.



 

What?! I can't hear you over all this awsome! - Pyrrhon (Kid Icarus:Uprising)

Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow...FIRE! - Wonder-Red (The Wonderful101)

 

Booyah said:
Soundwave said:
Booyah said:



Right, with the N64 it was the cartridges, so with the Gamecube they went with a disc format and was easier to develop for, then companies said it was cause the console sales were low, then Wii had amazing console sales, but 3rd parties say that their games don't sell well on Wii.

 

Like i said, its always something with 3rd parites and Nintendo. And budgets for making a Wii game was way less than making a game for the HD twins.


It's "always something" with third parties and Nintendo because Nintendo always makes a system with some kind of issue.

Carts vs. CDs was an obvious.

GameCube was more death by a hundred little mistakes that Nintendo made, but they all added up to a crippling failure.

Wii was a full hardware generation behind. Wii U is basically the same thing, though perhaps not as far back architecturally, but that gain is offset by the fact that the PS3/360 are still active platforms and have a combined userbase of 140 million vs. 3 million for the Wii U, which makes Wii U quite simply a lower priority.

Every console ever made has some kind of  issue.

 

And carts were so bad to develop for that it single handedly crippled the hand held market as well.


Not really. With the exception of the $600 PS3 price point brought on by Blu-Ray, lol, the Playstation and XBox consoles have been generally designed to suit third parties, though MS is kinda walking the tight rope with the Kinect and opting for perhaps a lower power GPU in favor of less hardware failure rates.

Still it's clear that MS is still targeting the "hardcore" gamer and it's still a pretty massive upgrade over the 360 that most third parties are reasonably happy.



Soundwave said:
Booyah said:
NightDragon83 said:
Booyah said:
3rd parties would probably find another excuse not to develop for it, that's what a lot of them have done since the N64 era.

Completely different.  The N64 was much more expensive to develop for simply because of the expensive cartridges Nintendo went with, and that was an era where most third parties could make decent money by sticking with just one platform and selling 100k or so copies of their games.  And this was true up until this past generation where if you don't sell close to a million or so copies of your game minimum it's considered a flop and your development team or studio gets dissolved.

Right, with the N64 it was the cartridges, so with the Gamecube they went with a disc format and was easier to develop for, then companies said it was cause the console sales were low, then Wii had amazing console sales, but 3rd parties say that their games don't sell well on Wii.

 

Like i said, its always something with 3rd parites and Nintendo. And budgets for making a Wii game was way less than making a game for the HD twins.


It's "always something" with third parties and Nintendo because Nintendo always makes a system with some kind of issue.

Carts vs. CDs was an obvious.

GameCube was more death by a hundred little mistakes that Nintendo made, but they all added up to a crippling failure.

Wii was a full hardware generation behind. Wii U is basically the same thing, though perhaps not as far back architecturally, but that gain is offset by the fact that the PS3/360 are still active platforms and have a combined userbase of 140 million vs. 3 million for the Wii U, which makes Wii U quite simply a lower priority.

Third parties don't give a crap about the logo on the hardware, they just want to sell their games. The problem is Nintendo plays the "we're a special snowflake, we're going to do something different just because, please accomodate us" card all the time and I think it just has alienated the third party community almost entirely after three hardware cycles of it.

It's like having a friend, who you were best friends with in elementary, but now that you've grown up and gotten a job, he lives on the other end of town, refuses to get a driver's license, and you realize you actually don't have a lot in common. It's not you dislike the guy, but are you going to drive out of your way 45-50 minutes in traffic to pick him up when you have two totally cool new friends who you actually have a lot more in common with, work with you, do a lot of same things you and will even come pick you up or cover the bar tab on some occassions?

That's how I think third parties see Nintendo. It's two friends who have grown in different directions.


If hardware power is the only thing that developers are looking for, then why are they making handheld games? Seeing as how the handhelds are inferior tech wise, developers woudn't know what to do seeing as how they can only develop for the highest end machines, that doesn't make any sense. So 3rd parties can develop for PS3 and 360 because the specs are higher than the Wii? But they also develop DS/3DS games even though the specs are lower.

 

I think that 3rd parties like to develop for MS and Sony because they have more pull with them to get what they want such as online passes, dlc and blocking used games. With Nintendo they seem less bullied by 3rd parties so they want to take their ball and go home.



always count on Stage to shit in a Nintendo thread



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zorg1000 said:
NightDragon83 said:
MohammadBadir said:
bananaking21 said:
they will get less and less i think. most publishers wont bother downgrading their games (visually, physics) and trying to port the game to the WiiU. the PS4/X1/PC market seems like it will be the place to go to for third parties this gen.


Yes because the PS2 was more powerful than the Xbox

 it didn't have to rely on a handful of old franchises in order to sell.

Grand Theft Auto, Gran Turismo, Final Fantasy, Dragon Quest, Metal Gear, Medal of Honor, Crash Bandicoot, Madden, Need For Speed. if u look at the top 20 best selling PS2 games, it only had 2 new ips, Kingdom Hearts and Guitar Hero.


This. Arguements including the PS2 are frankly unfair. There are a lot of things that contributed to it's dominant success. The biggest thing, wether "gamers" like to beleive it or not, is the inclusion of a DVD player. That becomes obvious when one looks at software sales. Compare them to the equally as successful DS. The DS is beyond all doubt the more successful system. Notice how most of those games are now multiplats, where as most were exclusives before. Why isn't this the case with the Wii? Because the PS2 had a higher install base than both consoles combined. That didn't happen with the PS3 and it won't happen with the PS4.

Most people bought the PS2 as a cheap DVD player. The software sales proves it. Most people bought the original PS as a cheap CD player. The software sales prove it. Most people bought the PS3 as a cheap Blu ray player. The software sales prove it. Most people bought the PSP as a portable media device. The software sales prove it. The PS4 has absolutely none of that. No new media funtionality as a major selling point. THAT is why the PSP Go failed. THAT is why the Vita stopped selling well after it's impressive launch. "More games" can't save it because "more games" isn't the problem.

The problem is that Sony stupidly made a hardcore centric device when hardcore gamers make up a small fraction of what has ever sold Sony consoles. Each console was met with amazing hype. The last three were financial failures. I honestly doubt the PS4 will continue to sell as well as is. Not with the XBO's policy shifts. If the XBO ever sells a Kinectless version for $399, the PS4 literally has no chance. Not when the audience that buys the Xbox is broader that the audience that buys the Playstation.

It's not that the PS2 "didn't have do rely on a handful of old franchises in order to sell." The PS2 didn't have the luxury of relying on a handful of old franchises in order to sell. It relied on it's dominance over the market to gain exclusive 3rd party games. That's a luxury the PS4 no longer has. Sony will never have an IP with sales like GTA PS2 again. It doesn't have Final Fantasy or Kingdom Hearts exclusivity. Games sell systems, and there are no 1st party IPs aside from Gran Turismo that hit over 10 mil. Multiplats are only important if you don't have them.

The only company that can survive without them is Nintendo, but that luck runs thin. PS4 can never and will never be able to live without them. That's not necessarily bad until you look at the Vita. Exclusives are franckly more important than 3rd party. PS3, even with Blu ray help, stuggled the entire generation because of cost and because it's IPs didn't invoke the demand that Microsoft's and especially Nintendo's does. And Microsoft dominated 3rd party for most of the generation.

What I see is the PS4 will start with record highs, but once January ends, sales will slow down drastically as Titanfall and Nintendo IPs hit, while the PS4 is only left with InFAmous, a game that no normal person will know or care anything about. They'll know about Titanfall, though. They'll see it on Doridos and buy it on their 360 because the XBO is too pricey at the moment. They'll know Mario Kart 8. They'll know Super Smash Bros. Thos games will drive momentum. Sony, as of now, has nothing. They could have have Gran Turismo, but now that's on the PS3 instead. And that's all they had.

The XBO will have a successful launch, as most consoles do, and will slump imediately because of the many cheaper options. However, after January, it has IPs with far more momentum power that the PS4. Especially the next Halo and less especially Titanfall. I do think that sales will pick up and I do think that a Kinectless XBO will be announced, but not this holiday. There's a huge posibility that a lot of the games launching this holiday will require the Kinect, even for mundane tasks, and that's why they haven't released one yet, but I'm sure that by next year it will come for $399.

I think that, if the advertizing is strong, the Wii U will pick up serious momentum starting with the Wind Waker bundle, then with a Wii Fit U basic bundle for $349-$369, then finally with a Super Mario 3D World bundle for $349 in December. I think they'd have benefited from a Watch_Dogs bundle/promotion as well, but since there have been no Wii U trailers/gameplay for the game, I doubt it.

If this year is successful, I see major publishers supporting the Wii U next year. I think the Division and The Crew are no brainers. I think that Destiny will come as well. I think the EA will return more towards the end of next year. I think that Kingdom Hearts III will definitely come, but I'm not sure about FFXV. I don't think we'll be getting The Witcher 3 and I don't think we'll be getting any Bethesda games still. I think that the Wii U, PC, PS4, and XBO versions of GTA V will be released in months. I don't think Rockstar cares about the install base. I also doubt we'll see any games from Ken Levine on the Wii U any time soon if at all.

That's what I predict. That's what I believe. Those are my reasons for believing.

-Spemanig



S.T.A.G.E. said:
Booyah said:

Can't is a very realistic word, an unrealistic word would be more like shaplimkle, seeing as how I just made it up.


What about Fleeble flobble  flingimabimblebobble?

Do you want to know if its an unrealistic word? Do you want to know if its a proper noun because you capitalized it?



orniletter said:
always count on Stage to shit in a Nintendo thread


Im not shitting on the Nintendo thread. Does the truth tie into your self esteem? I am buying the Wii U because by next year the console will completely appeal to me as a consumer. I am only saying, its not only been sales that has hurt Nintendos relationships with third parties but also console specs. I am at perfect peace with Nintendo having nothing but exclusives after the current gen multiplats run dry. If Nintendo sells well they will get exclusives, not multiplat ports after the current gen support dries up and gamers switch over. Think I am joking? Watch what happens. Sony and Microsoft have been complained to by western third party devs for months or even possibly a year now about their next gen consoles coming in the gaming media. Why might you ask? Because they are sick of making games for next gen on inferior hardware, it disrupts their vision. 



Booyah said:
S.T.A.G.E. said:
Booyah said:

Can't is a very realistic word, an unrealistic word would be more like shaplimkle, seeing as how I just made it up.


What about Fleeble flobble  flingimabimblebobble?

Do you want to know if its an unrealistic word? Do you want to know if its a proper noun because you capitalized it?


Whichever you like. Im guessing this is supposed to prove a point about something somewhere. :)



Soundwave said:
Booyah said:
Soundwave said:
Booyah said:



Right, with the N64 it was the cartridges, so with the Gamecube they went with a disc format and was easier to develop for, then companies said it was cause the console sales were low, then Wii had amazing console sales, but 3rd parties say that their games don't sell well on Wii.

 

Like i said, its always something with 3rd parites and Nintendo. And budgets for making a Wii game was way less than making a game for the HD twins.


It's "always something" with third parties and Nintendo because Nintendo always makes a system with some kind of issue.

Carts vs. CDs was an obvious.

GameCube was more death by a hundred little mistakes that Nintendo made, but they all added up to a crippling failure.

Wii was a full hardware generation behind. Wii U is basically the same thing, though perhaps not as far back architecturally, but that gain is offset by the fact that the PS3/360 are still active platforms and have a combined userbase of 140 million vs. 3 million for the Wii U, which makes Wii U quite simply a lower priority.

Every console ever made has some kind of  issue.

 

And carts were so bad to develop for that it single handedly crippled the hand held market as well.


Not really. With the exception of the $600 PS3 price point brought on by Blu-Ray, lol, the Playstation and XBox consoles have been generally designed to suit third parties, though MS is kinda walking the tight rope with the Kinect and opting for perhaps a lower power GPU in favor of less hardware failure rates.

Still it's clear that MS is still targeting the "hardcore" gamer and it's still a pretty massive upgrade over the 360 that most third parties are reasonably happy.


I think we have a different idea of what an issue is. 360 issue was RRoD if you recall correctly, and that was a pretty big issue, but it didn't hurt them as far as 3rd parties go. PS3 was a pain to develop for, still didn't stop 3rd parties either. So N64 hard to develop for= no 3rd party support. Ps3 being hard to develop for= still gets 3rd party support.

 

Also cartridges are still used in hand helds, and I hear they do quite well with them.