Decades to go.
So how long? | |||
Within 10 years | 61 | 40.13% | |
20 years | 52 | 34.21% | |
30 years | 17 | 11.18% | |
40 years | 1 | 0.66% | |
50 years | 1 | 0.66% | |
60 years | 0 | 0% | |
70+ years | 19 | 12.50% | |
Total: | 151 |
Environments probably. Animations I don't know, especially facial animations.
Atleast two decades for home consoles or gaming PCs that can be commercialized for the feat!
Provided consoles don't die during the next gen, the gen after that.
Depends which part you are talking about. I think we will reach the stage of stationary realism (the world and environments) within 10 years. Moving people and more complex animations like that though are probably a fair bit off.
Kind of like when you watch avatar. The trees and world where absolutely blind mind-bogglingly fantastic, but the smerfs felt somehow off :/
On a side note though, true “hyper realism” to the point a game is essentially real life is not going to happen for several decades. Creating a real looking world is very different to a real acting world.
It won't ever look exactly like reality. It's impossible, the world is too complicated. Even with the posted mind-boggling numbers of Avatar, you still see it's fake.
However, we will get 'close enough' this gen or next gen, so in that case 10-20 years seems right.
My guess is 20 years. I mean it's pretty close when it comes to the enviroments and background,but there's still a ways to go as far as animation and AI are concerned.
OdinHades said: You know what's funny? Around the year 2000, when PS2 was releases, I read an article in a magazine about "photo realistic graphics". The people were really impressed from the PS2 graphics and guess what they said. They said, we will have photo-realism in 10 years. They said, in 10 years "games will look like TV". Oh, well, maybe they were referring to Xbox One... (jk) |
Part of thr problem is their target as moved. TV has gotten better, much, much better. If they were only trying to create a fuzzy SD interlaced photo realizic picture they would go about it differently. But todays progressive 1080P signnals, and soon 4K, is a much better picture. EVen our TV has gotten more realistic looking.
Cubedramirez said: Considering the leap we've seen in the past 10 years I am going to be very optimistic and say we'll see that quality in less than ten years. The hardware and the talent is already in place. We've seen skin texture that absorb surrounding light instead of reflect like plastic, dynamic lighting that works in a sandbox environment so not only the models on screen look amazing but we have a world where our eyes believe we're looking through a window. I offer Final Fantasy 15 as an example of a title that may be taking some advantage of the next gen hardware no matter what they accomplish they are coming from the position of being just recently removed from the previous hardware generation. Just think about the potential, what we're seeing now is just the tip of the iceberg. Hell, just take a look at the 360 and ps3 launch titles to see how far we've come. Anyone remember Kameo? How about Madden 2007? Go look them up and be disgusted. |
I think Kameo is one of the few launch titles to hold up very well nowadays.
The PC is getting closer. - I estimate next generation we might start seeing some big in-roads into photorealism.
With that said that, such levels of graphics fidelity isn't going to suit every game, Battlefield and Call of Duty would be good with it, Mario and Pokemon? Not so much.
The biggest limiter IMHO isn't the textures anymore, it's the lighting and geometry, both of which are going to be big focuses with this new generation.
Crysis, 6 year old game with a few mods:
--::{PC Gaming Master Race}::--