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Forums - Gaming Discussion - UNITY - Nintendo & Wii U Finish The REVOLUTION

hiimnew said:
Apparently people on this thread like changing the definition of certain things. I'll join in too.

Forums are now a place to eat food.


Clever username. Hi, you seem to be new xD



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

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Anfebious said:
@zod95 Again I thought you where going to have a point but you seem to classify games in your own way. You are telling me that Wii sports is part of the 6th gen because of production values and that is quite stupid!

Try to think about it for a little and you will know how dumb it sounds.

You are classifying a game by it's production values in generations, which you say are eight like the consoles. You are associating console generations with videogame production values. You are calling anything that isn't high budget from the current generation a "mini game". Everything that does meet the requirements you say are "real games".

I can't take you seriously, what you said is incoherent . I really don't want to disscuss with you, you seem to know nothing. Maybe you need to understand that Wii sports is a 7th gen title even if it hurts you. Don't reply my message, I don't want to talk with you anymore.

You don't want to discuss it but you do it. You don't want to talk with me but you do it. I think the incoherent is you ;)

I tell you what you don't really want: you don't want to see the truth. You are afraid of it. You twist my logic and call it stupid. Well, I agree, the way you twisted my logic is really stupid...and it proves your ignorance.

The truth that you are afraid of is about the way generations can be most properly differentiated: by tech, not by age. It doesn't make any sense to consider Zeebo a 7th generation console. A system that can only deliver games with a tech between PS1 and PS2 is not from the same generation as PS3 is. I'm sure you agree with that. But then something pops up in your mind: if you admitted that, you would have been admitting Wii is not from the same generation as PS3 and X360 are. So you hold back and continue pretending Wii is 7th gen :)

As for the difference between mini-games and real games, of course it's not about costs, as you pretend my argument to be. Money is just an input. The difference is in the outcome: graphics, physics, content, sound, AI...any gaming element that evolves along time and that can be somehow measurable. Sure the game budget is correlated, but it's just a mean to reach an end. The end is what counts. So, if you find a game that has great graphics, huge content, top-quality tech, sophisticated gaming physics and any other element like a 7th generation game, and if that game cost 0,01M euros to be produced...guess what...it will still be a 7th generation game. Is Wii Sports that kind of game? I don't think so. Is there any game that fits that description? Probably not. Anyway, costs simply don't count to evaluate the generation of a game. Got it? I hope so.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Zod95 said:

You don't want to discuss it but you do it. You don't want to talk with me but you do it. I think the incoherent is you ;)

I tell you what you don't really want: you don't want to see the truth. You are afraid of it. You twist my logic and call it stupid. Well, I agree, the way you twisted my logic is really stupid...and it proves your ignorance.

The truth that you are afraid of is about the way generations can be most properly differentiated: by tech, not by age. It doesn't make any sense to consider Zeebo a 7th generation console. A system that can only deliver games with a tech between PS1 and PS2 is not from the same generation as PS3 is. I'm sure you agree with that. But then something pops up in your mind: if you admitted that, you would have been admitting Wii is not from the same generation as PS3 and X360 are. So you hold back and continue pretending Wii is 7th gen :)

As for the difference between mini-games and real games, of course it's not about costs, as you pretend my argument to be. Money is just an input. The difference is in the outcome: graphics, physics, content, sound, AI...any gaming element that evolves along time and that can be somehow measurable. Sure the game budget is correlated, but it's just a mean to reach an end. The end is what counts. So, if you find a game that has great graphics, huge content, top-quality tech, sophisticated gaming physics and any other element like a 7th generation game, and if that game cost 0,01M euros to be produced...guess what...it will still be a 7th generation game. Is Wii Sports that kind of game? I don't think so. Is there any game that fits that description? Probably not. Anyway, costs simply don't count to evaluate the generation of a game. Got it? I hope so.


I don't need even need to read all your post, just reading the part where you say that a generation is defined by tech and not age makes me understand.

You have no idea or rather you don't want to have any idea. You want to belive that the Wii is not a 7th gen console but you know it's true. I don't care what  logic or argument you use, the fact is that it IS a 7th gen console.

Btw I don't agree with this: "A system that can only deliver games with a tech between PS1 and PS2 is not from the same generation as PS3 is. I'm sure you agree with that." The Wii produces games similar to the PS2 era and it's still a 7th gen console. The tech might not be the same as the PS3 or the Xbox 360 but when we talk about a console generation we generally talk about the consoles that where competing for market share that generation. It doesn't matter if the tech isn't the same, they where competitors, and the Wii came first.

But you know, I am a wall and you are one too! You will probably don't mind what I say and proceed to twist the words I said. Then you will say how I can't see reality or the truth. And I will respond, because I usually respond to messages, even if I don't want to, that's why I'm telling you now.  Let's stop this useless discussion. We won't reach anywhere, I seriously don't want to make any enemies here. Let's leave it at that!

If you want me to say it, ok you win whatever you say! If it really makes you feel better, congratulations you won an intern discussion I guess. You should be very proud of yourself



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

Triple digits!



nin10do said:
Triple digits!


For what?



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Zod95 said:

95 is neither random nor my birth year. There is a game whose the main character is called Zod and that game is from 1995. But age has nothing to do with arguments, reasoning, facts or even knowledge. There's something called "History" that let us know about things that happened in the past (even before our birth). And, in that sense, I may sometimes teach you about the gaming industry and other times it will be you teaching me. Is there any shame on that regardless our ages? I don't think so. I hope you don't either.

johnlucas said:

NO price drop makes sales like what Wii made in December 2009.
Price drops may give a little boost but they can't make consoles sell like that all alone.
It was New Super Mario Bros. Wii on TOP of the established promise of the Wii that made that 3.8 million in December of 2009.

It was not "just another game". That's like calling Grand Theft Auto: Vice City "just another game". That's the game that helped the PS2 make that 2.7 million that December. The best-selling game that December of 2002 (nearly 1.6 million).

It's absurd.

This is very simple: from 2006 to 2008 Wii had strong and constant sales and the price was always 250 euros ; in 2009 they dropped a bit ; in the end of 2009 the console had its 1st price cut (after 3 immaculate years) and then sales went up like never before. This is cause-and-effect, my friend. You tell me it was because of NSMB Wii. And I tell you: no game produces such an effect, NO ONE. Hardware price drops are the most effective way to raise hardware sales. But lets assume you're right. Then NSMB Wii would have produced an increase in sales like no other Wii game did. And in that sense it's strange that game is not the best selling Wii game. Another interesting fact is that games like Wii Sports and Wii Play came out in 2006...and look at their impact on Wii sales. Not even close. And games like Wii Fit, Wii Sports Resort and Mario Kart Wii, which sold dozens of millions each, were unable to make in 2008 the greatest raise Wii ever had. No, it was NSMB Wii alone that did it. Now laugh a bit more, because  when you laugh you just show your ignorance.

johnlucas said:

No such thing as "Hardcore Games" or "Casual Games" either.
Let's get that straight right now.

Ok, lets get things straight: when I say "hardcore games" I'm refering to games that are really from the present generation and "casual" when they are retro (and almost any Wii game is retro, from Wii Sports to Mario Galaxy, from Wii Party to NSMB, from Mario Kart to Kirby, etc.). If you want, I can shift it to "real games" and "mini-games".

johnlucas said:

PS2 was a less powerful console too. Didn't stop it from getting all the games in the 6th gen.
Sega Genesis/Mega Drive was much weaker than the SNES but I remember Mortal Kombat & Street Fighter II coming out for both systems in the 4th gen.

Now you make me laugh. The difference between PS2 and Game Cube or between Mega Drive and SNES was nothing compared to the difference between Wii and PS3/X360. It's like comparing N64 with Dreamcast. It's not about small or big differences...it's about different generations (HUGE differences). To put a game like GTA IV on Wii would require to downgrade the graphics to the 5th generation or even worse (and that's something gamers wouldn't accept, it's not about Rockstart's good/bad will). Because the difference between Wii and PS3/X360 is not in graphics, it's in power. And if graphics consume power, so does any other element in gaming (physics, game rules, AI, nr of objects displayed, draw distance, sound, etc.). For the Wii to run every element GTA IV has (which was designed for the 7th generation) it would require to have at least non-gameplay elements (such as graphics) downgraded. And the same applies to Assassin's Creed, LA Noire, Bioshock, Fallout, Rage and many many others. But even if this little BIG detail didn't exist at all, Wii would still have the problem of "real games" to sell badly. So a lot of devs would avoid it anyway...

johnlucas said:

So Nintendo pretty much shut the Wii down to make sure this obstruction never happens again.

This is funny. How does Wii U prevent 3rd parties to avoid it like they did to Wii? As far as I know, Wii U has no next-gen multi-platform games (games that will be launched on PS4 and XOne but not on PS3 and X360). History repeats itself. Within 5 or 6 years, Nintendo will launch Wii U's successor and you will tell the very same thing...

johnlucas said:

Old school gaming? Microsoft & Sony are "old school gaming"? What in the Gargamel are you talkin' 'bout?

I'm talking about the games' natural evolution, my friend. Something that Nintendo was unable to do. That's why N64 and Game Cube were demolished by PS1 and PS2. Because Sony was capable of giving to Nintendo's old-school fans what they really wanted, while Nintendo continued to be focused on low-budget kindergarten games like Mario, Kirby, Donkey Kong, etc.

johnlucas said:

And Wii wasn't cooked that year in 2010. Everybody said that the 360 with its 'S' revision & Kinect would topple the Wii in 2010.

This and the following many paragraphs are just off-topic, since I haven't said anything like that.

johnlucas said:

Yawn. A simple paint job, brother. The power of the 25th Anniversary of Super Mario Bros. was all it took.
You talk about "several new bundles" & forget that the 360 TOTALLY OVERHAULED THEIR ENTIRE SYSTEMS.
THEN added a Kinect! And Microsoft had been doing this 'shifting bundles' type of thing from doggone near the beginning.

Sometimes you just answer your own questions. It's true that the PS3 and X360 were frequently blundled with different games, accessories, etc. since the beginning of the generation. But with the Wii is was the first time. In 3 years, Wii was always bundled with Wii Sports, nothing more and nothing instead. In 2010, Wii was bundled with Wii Sports Resort and Wii Motion Plus for the same 200 euros, with Mario Kart Wii, with NSMB Wii, etc. This was a change, this was another desperate move to try to stop the HD turnaround. In 3 years they had maintained a console always bundled with the same game, always for the same price. In October 2009 they dropped the price in 50 euros. A few months later they bundled the console with 1 additional game and accessory for 220 euros, a few months later they dropped it to 200 euros, a few months later they've created alternatives to Wii Sports...but the sales didn't stop to decrease. They've realized they couldn't keep on offering more for less quarter after quarter (otherwise in...let's say 2013...Wii would be...well...like...for free!). So they've started to think about new ways to fool the consumer. Wii's family edition is the greatest example of that. A console that is bigger, has no retro-compatibility and costs the same 0.o

johnlucas said:

Nintendo quit on Wii after the 2010 holiday season. This is the period when they focused more on Wii U's development (Project Café).
Like I said they let Wii run on autopilot picking up lazy sales by sheer past momentum.

If that's the way to think, I just have 1 thing to tell you: Nintendo is running on autopilot since 1998.

johnlucas said:

Nintendo abruptly puts out the 3DS to answer Apple, Samsung, & the gang...The 3DS was announced in 2010 not 2009 (2009 would have been even worse!) & its announcement overshadowed the large-size revision of the DSi XL...Abrupt just like I said. And it was like this because DSi wasn't enough to stem the tide of Apple & the rising Androids from Google...They were making the argument that a dedicated handheld gaming device was STILL necessary even with the new PC platform of the smartphones & tablets. And they are succeeding in that argument as evidenced by the marvelous sales.

You are not making much sense. If the DSi XL was already an answer to the smartphones, why would Nintendo need 3DS to address to the very same issue? And you think 3DS sales are marveouls? They are worse than what the DS had...What kind of an argument is succeding when the argument's owner is losing?

johnlucas said:

Generations talk about competitive systems on the market not merely tech.

That's why the technologically superior Mattel Intellivision & the technologically inferior Atari 2600 were both considered part of the 2nd generation.

Wii was 7th gen by market competition AND tech. It was stronger than all of the past 6th gen systems.
Wii U is 8th gen by market competition AND tech. It is stronger than all of the past 7th gen systems.

If you think that way, I have some questions for you:

1 - Are the Dreamcast (1998), PS2 (2000) and Game Cube (2001) from different generations? Because Dreamcast (1998-2001) competed more with PS1 (1995-2002) than with PS2 (2000-2009).

2 - Are the PS2 and PS3 from different generations? Because they were selling, having production and game launches at the same time during several years.

3 - Is the Zeebo (2009) from a different generation than X360 (2005)? Maybe...and that would mean Wii U (2012) is from the 9th generation...and maybe PS4 (2013) is from 10th generation...or have the consoles from the past (launched in different years) made us going already in the 20th generation?

4 - PS3 (2006/2007) is stronger than the past systems: X360 (2005) and Wii (2006). Is it from a different generation?

5 - How do you conciliate market competition and tech (what formula do you use)? How do you define market competition in the first place?

That's right, my friend, you're biased, inconsitent and incoherent.

In my opinion, generations are defined by tech. If I decide to create in my garage a console as powerful as the PS1, it doesn't make it 8th generation just because we are in 2013. If time was the relevant aspect, then generations would stop making sense. We could just talk about years (each one would be a generation). Tech is was comes to the screen, to the controller, to the columns...it's the outcome...the thing that make us look at a game and say"this is a 7th generation game...in which year was it launched?".

johnlucas said:

You seem to be the type that buys into a lot of bullspit....As you can see from the naked eye, there's no discernable leap in graphics.
Nintendo President Satoru Iwata already warned you about this in 2004 at E3.
He said, "The time when horsepower alone made an important difference is over."

Your problem is that you're so focused on graphics...so focused (even more focused than the gamers who appreciate top-notch graphics)...that you miss the point. It's not about graphics...it's about power...it has ever been so. Specially in this 8th generation, where the major evolution was in RAM, not in processing power, you will not see a major leap in graphics. But you will see, for example, games that struggled to be launched on consoles (or that weren't launched on them at all, just on PC) to come to PS4 and XOne. I personally like the way things are evolving at the moment. RAM is much more important to be pushed up than processors. I was tired of seeing games / gaming experiences not coming to consoles because they didn't have enough RAM do run it. For me that's much more important than graphics. But guess what? Wii U will miss that...Nintendo will remain in the kindergarten level...Iwata will continue to make easy money while fooling Nintendo fans like you.

johnlucas said:

I remember them saying they couldn't run a Call of Duty game on the Wii at one time. Years later I see Modern Warfare 3 on the Wii not long after Black Ops was on there, not long after World at War was on there. 

Yeah, I know...and NFS Shift skipped Wii while NFS Hot Pursuit (launched 1 year later) didn't. From what I've heard, the game is just not the same. Sure they can make a game called "GTA IV" and launch it on the Wii. The title is easy to "develop", the content isn't.

johnlucas said:

The 3rd parties PROVED why Nintendo must set the terms for the health of the industry.
XBox One's fiasco was the 3rd parties' doing.

You forget that PS4 didn't do anything of that and that Microsoft did a 180 on their measures to XOne because of PS4's position w, not Wii U's. You forget also that, taking into account the tech, Wii was the most expensive console of the last generation...and Wii U is on its way to make the same thing. You forget that Nintendo launched a Wii's version with lower specs for the same price and, later on, launched a version 30 euros cheaper but without online. Talking about online, you forget that Nintendo has always delivered the worse online service. As for the games, it has produced always low-budget games that sold dozens of millions...to the pockets of the shareholders, because the following titles continued to be low-budget and many IPs using always the same formula (like Super Mario Bros and Pokemon). Nintendo has remained on the kindergarten niche, once they saw it was easier to fool childreen than teenagers or adults. That's what you get from a company that you think it deserved to dominate the industry. I just don't want to imagine how mediocre the industry would become if that happened.

johnlucas said:

They began work on Wii U in 2008 & you can look back & see them draw back a little from Wii in the middle of 2009.
A good deal of their resources was getting tied up with Wii U more & more. By the time 2011 rolled around they were knee deep in Wii U pudding so almost all focus on the Wii was withdrawn to get this console out by 2012.

...so they coudn't have aborted Wii on 2009. As you say, things take their time. It would be stupid to think "hey, let's kill Wii in 2009 already and endure 5 years with decreasing results!". They simply did the best they could. It's funny how you see Nintendo's good moments like good moments and Nintendo's bad moments like warm ups to Nintendo's even greater moments. Where are they? I'm looking forward to see Wii U selling 240 million as you predict.

johnlucas said:

100 million Wiis sold is a long-term failure??? Good God this guy!! That is ridiculous what he's saying.
Does he hear what's coming out of his mouth? Or is he just mad-libbing?

Success and failure are determined by expectations. PSP, for example, was a failure. It aimed to win the generation and it lost pretty badly. Of course I could say "how can 80 million units sold represent a failure?". Or "I just wanted the products of my business to sell the 6 million PS Vita sold"...does it make it a success? I don't think so. At the beginning Wii aimed to revolutionize the market but soon Nintendo understood they could attempt to win the generation. Expectations have changed in few months and they remained for some years...but now we see they've lost the software battle and they can even lose the hardware battle too.

johnlucas said:

Physics, AI, yak yak yak. It's already done, dude. It's already accomplished.

LOL

Before I begin my rebuttal, not even knowing how big it will be, only that it will be scathing, let me say that I think johnlucas' predictions are hilarious exercises in wild-eyed optimism.  Even when he criticizes Nintendo it's to complain that they are sabotaging themselves from the world dominance that is theirs for the taking.  Having said that, you, zod95, are just as divorced from reality, but in a negative way instead of a positive way, and are much, much less entertaining to listen to.  Let's begin! 

1.  Then NSMB Wii would have produced an increase in sales like no other Wii game did. And in that sense it's strange that game is not the best selling Wii game. Another interesting fact is that games like Wii Sports and Wii Play came out in 2006...and look at their impact on Wii sales. Not even close.
Wii Sports which came out in 2006 was a pack-in game sold with every Wii console.  It either had literally zero "impact" on sales due to its 100% inherent attach rate, or it is responsible for every Wii ever sold, depending on how you look at it.  Either way, comparing it with NSMB Wii is a stupid thing to do.  Personally, I see Wii Play in a similar light.  I bought it, but only because it was a $10 "pack-in" with a Wii controller. 

2.  Ok, lets get things straight: when I say "hardcore games" I'm refering to games that are really from the present generation and "casual" when they are retro (and almost any Wii game is retro, from Wii Sports to Mario Galaxy, from Wii Party to NSMB, from Mario Kart to Kirby, etc.). If you want, I can shift it to "real games" and "mini-games".
I suppose you're entitled to your own opinion of what is and isn't "retro", but you have to realize that your definition of the term is one that no one else will agree to.  I'm not even sure exactly what your definition of "retro" is, but I'm pretty sure I'd call it insane.  Also, are you saying that "hardcore"="current gen"="real" and "casual"="retro"="mini-games", or is the last sentence a change of subject? 
(Update:  I see that, in the time since I originally began writing this and now, you have clarified that you do equate those things.  I'll address that by quoting those posts later.) 

3.  The difference between PS2 and Game Cube or between Mega Drive and SNES was nothing compared to the difference between Wii and PS3/X360. It's like comparing N64 with Dreamcast. It's not about small or big differences...it's about different generations (HUGE differences). To put a game like GTA IV on Wii would require to downgrade the graphics to the 5th generation or even worse (and that's something gamers wouldn't accept, it's not about Rockstart's good/bad will). Because the difference between Wii and PS3/X360 is not in graphics, it's in power. And if graphics consume power, so does any other element in gaming (physics, game rules, AI, nr of objects displayed, draw distance, sound, etc.). For the Wii to run every element GTA IV has (which was designed for the 7th generation) it would require to have at least non-gameplay elements (such as graphics) downgraded.
The difference between the Gamecube and the PS2 was quite substantial actually.  Even if the difference between the Wii and 360/PS3 is bigger it wouldn't make the other difference look like nothing.  For example, Resident Evil 4 took a substantial hit to graphics when being ported GC to PS2; not sure if the engine took a hit as well; I think the GC used the engine to do cinematics but the PS2 couldn't, or something like that, because IIRC the GC cutscenes showed you the special outfits you were wearing as Leon/Ashley while the PS2's didn't. 

And the difference between the Genesis and SNES was really massive.  If you look at the system specs the difference is pretty obvious, and I actually did a detailed comparison in 2007 that I literally just spent an hour trying to track down to no avail .  Power difference between SNES and Genesis was at least as big as between Wii and PS3 IMO. 

4.  I'm talking about the games' natural evolution, my friend. Something that Nintendo was unable to do. That's why N64 and Game Cube were demolished by PS1 and PS2. Because Sony was capable of giving to Nintendo's old-school fans what they really wanted, while Nintendo continued to be focused on low-budget kindergarten games like Mario, Kirby, Donkey Kong, etc.
I'm not even going to talk about the "kindergarten games" slam because I think the real childishness speaks for itself.  But you are really displaying your ignorance when it comes to the "evolution" of gaming and Nintendo's alleged lagging.  The N64 had an analog stick, which PlayStation didn't.  Sony had to copy Nintendo.  Nintendo had the Rumble Pak.  Sony copied rumble in the Dual Shock controller after they saw what Nintendo had done.  Mario 64 literally set the standard for 3D platforming games, which few if any games matched in that generation.  Sony tried in vain to do as well.  Donkey Kong Country (SNES) was hailed for its amazing graphics at the time.  Low budget?  Please.  You are just making things up to fit your perception of Nintendo. 

5.  Nintendo is running on autopilot since 1998.
1998?  Does that mean you actually respect a Nintendo game, Ocarina of Time?  Why was any game in 1998 more "original momentum" than all games since then?  If the Wii and DS are Nintendo "running on autopilot", you might as well say they've been running on autopilot since they came out with the original Game Boy, or maybe the NES.  Shit, if it's been working for 25 or more years, why stop now? 

6a.  Are the Dreamcast (1998), PS2 (2000) and Game Cube (2001) from different generations? Because Dreamcast (1998-2001) competed more with PS1 (1995-2002) than with PS2 (2000-2009).
The Dreamcast launched only two years before the PS2 released.  It launched four years after the PS1.  It died early because of, among other reasons, lack of faith in Sega and propaganda about the PS2 being much more powerful than it turned out to be.  But whatever the reasons, it's either ignorant, desperate, or disgraceful (inclusive) that you are using Dreamcast's early demise to try to shoehorn it into an earlier generation of consoles.  I suppose you're trying to be clever with johnlucas's "market competition" criterion, but using the market winners' long tails to claim that unsuccessful next gen systems primarily competed with them and not the next gen market winners only discredits you, not him. 

6b.  Similarly, the fact that PS1 didn't immediately cease existing when the PS2 released, and similarly with the PS2 and PS3, doesn't mean they were of the same generation.  This isn't reductio ad absurdum, it's just absurd. 

6c.  In past times, it was more common to have systems launching at random (less synchronized) times, but we are still measuring generations based on the lifespans of the biggest consoles.  Or perhaps we should say that because Neo Geo lasted from 1990 to 2004, that entire time frame only constitutes a single generation?  In Brazil, the people who make the Zeebo are also still making the Sega Master System.  Are we still in that generation? 

6d.  Silly. 

7.  At the beginning Wii aimed to revolutionize the market but soon Nintendo understood they could attempt to win the generation. Expectations have changed in few months and they remained for some years...but now we see they've lost the software battle and they can even lose the hardware battle too.
This is in reference to the Wii being a success or failure.  You are pretty vague here, but it seems to me you're suggesting that because Nintendo was so successful with their original goal, they expanded their aim greatly, and because they didn't live up to the entirety of the new dream, they are a failure, and can't fall back on their original definition of "success" despite that they were able to change the parameters of "success" before.  Side note:  Considering the impending launch of the PS4 and XBO, I think it's beyond optimistic that you estimate either of their predecessors will overtake the Wii. 



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Zod95 said:

Sony and Microsoft are not in the kindergarten level like Nintendo is. Sony has Gran Turismo, Microsoft has Forza, Nintendo has Mario Kart. Which one is the kindergarten game? Well...I don't know...let's try one more time: Sony has Killzone, Microsoft has Halo, Nintendo has Metroid Prime. Hm....let's try again: Sony has MLB The Show, Microsoft has no sports game (at least I don't remember anyone), Nintendo has Mario Strikers. Which one is the kindergarten game? Well, maybe these are just exceptions, let's stop talking about specific titles and let's talk about game genres: who has racing simulators? Sony and Microsoft do, Nintendo doesn't. Who has action simulators? Sony and Microsoft do, Nintendo doesn't. Strategy simulators? Sony and Microsoft do (at least as 3rd party titles), Nintendo doesn't. Does Nintendo produce any photo-realistic game at all? I guess that's too expensive for them.

Kindergarten games are cheaper and easier to fool people. There's no need to put millions of polygons on each vehicle and try to make them look like the real ones. There's no need to invest on gaming physics and spending money renting real cars for tests in order to put the virtual ones behaving like them. There's no need to invest hundreds or thousands of hours (and money) taking photos to real circuits or real cities and replicate them. There's no need to spend a fortune creating HD open worlds with thousands of kms of roads in a MMO racing or action game. It's much easier to put the old same old 3D Mario (designed in 1996) running in the old same old cartoon 3D worlds (or even 2D worlds) through an old same old linear gameplay with little or no innovation at all. Low-budget kindergarten games is the most intelligent way to maximize profits. Plus, since there is no HD realistic graphics, no sim physics, no photo-realistic content, no MMO environments...nothing at all that could be somehow measurable and compared to other titles, Nintendo gets a bunch of fans just saying "hey, you produce the best games!"...the best in what? Gameplay? That is subjective. I may like, others may dislike.

But the funny thing is that those very same fans dare to say "kindergarten?...Nintendo?...n..n..no...that's Sony and Microsoft! They are the ones that target kids the most and try to make easy money...easy like modeling real cars with millions of polygons...easy like rendering environments with thousands of kms...easy like recreating parts of London, Macau, New York, St Petersburg, Shangai, etc...those are the easy things...difficult is to make tiny and cartoonish environments, that's hard!". LOL

Oh, so what you mean by "kindergarten" is "animated" or "non-photorealistic".  That's very mature of you. 

It's interesting that you think that a game like Mario Strikers has a much less robust physics engine than a game like MLB The Show.  What evidence do you have for this assertion? 

You think that Nintendo is using the same model for Mario that they were in 1996?  That's cute. 
You think that re-using Mario in their games makes Nintendo games inherently less innovative in gameplay as well? 
You think that having more polygons in the racecars makes the racing game better? 

(I wonder why, if Nintendo is the one taking the easy way out, all the hard workers at Microsoft and Sony failed when they tried to copy the easy cheap kindergarten games like Mario Kart and Smash Bros.)



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

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I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom! 


Just... too....much... text....

that´s.....a little.... tiresome, exhausting....

Zod95. you are flat out delusional if you think the Wii is somehow 6th gen. but i guess you have to pretend that because you simply cannot admit that Sony and MS lost the 7th gen.



MohammadBadir said:
Zod95. you are flat out delusional if you think the Wii is somehow 6th gen. but i guess you have to pretend that because you simply cannot admit that Sony and MS lost the 7th gen.


They didn't lose if we consider the winner the system with the most netflix users ;)