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Forums - Gaming Discussion - UNITY - Nintendo & Wii U Finish The REVOLUTION

RedPikmin95 said:

Well, I suggest you to watch this upcoming Holiday season...101.25M by this year's end at the least...it's now at about 100.1M, but expect another roughly million sold Wii's during Q4 - thanks to Black Friday and Christmas....should do that numbers easily...
Isn't getting anywhere near 103M?! Are you sure? From Q1 to Q3 2013 it sold about 1.25M...I guess it will sell in the whole 2014 about another 1.5M (this time Christmas + Black Friday included)...so 101.25M + 1.5M = 102.75M...the PS1 sold about 102.49M...Well, Wii will catch that numbers during the Holidays of 2014 easily...

So here are my predictions a bit more in detail:
By the end of 2013: 101.25M
Q1 2014: 101.45M
Q2 2014: 101.6M
Q3 2014: 101.85M
Q4 2014: 102.75M (BLACK FRIDAY + CHRISTMAS)

should be pretty possible imo ...
It WILL be still available in the whole year of 2014! Think of the Nintendo Selects Series and Wii Mini JUST came out, in NA this month! They may discontinue the normal Wii also in NA in 2014...but the Wii Mini will last until 2015...I think everything will be discontinued sometime in 2015...

Predition for 2015 sales: about 300k-400k which means that Wii's Lifetime Sales will be between 103.05M and 103.15M =)

And by the way: NEW weekly hardware sale numbers (Oct. 26th)!
Wii U still over 60k! But next week the bundles and price-cuts of Japan are included....and then the month november already started so sales will start to increase in general. Maybe 90k-100k WiiU's on week ending Nov. 2nd?

Also, 3DS is a blast...OVER 350K and smashing the PS360 HANDILY!

Edit: Just checked it up: Last year (2012) the Wii still had worldwide sales of about 1 million in December alone (so without Black Friday), lol

About 1 million in total Q4 2013 should be no problem ... 

Wii will do 200k in Nov NPD and 200k in Dec. Half of that everywhere else. Will ship around 600k this Q4. After that it'll again, fall around 50% yoy. It'll be shipping such low numbers by the end of 2014 they'll discontinue it. Just like the did DS, which was selling better than Wii is now when it was discontinued. FYI.





 

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Final-Fan said:

 

2a1.  It is incredibly disingenuous to equate a collection of past games with a collection of newly created games.  Also I would not term the Midway collection a bunch of "mini-games".

Why would a newly created game be impossible to compare with games from the past when that game is retro? Now I think the disingenuous is you. We see PS3 running PS1 classics and Wii running virtual console titles. Those are games that were somehow remade for the new consoles (thus, newly created games) and there is no doubt at all they are retro and comparable to games from the past (they are actually games from the past). As for the Midway Arcade Treasures, if those aren't mini-games, then we have very different concepts about what a mini-game is. And, in that case, this discussion makes no sense to be continued.

 

Final-Fan said:

2a2.  It seems to me that your idea of a "deep" game probably conflicts with certain genres.  For instance, are there any SHMUPs that you would consider "deep games"?  Shoot-em-up games include Contra, R-Type, Panzer Dragoon, Einhander, Ikaruga, etc.  You just fly your ship through millions of enemies shooting them all. 

I've never played any of those games. The only shoot-em-up games I know are Galaxia and Whip Rush...and those are definitely retro.

 

Final-Fan said:
2a3.  You are correct.  I actually didn't even look up FIFA 96 before making claims about it; I was wrong to do so.  Having watched your video, the graphics are primitive compared to Wii Sports.  You are correct that the soccer teams have depth that Wii Sports doesn't offer, because the game does not require it.  What Wii Sports offers that FIFA 96 doesn't is breadth of the gaming experience, by which I mean the very multiplicity of experiences that causes you to deride it as a "collection of mini-games".  Since I am not familiar with FIFA 96, I have a question:  can you put spin on the ball as you can in the Wii Sports games?  Can your players kick the ball in different ways to achieve different behaviors of the ball after it leaves their foot?

The game doesn't require it? Or Nintendo has never accustomed you to games with deep gameplay and huge content? We are only able to require something when we taste it. Think about that.

Regarding your 2 questions, I don't know the answer either. I've never played FIFA 96. I just used the game as an example because it has sequels even nowadays. But I did play Kick-Off 96 (which should be comparable) for many years and I still remember the game well. In that game, you could kick the ball in at least 2 ways using different buttons and some ways depending on the speed the player was at, his positioning and his quickness to shoot the ball. You could also introduce 8 different effects on the ball in free kicks.

 

Final-Fan said:
2a4.  Wii Sports isn't the first game to offer multiple sports.  Ignoring the natural differences between a deep game and a broad game just invalidates your argument IMO.

This is not the first time you put things in a way that seems I'm the one with bad will. Fine, list here 10 different IPs from 5th or 6th gen with multiple sports and I'll pick one of them to compare to Wii Sports. Now I want to see if it's easy for you to pull rabits out of the hat. Just because there are no examples, it doesn't mean there is no truth.

 

Final-Fan said:
Also, it seems to me that you're highly valuing all the things that a game like FIFA offers that Wii Sports doesn't, while discounting all the things Wii Sports offers that FIFA doesn't. 

Am I? Or am I valuing more things I can only find in games made with a lot of effort, time and resources? Why do people value more diamonds than steel? Maybe because steel they can find anywhere. Do you think I'm against Nintendo? Then prove me it's not Nintendo that is against me: among the hundreds of games Nintendo has produced, please tell me 10 games that have at least 1 of these totally objective and measurable things: foto-realistic environments ; fully editable levels ; simulating gameplay ; area bigger than 300km2 ; gameplay with at least 100 variants (players/characters/cars/etc. behaving differently according to their skills/specs) ; content expandable with features created by gamers (area, levels, objects, game modes, etc.) ; online matches with more than 100 players at the same time ; massive motion capture movements of actors ; story performed with character replicated from reality (bodies, movements, faces, voices, life habits, etc.).

Any 10 Nintendo games that match at least 1 of these 9 requirements? No, how many then? 5? 2? 1? 0?...because both Sony and Microsoft have more than 10 for sure. You know why? Because there are those that are not afraid to work hard and spend whatever is needed to achieve the gamers' satisfaction, and there are those that are not willing to work hard or spend a lot and that aren't afraid of not achieving gamers' satisfaction. Some are just the opposite of others.

But that's just about attitude. I know, and I've said it already, that Nintendo is competent. Being prisioners of the low-budget greediness strategy, they still try to do the best they can to please gamers. But when it comes to gamers like me (who appreciate things they will never put their money on, and those 9 requirements mentioned earlier are just some examples of that) they will just ignore them.

 

Final-Fan said:
2b.  I don't doubt that FIFA 13 is more advanced in each of those ways than FIFA 2001.  But how dramatically advanced is it?  The graphics, sure.  But has the team management fundamentally changed in that time, or the way you control the players?  How can FIFA 13 be anything other than "retro" by your definition if it doesn't offer a truly different gaming experience?

Team management was revolutionized in football games like FIFA somewhere in this 7th gen. Real-time personalized tactics change is one example of that. Game controls have also suffered a huge evolution since FIFA 2005. Any other question? As for your last one, it's "didn't" not "doesn't", because FIFA 13 offers in fact a truly different gaming experience than FIFA 2001. But even if the evolution was smaller than it actually is, FIFA wouldn't be retro because there is evolution, not regression. Wii Sports is evolution of nothing. Not considering motion, the game is a regression from what Nintendo has done in Game Cube at every aspect.

 

Final-Fan said:
2c.  JCT has graphics you call "cartoonish" because that was all that they were capable of doing at the time.  With Wii Sports it was a stylistic choice, with a very different appearance from the forced cartoonishness of earlier generations.

That's the point. Nintendo could evolve, but it doesn't want to. You call it a stylistic choice, I call it an economic choice.

 

Final-Fan said:
So if you want to call faster loading times a measurement of "power", then fine.  But the Wii's loading times were pretty competitive IMO. 

Not exactly. I call power to what they could achieve relying on the possibility to reduce loading times with installation. Without mandatory installation, to keep the same loading times, Uncharted 2 couldn't have the graphics it has.

 

Final-Fan said:
I don't know how you can even argue that it offered a bigger world than SM64.

I think it's pointless to continue the discussion on this topic too. But this sentence I need to comment. I haven't said such a thing. What I said was that Mario 64 didn't have levels as big as many (if not most) platformers before it. I also said its levels were tiny, but I don't know whether the Crash levels are bigger. What I do know is that Sonic Adventure made the evolution Mario 64 hasn't. You acted surprised when I said Mario 64 has only evolved on some points. Are you still thinking that's false?

 

Final-Fan said:
I came across numerous references to Sonic Adventure having poor level design compared to SM64.  If it had larger levels I suspect it was because they were emptier with more room for Sonic to run around really fast, while Mario levels (which were quite numerous) were packed with stuff.  It's been a long time since I played SA so I will have to defer to the many, many expert opinions that specifically refute your allegations.

I understand you position. As for me, I trust more on what I see than what I heard of. I've played Sonic Adventure for many many hours and it wasn't long ago since I've picked up the game again for some more hours of fun, and I can tell you that its levels totally demolish Mario 64's levels.

 

Final-Fan said:
4b.  You're not being objective.  You're just thinking your own opinion is objective fact.  What did SA do that was remotely as impactful as INVENTING THE NEW STANDARD FOR 3D PLATFORMER CAMERAS?  You are saying "it doesn't matter what everyone else in the world thinks, I know what's right."

No, my opinion is that Sonic is better and delivers more fun. That's my opinion. But I try to put that aside to talk about facts. And IMO finding experts saying Mario is better and delivers more fun is not substantial either. I don't think a videogaming expert understands more about fun than me, or you, or anyone that plays games. If they are experts I want to see them bringing up numbers: nr of km2 of area of each game, nr of musics of each game, average nr of notes per music, nr of objects at the same time, draw distance, nr of pixels on game resolution and textures, nr of game modes, etc. Be careful about what you consider "expert". A bunch of people that creates a site, plays a lot of games and makes reviews is not an expert AT GAMES. An expert is someone who can deliver results about gaming insights whether he has a site, a blog or just an account to post on a forum. I'm not saying I'm an expert, but maybe those "experts" you talk about are no more than me.

 

Final-Fan said:
6.  If you really look at Vectorman 2 and DKC3 and don't see and hear a dramatic difference, I really don't know what to say.  But I want to hear you say it.  "DKC3 is not dramatically better in visuals and sound than Vectorman 2."  Do you agree or disagree with that statement?  I don't think I will have anything more to say regardless of which position you take, but I am challenging you to explicitly state your position on this after I showed you the evidence. 

(This is no apples to oranges comparison.  In both cases, people were setting out to push the system's hardware as far as they could to make the best visual effects possible and the most impressive 3D while also making a great game.  And I'm sure they worked hard on the sounds as well.  Not like Wii Sports which was showcasing something entirely unrelated to making the most realistic-looking sports game(s) possible.)

The sound is clearly better on Donkey Kong. The graphics are significantly better on Donkey Kong but not as dynamic as in Vectorman. I would say Donkey Kong is slightly better in graphics and significantly better in sound.

I made this assessment because you asked and I do respect you as a game comentator (clearly you have an opinion, some knowledge and above all you attempt to search for the truth) but don't you dare to take conclusions about entire platforms based on 2 games.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Dv8thwonder said:
Now I've heard everything. This is GAF level silliness. On what planet is Sonic 3 supposedly greater than Super Mario 64? Because we need to blow that up. ASAP! That game couldn't even hold a candle to Donkey Kong Country.

I've never said such a thing. Read my posts again.

But it's interesting that you talk about GAF level silliness and right after to say Sonic 3 couldn't hold a candle to Donkey Kong Country...



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Incubi said:
Dv8thwonder said:
Now I've heard everything. This is GAF level silliness. On what planet is Sonic 3 supposedly greater than Super Mario 64? Because we need to blow that up. ASAP! That game couldn't even hold a candle to Donkey Kong Country.

Its Zod95 saying this, and only him. Noone shares his views as they go against all conventional wisdom and general consensus. I just read his posts cause I find them entertaining:)

Another one with english problems?

As for your comment, if telling that Nintendo reinvests only a small portion of what it profits and that it doesn't even try to do some hard work (like any of those 9 requirements I've mentioned earlier) is going against all conventional wisdom and general consensus, then please prove me I'm wrong. I would be glad to be wrong. Unfortunately, I'm right.



Prediction made in 14/01/2014 for 31/12/2020:      PS4: 100M      XOne: 70M      WiiU: 25M

Prediction made in 01/04/2016 for 31/12/2020:      PS4: 100M      XOne: 50M      WiiU: 18M

Prediction made in 15/04/2017 for 31/12/2020:      PS4: 90M      XOne: 40M      WiiU: 15M      Switch: 20M

Prediction made in 24/03/2018 for 31/12/2020:      PS4: 110M      XOne: 50M      WiiU: 14M      Switch: 65M

Zod95 said:

Why would a newly created game be impossible to compare with games from the past when that game is retro? Now I think the disingenuous is you. We see PS3 running PS1 classics and Wii running virtual console titles. Those are games that were somehow remade for the new consoles (thus, newly created games) and there is no doubt at all they are retro and comparable to games from the past (they are actually games from the past). As for the Midway Arcade Treasures, if those aren't mini-games, then we have very different concepts about what a mini-game is. And, in that case, this discussion makes no sense to be continued.

Final-Fan said:

2a2.  It seems to me that your idea of a "deep" game probably conflicts with certain genres.  For instance, are there any SHMUPs that you would consider "deep games"?  Shoot-em-up games include Contra, R-Type, Panzer Dragoon, Einhander, Ikaruga, etc.  You just fly your ship through millions of enemies shooting them all. 

I've never played any of those games. The only shoot-em-up games I know are Galaxia and Whip Rush...and those are definitely retro.

Final-Fan said:
2a3.  You are correct.  I actually didn't even look up FIFA 96 before making claims about it; I was wrong to do so.  Having watched your video, the graphics are primitive compared to Wii Sports.  You are correct that the soccer teams have depth that Wii Sports doesn't offer, because the game does not require it.  What Wii Sports offers that FIFA 96 doesn't is breadth of the gaming experience, by which I mean the very multiplicity of experiences that causes you to deride it as a "collection of mini-games".  Since I am not familiar with FIFA 96, I have a question:  can you put spin on the ball as you can in the Wii Sports games?  Can your players kick the ball in different ways to achieve different behaviors of the ball after it leaves their foot?

The game doesn't require it? Or Nintendo has never accustomed you to games with deep gameplay and huge content? We are only able to require something when we taste it. Think about that.

Regarding your 2 questions, I don't know the answer either. I've never played FIFA 96. I just used the game as an example because it has sequels even nowadays. But I did play Kick-Off 96 (which should be comparable) for many years and I still remember the game well. In that game, you could kick the ball in at least 2 ways using different buttons and some ways depending on the speed the player was at, his positioning and his quickness to shoot the ball. You could also introduce 8 different effects on the ball in free kicks.

Final-Fan said:
2a4.  Wii Sports isn't the first game to offer multiple sports.  Ignoring the natural differences between a deep game and a broad game just invalidates your argument IMO.

This is not the first time you put things in a way that seems I'm the one with bad will. Fine, list here 10 different IPs from 5th or 6th gen with multiple sports and I'll pick one of them to compare to Wii Sports. Now I want to see if it's easy for you to pull rabits out of the hat. Just because there are no examples, it doesn't mean there is no truth.

Final-Fan said:
Also, it seems to me that you're highly valuing all the things that a game like FIFA offers that Wii Sports doesn't, while discounting all the things Wii Sports offers that FIFA doesn't. 

Am I? Or am I valuing more things I can only find in games made with a lot of effort, time and resources? Why do people value more diamonds than steel? Maybe because steel they can find anywhere. Do you think I'm against Nintendo? Then prove me it's not Nintendo that is against me: among the hundreds of games Nintendo has produced, please tell me 10 games that have at least 1 of these totally objective and measurable things: foto-realistic environments ; fully editable levels ; simulating gameplay ; area bigger than 300km2 ; gameplay with at least 100 variants (players/characters/cars/etc. behaving differently according to their skills/specs) ; content expandable with features created by gamers (area, levels, objects, game modes, etc.) ; online matches with more than 100 players at the same time ; massive motion capture movements of actors ; story performed with character replicated from reality (bodies, movements, faces, voices, life habits, etc.).

Any 10 Nintendo games that match at least 1 of these 9 requirements? No, how many then? 5? 2? 1? 0?...because both Sony and Microsoft have more than 10 for sure. You know why? Because there are those that are not afraid to work hard and spend whatever is needed to achieve the gamers' satisfaction, and there are those that are not willing to work hard or spend a lot and that aren't afraid of not achieving gamers' satisfaction. Some are just the opposite of others.

But that's just about attitude. I know, and I've said it already, that Nintendo is competent. Being prisioners of the low-budget greediness strategy, they still try to do the best they can to please gamers. But when it comes to gamers like me (who appreciate things they will never put their money on, and those 9 requirements mentioned earlier are just some examples of that) they will just ignore them.

Final-Fan said:
2b.  I don't doubt that FIFA 13 is more advanced in each of those ways than FIFA 2001.  But how dramatically advanced is it?  The graphics, sure.  But has the team management fundamentally changed in that time, or the way you control the players?  How can FIFA 13 be anything other than "retro" by your definition if it doesn't offer a truly different gaming experience?

Team management was revolutionized in football games like FIFA somewhere in this 7th gen. Real-time personalized tactics change is one example of that. Game controls have also suffered a huge evolution since FIFA 2005. Any other question? As for your last one, it's "didn't" not "doesn't", because FIFA 13 offers in fact a truly different gaming experience than FIFA 2001. But even if the evolution was smaller than it actually is, FIFA wouldn't be retro because there is evolution, not regression. Wii Sports is evolution of nothing. Not considering motion, the game is a regression from what Nintendo has done in Game Cube at every aspect.

Final-Fan said:
2c.  JCT has graphics you call "cartoonish" because that was all that they were capable of doing at the time.  With Wii Sports it was a stylistic choice, with a very different appearance from the forced cartoonishness of earlier generations.

That's the point. Nintendo could evolve, but it doesn't want to. You call it a stylistic choice, I call it an economic choice.

Final-Fan said:
So if you want to call faster loading times a measurement of "power", then fine.  But the Wii's loading times were pretty competitive IMO. 

Not exactly. I call power to what they could achieve relying on the possibility to reduce loading times with installation. Without mandatory installation, to keep the same loading times, Uncharted 2 couldn't have the graphics it has.

Final-Fan said:
I don't know how you can even argue that it offered a bigger world than SM64.

I think it's pointless to continue the discussion on this topic too. But this sentence I need to comment. I haven't said such a thing. What I said was that Mario 64 didn't have levels as big as many (if not most) platformers before it. I also said its levels were tiny, but I don't know whether the Crash levels are bigger. What I do know is that Sonic Adventure made the evolution Mario 64 hasn't. You acted surprised when I said Mario 64 has only evolved on some points. Are you still thinking that's false?

Final-Fan said:
I came across numerous references to Sonic Adventure having poor level design compared to SM64.  If it had larger levels I suspect it was because they were emptier with more room for Sonic to run around really fast, while Mario levels (which were quite numerous) were packed with stuff.  It's been a long time since I played SA so I will have to defer to the many, many expert opinions that specifically refute your allegations.

I understand you position. As for me, I trust more on what I see than what I heard of. I've played Sonic Adventure for many many hours and it wasn't long ago since I've picked up the game again for some more hours of fun, and I can tell you that its levels totally demolish Mario 64's levels.

Final-Fan said:
4b.  You're not being objective.  You're just thinking your own opinion is objective fact.  What did SA do that was remotely as impactful as INVENTING THE NEW STANDARD FOR 3D PLATFORMER CAMERAS?  You are saying "it doesn't matter what everyone else in the world thinks, I know what's right."

No, my opinion is that Sonic is better and delivers more fun. That's my opinion. But I try to put that aside to talk about facts. And IMO finding experts saying Mario is better and delivers more fun is not substantial either. I don't think a videogaming expert understands more about fun than me, or you, or anyone that plays games. If they are experts I want to see them bringing up numbers: nr of km2 of area of each game, nr of musics of each game, average nr of notes per music, nr of objects at the same time, draw distance, nr of pixels on game resolution and textures, nr of game modes, etc. Be careful about what you consider "expert". A bunch of people that creates a site, plays a lot of games and makes reviews is not an expert AT GAMES. An expert is someone who can deliver results about gaming insights whether he has a site, a blog or just an account to post on a forum. I'm not saying I'm an expert, but maybe those "experts" you talk about are no more than me.

Final-Fan said:
6.  If you really look at Vectorman 2 and DKC3 and don't see and hear a dramatic difference, I really don't know what to say.  But I want to hear you say it.  "DKC3 is not dramatically better in visuals and sound than Vectorman 2."  Do you agree or disagree with that statement?  I don't think I will have anything more to say regardless of which position you take, but I am challenging you to explicitly state your position on this after I showed you the evidence. 

(This is no apples to oranges comparison.  In both cases, people were setting out to push the system's hardware as far as they could to make the best visual effects possible and the most impressive 3D while also making a great game.  And I'm sure they worked hard on the sounds as well.  Not like Wii Sports which was showcasing something entirely unrelated to making the most realistic-looking sports game(s) possible.)

The sound is clearly better on Donkey Kong. The graphics are significantly better on Donkey Kong but not as dynamic as in Vectorman. I would say Donkey Kong is slightly better in graphics and significantly better in sound.

I made this assessment because you asked and I do respect you as a game comentator (clearly you have an opinion, some knowledge and above all you attempt to search for the truth) but don't you dare to take conclusions about entire platforms based on 2 games.

2a1.  Calling a Wii Virtual Console port e.g. of F-Zero from the SNES a "newly created game" is blatant silliness, so I'm done here. 
2a2.  Here's an example of a recent SHMUP, not one from 1990 or whatever.  http://www.youtube.com/watch?v=HXbgy20EgqY
2a3.  Believe me, I've played deep Nintendo games. 
2a4a.  http://www.youtube.com/watch?v=dVcTdr1K7So That's a video of a game for the 1998 Olympics, with many events.  To be honest though I've just realized that I'm not even sure what this Wii Sports argument it really about.  FIFA 13 actually came out for the Wii!  So what's all this debate about Wii Sports vs. whatever accomplishing in the end? 
2a4b.  Realistic graphics:  Geist, 1080° Avalanche, Eternal Darkness, Odama, and Wave Race Blue Storm for the Gamecube.   Excitebike 64, Goldeneye, Perfect Dark, Ken Griffey, Jr.'s Slugfest, Kobe Bryant in NBA Courtside, NBA Courtside 2, Ridge Racer 64, Star Wars Shadows of the Empire, Waialae Country Club Golf, and Wave Rave 64 for the N64.  Among others, Itoi Shigesato no Bass Tsuri No. 1 for the SNES.  I'm feeling lazy after the previous list, having already found over 10 games, so I'm not going to bother doing difficult research about how customizable the levels are in every game Nintendo has ever made.  I don't know what you mean by "simulating gameplay".  Also lazy for square mileage research, especially since that information doesn't necessarily exist for many games.  MMO, motion capture, realistically behaving characters:  all lazy.  I trust you won't simply conclude that none exist. 

2b.  "Doesn't" is actually correct grammar, thank you very much.  As for the changes you mention, I'm afraid I haven't done the research   I will say about your later comment that Wii Sports is not intended to be the epitome of sports games on the Wii. 

2c.  I don't see how the Mii-based game is not an evolution.  It is totally unlike previous Nintendo sports games.  It's just an evolution you don't like. 

3.  One of the biggest reasons I called bullshit on the HDD thing was that you just slapped a frankly arbitrary number on the amount that the PS3 was better than the Wii.  Having a hard drive is an advantage, yes.  But saying it's 40x better because the standard HDD is 40x as big as the Wii's internal storage is just nonsense.  I guess the Wii is infinitely better than the 360 in that case, because there is a version of the 360 that didn't come with any internal storage at all!  The PS3's advantage is having a hard drive at all and not having a specific size of hard drive (that is freely swappable for a bigger one anyway, itself an advantage over the 360) so attaching a particular number by the logic of the size difference with the Wii's internal storage is nonsense. 

4a.  I will agree that Mario didn't "evolve" in literally every single aspect of the game.  But the vast majority of things did change.  You still jump on Goombas, but now you can kick them etc.  You are in a 3D world.  You still jump down pipes.  You could fly before, but now it works very very differently.  You can shoot out of cannons and control where you go.  I could go on for pages about the new things that SM64 did, and a lot of those things were copied by multitudes of game developers, including the makers of Sonic Adventure.  The fun you had in SA is a direct result of SM64 showing Sega how to do it. 

6.  Although this is an isolated example, I think it is entirely representative of the difference in power between those two consoles, maybe even understated as to the advantage of the SNES.  As I said, both of those games showed talented developers trying to put their best foot forward. 



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The new nintendomination thread has been stealing me away from this place. Interesting developments over the past few days...



There is it! Finally a direct comparison video between Wii U and PS4! (Call of Duty: Ghosts)

Honestly, you can hardly notice any major difference...but anyway...I think local co op with second screen and motion control weights so much more than this tiny graphical leap, doesn't it?



+Vsync and better framerate. Once people start coding to the metal on the WiiU? Hooboy



Dr.EisDrachenJaeger said:
+Vsync and better framerate. Once people start coding to the metal on the WiiU? Hooboy

Sounds like you just stolen PR talk from MS. How do you know they've even optimised WiiU in that way so it'll see greater benefits??




 

Because its Treyarch :p

They did the best they could with Infinity Wards code in the time alloted to them