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Forums - Gaming Discussion - Were PS360 too powerful upon release?

and SONY WON THAT ERA ON CPU POWER BUT MICROSOFT WON ONLY DIRECT X PORTABILITY SO BOTH WON
NOW IN TIC AND TOCK TECHNOLOGIES...WE ARE IN THE TOCK ERA OF SOFTWARE TECHNOGLIES ON EMERGING FROM OPENGL AND OPENCL AND MOBILE TECHNOLOGY OPENGL ES vs Microsoft Direct X



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the-pi-guy said:
My opinion is that they were overpowered. Typical generational jump is 10 - 16 times more than the previous, I think. By comparison the PS3 is closer to 35 - 40 times more powerful than PS2. This is a big reason for the longer than average console gen. Also the reason why we went from a 300$ console launch to a 600$ console launch.


Thats not true, it more like 8 or 9



Salnax said:

I've stated several times that the PS360 were too powerful back in 2005/2006, but before I replied to this topic, I wanted to review the facts. And after reviewing them...

I'm more convinced than ever!

 

First, let's review the 6th generation before adressing the 7th. The 6th generation consoles were released from late 1998 to early 2002 for launch prices of $200 to $300. They had 26 to 64 MB of RAM, about 10 times as much as the 1994 to 1996 consoles of over half a decade earlier. Of those earlier consoles, the only ones that didn't flop launched at $300 and below, so accounting for inflation, prices fell a bit going into Gen 6.

The 360, with its half a gig of RAM, came out a mere four years after the original Xbox. That was a full generational jump, yes, but done very quickly and early on. The PS3 jump was even greater, with RAM (an easy number to use in these situations) increasing by about 13-fold. This was a bigger jump than the PS1 to PS2 jump, and does not account for the high cost of Blue Ray.

So the PS3 and 360 were ahead of their time. But was this a bad thing?

Well, yes.

The PS2's best years were from 2001 to 2003, the 6th gen's equivalent of 2007 through 2009, with 2004 through 2007 being years of slow decline. If those years sound familiar, it's because that's when the 7th gen's leader, the Wii, was at its best. The GameCube did its best from launch through 2003, and the Xbox from 2002 through 2004. In other words, consoles began selling around their peak within the first year or two. This is a good thing! It means that systems begin paying for themselves and establishing an installbase quickly, allowing for companies to focus on software and the next gen later on.

The PS3 and, in contrast, had its peak from 2010 to 2012, while the 360 had its peak from 2009 to 2011. That meant that it took these consoles almost four years to pick up steam, meaning that their manufacturers suffered losses for a long time before they got their money back.

Furthermore, these late peaks also delayed the 8th generation. Usually, companies release consoles every 5 or 6 years. However, the late peaks meant that Sony and Microsoft honestly had no choice but to delay their next systems, simply because they hadn't gotten their money's worth from their PS360's. Therefore, while the 8th gen should have begun from 2010 to 2012, with the Wii U being one of the last systems to fall into place, it is actually beginning in 2013. Not only did this mean that developers were ironically stuck with weak hardware for longer, it also meant that Nintendo, coming off of a sucessful generation, had the initiative to become the default leader of the next gen (The Wii U's current problems have less to do with Microsoft and Sony's great decisions and more to do with 3rd party hatred of Nintendo and Nintendo's own incompetence).

 

In short, the PS3 and 360 being so powerful hurt their respective companies, made the gen go on for a long time, and ironically handicapped developers later on by forcing them to work with 2005 hardware.

 

So, what would I have recommended these companies do back before the start of the 7th gen? Simple: build a machine for a price point. Accounting for inflation, people would probably have been willing to spend up to $250 or so on a game console, even one with multimedia capabilities, in the mid noughties. Sony and Microsoft should have built their designs around that. Microsoft actually did that partially right by having the $300 "Core" model. Sony, however, messed even that up. They should have either have built a less powerful machine like the PS2 was compared to the original Xbox, forgone Blue Ray and cut $200 from manufacturing costs, or simply have waited another year before releasing the PS3. True, that would have given Microsoft a 2 year advantage, but if Sega's various consoles have taught us anything, its that entering the market  early does not guarantee victory. Besides, the PS2 had enough life in it for another year, especially with its final price cut.

Then, after five or six years, somewhere in the 2010 to 2012 range, Microsoft and Sony could have released the 8th generation of consoles, at a reasonable price of $400 or so, while never having machines as weak as Nintendo's.

 

tl;dr Sony and Microsoft whould have built weaker consoles and have released the XBone and PS4 from 2010 to 2012.

And if you think I'm crazy, compare the 360's and PS3's sales to the PSOne's and PS2's, and wonder why the former are so low despite market growth and a long gen.

It makes a lot of sense. I think it's not just Sony's and MS's fault but Nintendo's fault as well. They missed a chance to really take advantage of their downfalls during this time by not making the Wii just a tad more powerfull than it is now. If they did then maybe they would've gotten more of third parties attention to release games while the other two struggled: and they could've still made profit as well mind you.

 

It seems they're paying the price for spending too much time, effort, and money on powerfull hardware and game devlopement which had led to so many profit losses and closings



Deciding if something is overpowered or not all depends on the plan behind it, and for something so high-tech sensitive as a gaming console it just doesn't make sense to implement the newest state of the art tech. There simply is a point of diminishing returns. By the time a console becomes limited in power you are just way better of replacing it with a new model, since that allows you to sell more devices. However for this to become profitable you need to make a profit on the device from the start, or only a small loss in the first year or so.

Take the 360 for example. By the time it's successor released it will have lasted 8 years. They could have released a less powerfull 360 for the same price making it profitable from the start, and then after 4 years release a new model. At that point we would have gotten a device that would have been more powerfull than the 360 is now. Then four years later(this year) release Xbox One. The bigger the investment from the start, the longer you have to keep the product on the market to earn your investment back.



Dr.Grass said:

Since the subject of this thread is "...powerful...", I think it is as clear as day that my comment is directly referring to the technical capabilities of the console.

Every Joe and his mom has heard of RROD. It is therefore (clearly) implicit that this is not what "perfectly chosen hardware" is referring to.

What is perfectly clear is what you are doing with that post.

Of course it was clear. It was still a poor choice of words, regardless of the topic of the thread, so I thought I would make a joke about it.

You were supposed to find it funny, not start an argument and subtely accuse me of being a troll. Looks like I'll be avoiding you in the future.



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Apart from the lack HDMI and the low build quality which caused RROD I think the specs of Xbox 360 were ideal for the time. It's still going strong after 8+ years on the market and has cut the PlayStation market share quite a lot is a testament to that.

The PS3 specs to me were a mistake. Having a less straightforward but more expensive/powerful architecture in the cell over a cheaper but more straightforward Xbox 360 PC like architecture was a bit of miscalculation. Especially with PC style games are now dominating PS3/360 sales. Including Blu-Ray was the other the big issue. Larger physical media sizes are still not even that essential these days and I am dubious that HD-DVD competitor was ever threat to Blu-Ray that they need the extra Blu-Ray player user base by including it in the PS3 to win.



ListerOfSmeg said:

1. It still had it and if I am not mistaken any HDSD card could be used for expanded memory.

2. That's just silly. I am sorry but do you blame MS or Sony for a bad Activision game? Probably not because that wouldnt make sense and it doesnt make snese here other than  to justify your stance against them.

" Look at this generation's top multi-platform games - Wii versions were either hack-jobs, or non-existent entirely" and again I fail to see how that is Nintendos fault. They didnt program the games. We had Elder scrolls on Xbox so no reason one couldnt have worked on Wii. You get out of something what you put into it and that is exactly what most 3rd parties got.

3. I will say it again since you ignored it the first time but having the highest rated exclusive this gen proves the hardware was more than capable.


1. You're still relying on an additional product to add on hard drive space. That isn't a very good idea - its like Kinect, or any additional piece to a console... Not everyone will get it, and you're fragmenting the user base. And it still doesn't change Nintendo's horrific size policy.

2. I would if Sony or Microsoft botched something up with their relationship with Activision. Publishers are out there to make as much money and sell to as many people as possible. They will do any and everything they can to make a profit. So if a console proves to be a poor value proposition, they won't release titles that they spend tens of millions of dollars on. And this is why we saw the Wii have very few AAA titles released alongside the X360/PS3.

3. Go look up the top 10 titles for all this-gen titles. The worst X360 game is a 93.89%, PS3 is 93.64%, while the Wii is at 91.33%. The X360/PS3 library is quantitatively and qualitatively superior. Yes, the Wii has a few grand titles - but the other consoles, have far, far more.



Back from the dead, I'm afraid.

brendude13 said:
Dr.Grass said:

Since the subject of this thread is "...powerful...", I think it is as clear as day that my comment is directly referring to the technical capabilities of the console.

Every Joe and his mom has heard of RROD. It is therefore (clearly) implicit that this is not what "perfectly chosen hardware" is referring to.

What is perfectly clear is what you are doing with that post.

Of course it was clear. It was still a poor choice of words, regardless of the topic of the thread, so I thought I would make a joke about it.

You were supposed to find it funny, not start an argument and subtely accuse me of being a troll. Looks like I'll be avoiding you in the future.


Oh no. What a loss.

EDIT: And FYI, the word choice is fine. Hardware arrangement and hardware choice are two different things.