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Forums - Nintendo Discussion - Iwata: Why Nintendo Games Aren't Works of Art

areason said:
Most nintendo games do not have the cast of characters, story or atmosphere of games like bioschock infinite or mass effect. Nor the freedom, exploration, replayability of skyrim. Things should change with their future releases.


They probably shouldn't Nintendo likes to milk their titles. It tends to help the IP last through the generations.



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RolStoppable said:
S.T.A.G.E. said:
areason said:
Most nintendo games do not have the cast of characters, story or atmosphere of games like bioschock infinite or mass effect. Nor the freedom, exploration, replayability of skyrim. Things should change with their future releases.

They probably shouldn't Nintendo likes to milk their titles. It tends to help the IP last through the generations.

You got that backwards. Nintendo doesn't milk their titles, that's why they have staying power. How often has Nintendo released 3+ entries of the same series on one and the same system? Then ask the same for other companies.

Nintendo has so many different versions of mario games that milk can be applied to them. They are treated differently than most because of this. Their world revolves around mario and a couple of other franchises. Once Rare left they were stripped down to the bare essentials of what they are.



RolStoppable said:
S.T.A.G.E. said:

Nintendo has so many different versions of mario games that milk can be applied to them. They are treated differently than most because of this. Their world revolves around mario and a couple of other franchises. Once Rare left they were stripped down to the bare essentials of what they are.

Yes, there are different series of Mario games, that's why they aren't treated as a single IP. If someone told you that platformers and RPGs are one and the same genre, you would shake your head in disbelief. Yet you are the guy who implies just that.

If we were to use your logic, we'd have to say that Sony's world revolves around Gran Turismo and a couple of other franchises. Do you agree?


Nah, more time and labor is put into Gran Turismo, its a sim with an obsessive director. Mario Kart is just a kart racing game, but very fun while at it though. You should compare it to Mod Nation or Little Big Planet Karting which of course its superior.



Pokemon is a work of art.



Since Smithsonian Art of Video Game exhibit was mentioned, I thought I should mention the list of games they have:

Nintendo Wii:

Super Mario Galaxy 2

The Legend of Zelda: Twilight Princess

Boom Blox

Zack and Wiki: Quest for Barbaros’ Treasure

Sony PlayStation 3:

Uncharted 2: Among Thieves

Heavy Rain

Flower

Brutal Legend

Microsoft Xbox 360:

BioShock

Mass Effect 2

Geometry Wars: Retro Evolved

Lord of the Rings: Battle for Middle Earth II

http://en.wikipedia.org/wiki/The_Art_of_Video_Games

http://www.vg247.com/2011/05/05/smithsonian-announces-submissions-to-its-art-of-video-games-exhibit/



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"It's not like we are making pieces of art, the point is to make a product that resonates with and is accepted by customers."

Words can't describe just how right this attitude is.



S.T.A.G.E. said:
curl-6 said:
Games don't need to be art, they just need to be fun. I am glad Nintendo realizes this.


Games dont need to be works of are but many have become works of art once more artistic measure was put into them as technology evolved.

They can be, but they can also be great without being artistic, or be very artistic but a crappy game.



He's saying that it's better to focus on making games people want and enjoy than just focusing on being artistic just for the sake of being artistic, he's not saying games cannot be artistic or works of art. Obviously the artistic value in many of their games (Galaxy, Zelda & Pikmin for example) are great, he's saying the customer is more important, and I agree. The problem comes when publishers take a generic game and try to wrap it in flashy cutscenes and overly dramatic storylines.