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Forums - Gaming Discussion - Has anyone ever thought of this... maybe its a good thing Wii U had a rough first year?

 

Will the Wii U be a success?

yes 231 70.43%
 
no 97 29.57%
 
Total:328
snyps said:
oniyide said:
snyps said:



Sorry it took me so long. I saw your reply and couldn't come up with a response. You misunderstood me actually. Right or wrong I was suggesting that if Wii U or 3DS had no exclusive features then they'd be crushed. Just like dreamcast, xbox, and gamecube were crushed by ps2. You are stating that 3D has nothing to do with 3DS success and touchscreen is not needed for Wii U to succeed. I'd like to get a response from you on how well they would do without those features! But if you can't answer then we have nothing left to discuss.


For pikmin 3 and mk8, probably you're right. Time will tell that's all. I really can't see it happening either. All I know is I haven't played them yet so I'm reserving my judgement and remaining hopeful.


Now, you asked why wouldn't the touchscreen be put on the backburner like the more popular motion control. I already answered that. The reason is, the touchscreen adds to the traditional dual analog controller, where as, the wii remote subracts from it. I can see if there is no demand and the expense is to high then sure, you have a point, the touchscreen could go on the backburner. My point is that having a touchscreen on your dual analog controller doesn't hinder the user who likes dual analog controls. So, I admit you have a point. It won't stay if users don't care about it because even though it all positives to the user, it's not worth to cost to the manufacturer. Ergo backburner like you said.


And for the discussion about it being silly for one person to have the 'alpha' controller while the other players are stuck with standard controllers. I see where it's a little weird. It just doesn't actually make a difference except in your head. There's no difference between using two ps3 controllers split-screen and using one gamepad and one pro controller split-screen (except that you don't have to split a screen). So, one more time, you are not subtracting anything from the dual analog experience when you add touchscreen. It's just hard for ppl to accept change. Please do address my questions from the first paragraph. Thank you.

you're comparing a home consoles to portables, thats already flawed. SNES and PS1 didnt get crushed. they needed no crazy features. The WIi U is getting crushed right now WITH those features...by consoles that have been around for years...by a lot! So that much mean the features it has isnt really worth that much of a damn. It would be doing just as bad with it but slightly worst, which is kinda sad if you think about it. Its already doing bad with its unique feature, think about how crazy that is. The 3DS was in a similar not so bad position, clearly not enough people cared about 3d which is why Ninty rushed some stuff out and dropped the price like a hot pan. But 3DS has little competition, its a Ninty handheld it was NEVER going to get crushed, 3d or not. GB had even LESS features than its comp and crushed.

Fair enough ill ire on the side of caution

IT doesnt make a difference except in your head? IMHO the fact that you can only use on pad per console is contributing to the poor sales, like I said that is a hard sell, no matter the company. Hell Apple would be hard pressed to sell that. Come on, man. THeres a huge difference. PS3 uses the SAME controller. if one person has a gamepad and the other a regular, then someone clearly has an ADVANTAGE over the other, again, thats a hell of a hard sell and that is a difference that is not in your head, its right their in living color. Now you can say maybe the gamepad will just function as a regular controller, then what the hell woudl be the the point? Save yourself arithis and just use a regular controller, then what would be the point of WIi U? Just stick to what you have. This might be a conversation someone might have. 



Snes basicly tied with megadrive and snes had extra features like mode 7, pre-rendering, and standard shoulder buttons. The ps1 and n64 had different features. One had disc technology and the other had palatable 3D. Ps2, on the other hand was the only console that gen that played dvds without special equipment. That's quite a feature for it's time. So anyway, you said what I was saying, the Wii U would be doing worse without the touchscreen feature. You say slightly I say mightily, either way, the feature is an advantage then. Especially in the long veiw and I'm glad no one copied it.


You say the person with the gamepad has the advantage over the person with the pro controller... Name one game where this is the case. You also asked me what's the point if you can just use regular controllers to do the job with less hand pain. First, I have arthritis, it hurts less when i use the gamepad and more when i use dualshock. I could tell you a long story but should be enough. Second, the benefit or point if you will, is multiplayer without cheating; looking at eachothers screen. I understand your point about it being a hard sell. Because it's a mental perception. I too want dual gamepad compatabillity. The issue is the gamepad costs 2 and a half times the price of a regular controller and the game must be programmed to support it. So there's not much incentive for consumers or developers right now. It will happen.

come on, dude. now youre reaching, those arent features and you know it. YOu really think that SNES target audience back in the day even knew what a mode7 prerending were? shoulder buttons? im sure SNESs flew off the shelves cause of those, and no their was no tie. SNES sold more, simple.THere was nothing feature wise in PS1, a cd format is just that a format not a feature. If the Wii U has this advantage and its selling SO poorly, then IMHO thats not really an advantage.

COD and thats about it, but thats my point, devs are not really going to push it as so not really give the advantage. At least not in terms of MP games, you really think they are going to go all out with tablet features for say MK and Smash bros? Not unless they want broken MP. Sorry about the arthritis, but and i know this is gonna sound mean, YOU are in the minority. Im glad you can game and have a controller that is comfy for you, but in the end Ninty has to kinda go for the braodest audiences. YOu dont have to tell me how much it costs, i know already. Heres the thing that still doesnt make it any less of a harder sell, people are NOT going to feel sorry or care how much it costs, they are going to look at it and do what they have been doing...walking away. Multiplayer without cheating? taht only works if EVERYONE can use the gamepad, and they cant, thats my pont. If im playing COD and im using the pad I can still look a the screen if I want and see where people are at, everyone else does not have that option. Their is NO perception about it. Unless devs dont make it like that then what would be the difference between that and a regular controller?

I was hyped for the system, i was. But the more i heard the less hyped i got, it wasnt as powerful system and the pad. And i never would imagine that Ninty would actually go through with just one pad per system.That literally destroys the how "Wii would like to play" thing they had going. Not even two. I see why its barely advertise, how could they? They cant carry the whole local MP dynamic cause people will say "one per player, what kind of crap is that" they could focus on the SP games that would push the pad more, Zombi U and the like but then that goes against what people liked about the Wii.



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oniyide said:
snyps said:



Snes basicly tied with megadrive and snes had extra features like mode 7, pre-rendering, and standard shoulder buttons. The ps1 and n64 had different features. One had disc technology and the other had palatable 3D. Ps2, on the other hand was the only console that gen that played dvds without special equipment. That's quite a feature for it's time. So anyway, you said what I was saying, the Wii U would be doing worse without the touchscreen feature. You say slightly I say mightily, either way, the feature is an advantage then. Especially in the long veiw and I'm glad no one copied it.


You say the person with the gamepad has the advantage over the person with the pro controller... Name one game where this is the case. You also asked me what's the point if you can just use regular controllers to do the job with less hand pain. First, I have arthritis, it hurts less when i use the gamepad and more when i use dualshock. I could tell you a long story but should be enough. Second, the benefit or point if you will, is multiplayer without cheating; looking at eachothers screen. I understand your point about it being a hard sell. Because it's a mental perception. I too want dual gamepad compatabillity. The issue is the gamepad costs 2 and a half times the price of a regular controller and the game must be programmed to support it. So there's not much incentive for consumers or developers right now. It will happen.

come on, dude. now youre reaching, those arent features and you know it. YOu really think that SNES target audience back in the day even knew what a mode7 prerending were? shoulder buttons? im sure SNESs flew off the shelves cause of those, and no their was no tie. SNES sold more, simple.THere was nothing feature wise in PS1, a cd format is just that a format not a feature. If the Wii U has this advantage and its selling SO poorly, then IMHO thats not really an advantage.

COD and thats about it, but thats my point, devs are not really going to push it as so not really give the advantage. At least not in terms of MP games, you really think they are going to go all out with tablet features for say MK and Smash bros? Not unless they want broken MP. Sorry about the arthritis, but and i know this is gonna sound mean, YOU are in the minority. Im glad you can game and have a controller that is comfy for you, but in the end Ninty has to kinda go for the braodest audiences. YOu dont have to tell me how much it costs, i know already. Heres the thing that still doesnt make it any less of a harder sell, people are NOT going to feel sorry or care how much it costs, they are going to look at it and do what they have been doing...walking away. Multiplayer without cheating? taht only works if EVERYONE can use the gamepad, and they cant, thats my pont. If im playing COD and im using the pad I can still look a the screen if I want and see where people are at, everyone else does not have that option. Their is NO perception about it. Unless devs dont make it like that then what would be the difference between that and a regular controller?

I was hyped for the system, i was. But the more i heard the less hyped i got, it wasnt as powerful system and the pad. And i never would imagine that Ninty would actually go through with just one pad per system.That literally destroys the how "Wii would like to play" thing they had going. Not even two. I see why its barely advertise, how could they? They cant carry the whole local MP dynamic cause people will say "one per player, what kind of crap is that" they could focus on the SP games that would push the pad more, Zombi U and the like but then that goes against what people liked about the Wii.



The definition of "Feature" is this: . A prominent or distinctive aspect, quality, or characteristic. Unlike megadrive, snes could perform mode 7 3D graphics (like in starfox) and pre-rendered 3D graphics (like in donkey kong country). Distinct qualities not found in megadrive and yes it did fly off shelves because of it. Playstation played music cds. That's not a feature? You've got to be kidding. It held more data. That's not a feature?


I agree with most of the rest of what you said. Especially the part about one pad per system affecting local multiplayer. It needs to be fixed and it will.


oniyide said:
If the Wii U has this advantage and its selling SO poorly, then IMHO thats not really an advantage.



If the Wii U has this feature, and IF it were the case that it was selling well, then the mega-corps would copy it before launch, and Wii U would be at a disadvantage offering nothing but an inferior cookie cutter copy of trendier devices.



tolu619 said:
NintendoPie said:
Microsoft and Sony didn't copy the Wii right after it came out. What makes you think that, if the Wii U actually ends up doing anything at all, they wouldn't wait again?

This isn't a very good way of trying to rationalize the Wii U's failure up to this point.


Please cool down a bit. I don't think he was trying to rationalize the Wii U's failure. I think he's trying to look at what good (for Nintendo) can come out of a bad first year and just asking for our opinions. After all, he didn't make any points in defense of its failure. Also, correct me if I'm wrong, but didn't Sony postpone the launch of the PS3 after the Wii was revealed? Next thing we heard, the DualShock3 no longer had vibrational feedback in order for it to have SIXAXIS motion controls.

  In response to the OP: No, I don't think it has helped much. If anything, it might cost third party support for the rest of the generation and I think the other 2 companies already decided their market strategies very carefully, and neither is prioritizing motion controls, second screens or any other thing they feel is gimmicky as a major selling point. Even MS isn't pretending that the Kinect 2.0 is a huge selling point. I personally hope they do well, but I think they messed up by not making the system at least a bit more powerful. At least.



@boldsplintercell offline co-op is proving you right



snyps said:
tolu619 said:
NintendoPie said:
Microsoft and Sony didn't copy the Wii right after it came out. What makes you think that, if the Wii U actually ends up doing anything at all, they wouldn't wait again?

This isn't a very good way of trying to rationalize the Wii U's failure up to this point.


Please cool down a bit. I don't think he was trying to rationalize the Wii U's failure. I think he's trying to look at what good (for Nintendo) can come out of a bad first year and just asking for our opinions. After all, he didn't make any points in defense of its failure. Also, correct me if I'm wrong, but didn't Sony postpone the launch of the PS3 after the Wii was revealed? Next thing we heard, the DualShock3 no longer had vibrational feedback in order for it to have SIXAXIS motion controls.

  In response to the OP: No, I don't think it has helped much. If anything, it might cost third party support for the rest of the generation and I think the other 2 companies already decided their market strategies very carefully, and neither is prioritizing motion controls, second screens or any other thing they feel is gimmicky as a major selling point. Even MS isn't pretending that the Kinect 2.0 is a huge selling point. I personally hope they do well, but I think they messed up by not making the system at least a bit more powerful. At least.



@boldsplintercell offline co-op is proving you right

@2nd bolded, this is how it should be done, if you cant do it right then at the very least dont try to use it as a selling point. Motion controls still arent where their at, and its clear that the 2nd screen thing cant be done properly without it costing alot of money