I don't understand Nintendo's logic in releasing these games during the final days of the Wii. Especially when they were having trouble with development resource for the Wii U. Clearly besides Xenoblade, the 2 other games for Project Rainfall should have been re-made for the Wii U in order to alleviate the software drought the Wii U is having. Now hearing that Rodea is still alive and in development for the Wii, the title should be released on the Wii U instead and take advantage of the consoles more current technology.
See "about me" for my currently running bets
Release Xenoblade Q1, Fortune Street Q2, Kirby Q3, Zelda/Skylanders/Just Dance Q4
Last Story Q1, Pandora Tower Q2, Pikmin 3 Q3, Tropical Freeze/Skylanders/Just Dance Q4
Rayman Legends Q1, Lego City Q2, Skylanders/Just Dance Holiday
That would keep Wii from dropping so hard and giving the brand a bad name. I also think Pikmin and Tropical Freeze cpuld have come out a year earlier if they were released on Wii.
As for Wii U, launch holiday 2013 with the deluxe bundlr being the only sku and priced at $299. Launch games to include
Exclusives-Nintendo Land (bundled), Mario 3D World, Wii Fit U, ZombiU (could have used some extra polishing), Mario & Sonic Olympics, Wind Waker HD, Sonic Lost World
Multiplats-COD:Ghosts, Ass Creed 4, Watch Dogs, Just Dance, Skylanders, Battlefield 4, EA Sports (I dont think they would be on bad terms if Wii U wasnt selling so bad early on)
They could follow that up in 2014 with
Q1-Wonderful 101, Wii Party U
Q2-Mario Kart 8, Yarn Yoshi
Q3-Bayonetta 2, SMTxFE
Q4-Smash Bros, X
When the herd loses its way, the shepard must kill the bull that leads them astray.
That being said, they probably would have gotten more burn out of The Last Story in Japan IF they would have had held off and had it converted to the Wii U. The remake of Fatal Frame 2 (Japan exclusive) is especially glaring as it would have been PERFECT for a Wii U launch title.
Personally, I suspect that had Nintendo really tried and not just approached the Wii U development as if it was just another system launch that they had to hype and let happen, they probably could have released it in early 2012. They would have had to drop patches to repair stuff but the fact is they did that anyway and nothing really involved in the system seemed like it couldn't have been finalized and released late spring or early summer of 2012. Had this been the case, a early Wii U launch, they could have easily released some of the later Wii games even if not converted to HD as digital releases and gotten as strong if not stronger response from the industry.
Didn't the games have been released long ago in Japan? They just simply ported them. There was no point in revamping them since Nintendo doubt in the first time that there would be a market for such games.
I thought they were both mediocre games (Pandora's Tower was touching however). Re-releasing Skyward Sword Quicker in HD (in which it looks amazing) would have a much bigger effect imo, than releasing those two as standalone wii-u titles. They would have had the effect of like Folklore on PS3.