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Forums - Microsoft Discussion - DF: In Theory: Can Xbox One multi-platform games compete with PlayStation 4?

Scoobes said:
Shinobi-san said:
Wtf they used a 7850 to simulate the Xbox GPU? Err what?

Yeah, I thought that was strange. Personally I thought they should have gone with a 7790 vs 7850 and clocked both to 800MHz. As it is, their are too many variables to be representative (memory bandwidth and ROPs are the two that stand out) when using a 7850 for X1 and 7870 for PS4.


Yeah maybe hes thinking was hed use stronger GPU's for both. It seems like hes only taking into account the number of CU's each console GPU has.

And then theres almost no detail about the rest of the stuff.



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Scoobes said:
NinjaHanzo said:

Wow, people is getting so much graphic whore nowadays...

Such a good times when the comparisson we did was:

- "Mario can kick the ass of Sonic, pretty easily"
- "No way, Sonic has quills in the back, so Mario can't jump on him"

Damn good old times.


TLOU looks AMAZING on a system with 512 megas of ram.
HALO 4 looks AMAZING on a system 7 years old. (Almost 8)

Sometimes i have the feeling of this graphical competition it's just a boost of ego to some dudes laking personality, who need to feel proud of a fucking electrical appliance.

Or.. some people just have an interest in hardware as well as games.

Sure...

Now please explain me how your game  on Xbox One changes or get worse just because on Ps4 the graphics are sligthly better (Or viceversa)

The people who has interest in games are enjoying games, not counting pixels and guessing how a game will look on a different console.



ethomaz said:

DF got banned on NeoGAF.

Thanks to Leadbetter.

Four bad articles without evidences with a lot of fake news in a row... expected.



So they give the the Xbox the benefit of doubt with how easy the Esram will be to use, but say the Compute on the PS4 GPU will be difficult? Even though the PS4 APU is simpler than the Xbox One's?



TheFallen said:
So they give the the Xbox the benefit of doubt with how easy the Esram will be to use, but say the Compute on the PS4 GPU will be difficult? Even though the PS4 APU is simpler than the Xbox One's?


What? APU is APU, how is the PS4-APU simpler?



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walsufnir said:

What? APU is APU, how is the PS4-APU simpler?

PS4 is a 3 billion APU with CPU + GPU.
Xboen is a 5 billion APU with CPU + GPU + eSRAM + DataMove.

Yeah... the PS4 APU is "simpler".

And the PS4 APU is one single chip... the Xbone is a SoC (two chips puts together)... from what I read but I'm not sure.



DF? lol.



At launch, yes.

Down the road, I doubt it.

This gen started with 360 games looking better than ps3 games but it is ending in favor of the ps3. Next gen out of the gate ps4 multiplats will look ever so slightly better but as the gen progresses devs should have more and more reasons to exploit the extra power.

Or maybe by then internet speeds will have matured and the xbone cloud will be a reality. In other words, I don't know, but some stuff might or might not happen like I expect.



walsufnir said:

I said it already and will keep repeating it - just comparing the specs one by one and add up is totally wrong to judge the real-game performance.

Comparing PCs that barley relate to the consoles and giving one many benefits of the doubt is an even worse way to judge final game performance.



NinjaHanzo said:
Scoobes said:

Or.. some people just have an interest in hardware as well as games.

Sure...

Now please explain me how your game  on Xbox One changes or get worse just because on Ps4 the graphics are sligthly better (Or viceversa)

The people who has interest in games are enjoying games, not counting pixels and guessing how a game will look on a different console.


Did I say anything to insinuate that games on one console affect another? Some of us are genuinely interested to see what the hardware is capable of and how the developers can push each system.

And graphics aren't the only thing associated with power. The hardware in each of these systems should be capable of a lot more than just pushing pixels.