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Forums - Nintendo Discussion - A huge Nintendo fan wrote a letter to Nintendo.

I never said or predict sony success, I'm just saying sometimes its good to know what your fans want to boost sales.



Don’t follow the hype, follow the games

— 

Here a little quote I want for those to keep memorize in your head for this coming next gen.                            

 By: Suke

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This is the dumbest fan letter I have read in a while. I can see Miyamoto reading it and immediately saying "Yes, we KNOW." Nintendo doesn't need advice THAT they need support. They need advice on HOW TO GET support.

That's actually pretty easy. Now that you've got the production in order, make some games which really showcase second screen gameplay. Pikmin? Good, but you really need an RPG. Ask Sony if they have any idea what they want to do with Legend of Dragoon. If they don't, chances are you could buy it from them and develop it for the Wii U. And if Sony's not willing to play along (and they probably won't be) ask Mystwalker if they're interested in writing/ composing an original RPG for you.

Or you could do like I've said elsewhere: remake Majora's Mask where Kafei is Link's permanent partner, you have to split items across two players, and to swap items in combat you have to use the gamepad to "throw" them back and forth. It doesn't even need to be a full remake. A glorified demo will garner developer and consumer interest.

Bottom line, make it clear that the Wii U's weakness on paper is more than made up by it's delivery in real life. You have to do that by making absolutely stupendous games of your own which would be unthinkable on a different console. Show the world they've got the wrong kind of power.



I love articles like these, but most of all I love threads about articles like these. It makes it very easy for me to update the mental cache of people I don't need to take seriously.

Ideally I would keep a file somewhere with updated grades for anyone I come across on VGChartz, but that is too much work and frankly I don't care enough about this site to warrant that kind of dedication. The second best thing then is to have someone post some inane drivel, and then I get a mental refresher when I go through all the "I agree with this article" posts.

To sum it up: My main issue with VGChartz is that the second paragraph above is necessary at all. The biting sarcasm in the first two sentences should be more than enough, but sadly, that level of writing is lost on a large majority of the people that frequent this site these days.



sales2099 said:
Pretty sure since the Wii being casual first that Nintendo stopped listening to its fans.

But then again its just revenge for low sales of Gamecube.

Chicken or the egg. Did Nintendo do it or did the fans do it first?

Nintendo did "it" first. The Gamecube's problem was due to the fact that unlike the N64, it's software was pretty much run of the mill. Wind Waker didn't change the way we think of games like OOT. Sunshine didn't change the way we play platformers like SM64. Metroid Prime, as awesome as it was, didn't change the way we play FPS games. The games that came out for Gamecube were great, but they were just more of the same. THAT'S why it failed.

If Nintendo wants to rise again, they have the do what they did between the NES and N64 era. They have to reinvent the wheel and create games and gameplay that DEFINE a generation. They can't just make NSMB and call it a day.



the guy is write but nintendo will read it and say its all fine and its not lol. nintendo better open there eyes



VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3

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The problem with that letter is the assumption that the reason Wii U doesn't have stronger third party support, is because somehow Nintendo doesn't want it to? And that somehow magically Nintendo could just make third party publishers put out more games for the console? Both fairly ignorant points to make.

I'm fairly certain that if Nintendo could get third parties to make more games for their system, outside of them having to hand every publisher a fucking money hat to do so, that they would. Third party support was strong at launch, and I'm sure they assumed sales would be much better than they have been, and that that support would REMAIN strong. Unfortunately, it has not been, on either count.

Several third party publishers say Nintendo needs to put out more games themselves to get the system more sales before they'll commit to making Wii U titles. And yet some of those same publishers in the past have bitched that their games "Can't compete with first party Nintendo game sales". So which is it? Personally, I think if more publishers took Ubisoft's approach, just saying "Fuck it" and supporting the system anyway, in hopes that sales will pick up and their investment will pay off, I think that would HELP the console sell. If, for example, GTAV were confirmed to be coming to Wii U, I think that would help. It shouldn't be a matter of "Nintendo needs to put out more games to sell their system before we bother", it should be "We'll put out some games for your console to help make it more attractive to buyers". Unfortunately, some publishers just don't see it that way.

So, I'm sorry, but personally I find that "open letter from a 'hardcore Nintendo fan'" to be kind of BS. It certainly IS incumbent upon Nintendo to put out more of their own proven franchises to help the system pick up steam. But third parties waiting around, shuffling their feet, afraid to commit, is also just as big a part of the problem. If more third party publishers had bothered putting out games in the first half of 2013, there wouldn't have BEEN the drought that there was. So it goes both ways.



sales2099 said:
Pretty sure since the Wii being casual first that Nintendo stopped listening to its fans.

But then again its just revenge for low sales of Gamecube.

Chicken or the egg. Did Nintendo do it or did the fans do it first?

Nintendo did it first by sticking with cartridges for the N64. Had they gone with CD's, we'd be living in a very different world right now.



I am a hardcore Nintendo fan (well video game fan that automatically makes me a Nintendo fan) and I dont care about third party because most of them are lazy greedy idiots. And most of their games are completely generic plus they make mainstream games not hardcore games. Dark Souls is hardcore most other games are not.

PLUS they drop in price way to fast so there is no reason to buy their games at launch. And if I buy the game 4 months after release third party does not care because for them only the first 3 months count (bullshit....)


Exclusives be it on PS3 360 or Wii are the best games. Multiplatform games dont interest me unless they are like 15 bucks or so and then I mostly buy them on PC because the PC is the best version. (mods etc)


if the WiiU sells 30million by the end of the generation I would be happy   because  = less "wannabe/mainstream" gamers  = less mainstream/shovelware games = better community and less streamlined games  (MarioGalaxy 2 is way to streamlined (no more hub world just a stupid "line")  so Is  Skyward Sword  (no "open world" just  3 levels to chose from) and Metroid Pirme 3(also no connected places just "levels" to chose from = BOORING)



Oh well, at least the person tried.



prayformojo said:

Nintendo did "it" first. The Gamecube's problem was due to the fact that unlike the N64, it's software was pretty much run of the mill. Wind Waker didn't change the way we think of games like OOT. Sunshine didn't change the way we play platformers like SM64. Metroid Prime, as awesome as it was, didn't change the way we play FPS games. The games that came out for Gamecube were great, but they were just more of the same. THAT'S why it failed.

If Nintendo wants to rise again, they have the do what they did between the NES and N64 era. They have to reinvent the wheel and create games and gameplay that DEFINE a generation. They can't just make NSMB and call it a day.

 

Sorry, but WTF are you actually talking about?

GC software was "run of the mill"? What about Sunshine, Star Fox Adventures, or Wind Waker, or Double Dash, or Metroid Prime, or Pikmin, or Eternal Darkness, or Chibi Robo, or Odama, etc., was "run of the mill"? If anything many first party GC titles took too many risks.

And sorry, but how exactly do you expect to be taken seriously by accusing Nintendo of needing to "reinvent the wheel" and "create games and gameplay that DEFINE a generation"......when they did JUST THAT with DS and Wii???? Playstation Move and Xbox Kinect wouldn't exist without the Wiimote. And the PS Vita arguably wouldn't have touch screen controls without the success of the DS. Nintendo took major risks and absolutely "reinvented gaming" with the Wii, and guess what a lot of so-called "hardcore" gamers did? They shit all over that, said Nintendo was "selling out" to the new "casual" gamer market, EVEN THOUGH it is statistical fact that Nintendo actually put out MORE "core" content on Wii, per first party game released, than they had on GC or N64. For all the Wii Sports/Fit/Music/Party/Brain Age/etc. games that came out on Wii, there was ALSO 3 Mario games, 2 new Metroid games (And Trilogy), 2 new Kirby games, a new Wario Land, a new Donkey Kong Country, a Mario Kart, a Smash Bros., (technically) 2 Zelda games, a Fire Emblem, a Battalion Wars, 3 brand new rpg IPs (Xenoblade, The Last Story, Pandora's Tower), a new Sin & Punishment game, a new Punch Out, 3 new Excite racing games, etc. etc. etc. etc.

So which is it? Did Nintendo "fuck up" by "just putting out the same old shit" (even though that was hardly the case) on Gamecube? Or did they "fuck up" by trying new things with motion controls, and trying to expand the gaming market (which Sony and Microsoft are BOTH now profiting from), with the Wii (even though they continued providing their classic franchises to fans)? You can't have it both ways.

And to claim that somehow Nintendo should have reinvented the wheel with Gamecube, because how DARE it not redefine gaming the way 3D Mario and Zelda did in N64? I'm sorry, but what kind of inane point is that to try and make? How exactly was Nintendo supposed to have Mario Sunshine or Wind Waker "redefine gaming"? You can only make the jump from 2D to 3D and shock people (and subsequently influence ALL 3D gaming from there on out) once. You can't "re-redifine gaming" after that. Not by just making another Mario. They DID try to make Mario and Zelda different. And look, many people bitched about that. Then later they came out with Twilight Princess, an amazing game as far as I'm concerned, and while people initially praised it for being great, many later changed their minds and retroactively said "it's too much like OoT". And then when Skyward Sword comes out years later, people at first praise it for being different (again), but then later retroactively change their mind and, surprise surprise, say it should have been more like OoT/TP. And again, in that case, you can't have it both ways.

It was no different for Mario Galaxy. That game tried new things too, with the planetoid/gravity physics concepts. And it did some really great things with that. Most people praised it. Though again, there were some who bitched that it wasn't "more like Mario 64". Now they're coming out with Mario 3D World, which honestly looks like it plays a hell of a lot more closely to Mario 64 (minus the painting hub concept), and what are people bitching about now? That it should be more like Galaxy? You see the trend there? Many so-called "fans" are fickle, and honestly don't know what the fuck they want.

They complain that Nintendo just keeps bringing out it's same old franchises, that they "need new IPs", and yet Nintendo GIVES people new IPs, like Wii Sports, like Xenoblade, like the Wonderful 101 coming out pretty soon. And what do people say? "Where's the new F-Zero/Star Fox/Metroid/etc?" See the trend there?

Nintendo can't win for losing with some folks. And that's never ever going to change. But to accuse Nintendo, of all companies, of not trying to be inovative , is, I'm sorry, pretty laughable.