Forums - Microsoft Discussion - Update: Forza Motorsport 5 doesn't require a day one update to play after all

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Flagship Xbox One launch title Forza Motorsport 5 – which will make extensive use of the console’s cloud capabilities and always-online functionality – will also be playable offline now that Microsoft has changed its policies. However, it will require a one-time connection to Xbox Live before you can play.

In an interview with IGN, Dan Greenawalt, the studio head at Forza developer Turn 10 Studios, clarified how their day-one racing game will work if your Xbox One isn’t connected to Xbox Live.

“So when you first boot up the game, we’re going to ask you to log in,” he explained. “And when you log in you’re going to get the Drivatars and you’re also going to get a whole bunch of content: tracks and cars. Our production schedule is such that we are putting them in as late as possible and that means making them free as downloadable content on Day One.

“[But] that is required content to play the game. We basically have designed the game to work with all that content no matter how late is coming in, in order to make the biggest game possible.”

In other words, because games have to be submitted to Microsoft testing, certified, and then pressed onto discs and shipped, Forza 5 has to be done much, much sooner than November. By requiring part of the game as a download on launch day, it gives Turn 10 extra time to finish everything. And so what you get on the disc you buy at the store won’t be the entire game. You’ll need to download the rest of it from Xbox Live (which should be possible to occur as you play, Greenawalt clarified).

After that, Greenawalt said, Forza 5 is like your refrigerator. “You have to fill it up with food the first time,” he explained. “And from then on, you connect whenever you want when you want to update your food. The Drivatars are as fresh as they are. It’s not like they’re going to degrade, but when you’re looking for new stuff – fresh stuff…it’s going to keep evolving. That’s the nature of this Drivatar system.”

Drivatar is Forza 5’s attempt at next-generation AI in that there is no pre-programmed artificial intelligence. Instead, a ghost version of yourself races on your behalf, using your repeated behavior and tendencies to mimic how you’d race if you were actually playing. Drivatars of random gamers all over the world are what you race against in your single-player campaign.

To that end, Greenawalt told us, “You do have to connect the game in order to get the latest Drivatars, because we need as many people training them as possible. And so rather than having just a launch-day set that was created by us, every day that people race is going to make the Drivatar set that much more accurate, that much more diverse, that much more interesting.

“All of the cloud and online features make the game far, far better,” Greenawalt summed up. “In fact I’d even say revolutionary. The things we’re doing with opponents and Drivatar are not something that anyone can envision unless you’ve played it. But we’re trying to get as much of that into the unconnected, offline mode as well.

“We’re not making a launch game. We’re making Forza 5, at launch.”

http://ie.ign.com/articles/2013/07/16/forza-motorsport-5-requires-one-time-internet-connection



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Don't all Xbox one games need a one-time connection?

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well I'm pretty sure a lot of games this gen on XB1 will be halfassed for offline player..... then again offline is so last century :D

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gooch_destroyer said:
Don't all Xbox one games need a one-time connection?

No, just the console itself. Though I don't see why MS doesn't just put the day-one patch for DRM onto several launch game discs. That'd fix it so some people would never ever have to connect it to the internet if they aren't able to.



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nightsurge said:
gooch_destroyer said:
Don't all Xbox one games need a one-time connection?

No, just the console itself. Though I don't see why MS doesn't just put the day-one patch for DRM onto several launch game discs. That'd fix it so some people would never ever have to connect it to the internet if they aren't able to.

Depends on how many other games need day 1 downloads to complete the game. It's taking day 1 DLC to the extreme. The disc on its own is still useless.



So they're effectively selling you half a game on the disc at full retail price?

I know 13 people with xbox360s

10 of which were never connected to the internet.

This is going to be hilarious.



 

 

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wick said:
So they're effectively selling you half a game on the disc at full retail price?

I know 13 people with xbox360s

10 of which were never connected to the internet.

This is going to be hilarious.

Half a game? That's pushing it a bit.

Your statistics are a little off with the general public it seems, a one time internet connection in 2013 isn't difficult, and whoever buys an Xbox One needs it anyway.



 

It just sounds like a mandatory patch with content. I see nothing wrong here. Remember games were originally auto installed to the console anyways so the disc would still have been useless. Also its a launch game with heavy online stuff there's no way they could have easily changed stuff after the 180

This way of doing things could also help put an end to cut content due to time

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Shipping incomplete games to retailers with $59.99 price tag that requires you to waste your time and your bandwidth. The future is coming.