CGI-Quality said: Certainly - though I had. Sorry. We researched ideas and topics used a lot and figured we'd tried something different. I was the initial mastermind behind the concept, but the team has been extraordinary in filling in many of the blanks I left. That is to take a place with characters that have real hindrances to everyday life, and force them to beat incredible odds. Not just character flaws but real "handicaps", if you will (when I can reveal the real name, things will fall into place). We call it a Psychological Drama because nearly everything involves looking into one's own psyche, while being able to deal with the drama. It will be an evolvbing project, but we're going to cut what's unnecessary and let people try the game out at different stages. Right now, it's single-player only. |
no need to be sorry, there were tons of people asking you countless stuff. well CGI, i was interested before in knowing what your game was, but now that i do this is how i feel
if you cant answer my question i fully understand. but coming to a game like this, you have each character with a handicap, that seems to be effecting gameplay immensely which seems to be the opposite of every other video game where the main character has something "special" gameplay wise, wether its super strength, jumping like a monkey or other stuff. my question is, how did you guys approach gameplay with the handicapped characters, and how did you guys try to make it compeling? i mean, literally there is nothing compeling about being handicaped, how is it that you will make the players feel "immeresed" into the gameplay without the handicap breaking it?
if you cant answer i really understand im just finding this project really interesting. will be telling my friends about it