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Forums - Gaming Discussion - Technical breakdown on Next-Gen Game Consoles GPU

@ninjablade
I did gone through the link you sent and I did update post with link in sources and fabrication process used for Wii GPU, other than that i did not see any changes from that link. I did add these details based on the links i mentioned in the sources.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

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biglittlesps said:
@ninjablade
I did gone through the link you sent and I did update post with link in sources and fabrication process used for Wii GPU, other than that i did not see any changes from that link. I did add these details based on the links i mentioned in the sources.


did you read it right, there basically saying there is no way its more then 160sp.



ninjablade said:
biglittlesps said:
@ninjablade
I did gone through the link you sent and I did update post with link in sources and fabrication process used for Wii GPU, other than that i did not see any changes from that link. I did add these details based on the links i mentioned in the sources.


did you read it right, there basically saying there is no way its more ten 160sp.

Yes, I did. They also said it should have 320sp according to die pictures. 160sp/8TMU was just one of their guesses, but Wii U GPU has 320sp/16TMU as i've already did my research based on PC GPU's and architectures of AMD as well to confirm, you can find those details from the links in the sources i added.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

biglittlesps said:
ninjablade said:
biglittlesps said:
@ninjablade
I did gone through the link you sent and I did update post with link in sources and fabrication process used for Wii GPU, other than that i did not see any changes from that link. I did add these details based on the links i mentioned in the sources.


did you read it right, there basically saying there is no way its more ten 160sp.

Yes, I did. They also said it should have 320sp according to die pictures. 160sp/8TMU was just one of their guesses, but Wii U GPU has 320sp/16TMU as i've already did my research based on PC GPU's and architectures of AMD as well to confirm, you can find those details from the links in the sources i added.

this is a quote from fouth storm a huge nintendo fan and the one that  took care of the work to get the gpu die image.


320 SPUs would be a good match for all the data only if we knew for sure that the chip was manufactured on TSMC 40nm, there were 32 register pools in each of the SPU blocks (as in Llano, Brazos, and Trinity), and there existed more than two blocks of TMUs. 

At the risk of sounding brash, I can say with 99% certainty that I've correctly identified the TMU blocks in that link I posted. As much as we can say for sure which blocks are the shaders, I believe we can now do this with the TMUs. The more die shots I have compared, the more obvious it seems. 

The size of the SPU blocks is the only outlier in our data, really, but I believe function already mentioned that it can be explained when you take into account the different fab house (Renesas vs TSMC). I have attempted to clarify this in the past (although it seems not to have taken hold, unfortunately) that the 40nm TSMC was Jim's guess or a guess from one of his colleagues after taking an initial glance at the die. I followed up with him shortly after on the subject and he said that they had not performed any precise gate measuring, and that 40nm and 55nm were actually pretty hard to tell apart without getting those figures.

I have actually heard through the grapevine that Latte is manufactured on Renesas' 45nm process node. This makes a great deal of sense to me as it seems apparent from the heat spreader labels (which do not mention TSMC) and articles like this one here that the chip is being manufactured by Renesas in-house and is not outsourced. 45nm fits right in with Renesas' current production lines.

To my knowledge, Latte is the first Radeon GPU that Renesas have worked on, and this lack of prior knowledge may have contributed to a less than optimal size for some of the components, which are practically hand-crafted for TSMC's fab lines anyway. Of course, Renesas' engineers have done a bang up job on integrating the eDRAM, something that I doubt TSMC would have been able to pull off. But once you combine this lack of previous experience, larger process node, the possibility of extra transistors here and there to run the BC shim layer, and possibly even just a less dense design target to avoid a RROD situation, I believe we start painting a decent picture as to why those SPU blocks are so large.



haxxiy said:
ninjablade said:
 

the wiiu hardware is all wrong if you understand about tech, read these 2 pages. http://beyond3d.com/showthread.php?t=60501&page=211


I thought you might be talking BS but I checked the power consumption and the manufacturing process and indeed it seems inconsistent with hardware delivering above some 250 GFLOPS or so. That would be a major bummer but perhaps the games tested didn't push hardware to the max, so I'm going to give it the benefit of doubt, since the chip itself seems a lot like a lesser RV740.

well it makes perfect sense, looking at how most mulitplatform games run worst and how a few developers had said wiiu is weaker or on par with current gen, there is no way a developer would say that if it had a gpu which is almost 2x more powerful then currentgen.



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biglittlesps said:
ninjablade said:
biglittlesps said:
@ninjablade
I did gone through the link you sent and I did update post with link in sources and fabrication process used for Wii GPU, other than that i did not see any changes from that link. I did add these details based on the links i mentioned in the sources.


did you read it right, there basically saying there is no way its more ten 160sp.

Yes, I did. They also said it should have 320sp according to die pictures. 160sp/8TMU was just one of their guesses, but Wii U GPU has 320sp/16TMU as i've already did my research based on PC GPU's and architectures of AMD as well to confirm, you can find those details from the links in the sources i added.


read this so you can understand  http://www.neogaf.com/forum/showpost.php?p=59514681&postcount=5604



Your sources for WiiU are really not sources, there is literary nothing important



twilight_link said:
Your sources for WiiU are really not sources, there is literary nothing important


there is no source for wiiu specs, everything has been taking from tech heads at neogaf and beyond3d, the only thing we do know its 160 or 320 sp, right now there is way more proof towards 160sp



ninjablade said:
twilight_link said:
Your sources for WiiU are really not sources, there is literary nothing important


there is no source for wiiu specs, everything has been taking from tech heads at neogaf and beyond3d, the only thing we do know its 160 or 320 sp, right now there is way more proof towards 160sp

Still i think its not confirmed very much, so i'll keep the post with 320p which is best case as far as i know and will try to update this in few days by doing even more research about the possiblity of 160sp.



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

Mother of mercy, still with the tale of the 4000 series? The Wii U GPU, on today, is a complete mistery. There are even rumors that is based on three models of AMD. Worst of all is that some believe the lies of Marcan about the CPU and GPU. Only a dev kit can said the true, or Nintendo, no the suppositions of 4 attentions whores