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Forums - Sony Discussion - I'm Playing the Last Of Us (will be updated/ Lots of spoilers)

Hynad said:
Aldro said:

Touting it as an overrated game already makes you look like you already have a pre-set opinion that you are going to work to defend throughout this whole thing. Ridicilous. 


That's exactly what is going on here.

It's PallusPardus. He has the credibility of a rock. Especially when it comes to anything Naughty Dog related.

It shows the quality of ND to the point where he has to go to great lengths to debunk it. Same with Irrational and Infinite.



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And... updated.



Aldro said:
Hynad said:
Aldro said:

Touting it as an overrated game already makes you look like you already have a pre-set opinion that you are going to work to defend throughout this whole thing. Ridicilous. 


That's exactly what is going on here.

It's PallusPardus. He has the credibility of a rock. Especially when it comes to anything Naughty Dog related.

It shows the quality of ND to the point where he has to go to great lengths to debunk it. Same with Irrational and Infinite.

I have nothing against Irrational or Infinite, just find the gameplay to be okay-ish.



I can't tell which part of the OP is the most up to date one.

My thoughts on the game:

I found the SP to be more fun to experience than it was to actually play. I felt the same way about the Uncharted series after #1, MGS games after #1, and most CoD campaigns nowadays. Some might take that as a shot on the game, I guess it can be depending on how you look at it.

The premise and atmosphere of the game are pretty spectacular, but when you're actually playing it, they fall apart. There's not much of a sense of survival, of starving, of desperation. You're a one man army wiping out horde after horde of enemies. Your penalty for dying is you restart right before you died. I felt no connection to anyone past the 2 main characters, and even there I didn't feel much. In other ND games you have a couple main characters but you still feel connected to the others. In the end of Last of Us I really didn't care what choice Joel made. Compare this to something like Infinite, I was so floored by the ending of that game that I immediately started playing it again. There was none of that for me personally with LoU.

Other areas that make the gameplay fall apart are the issues with the gameplay itself. One big reason why the premise and atmosphere fall apart imho is the fact that the AI support characters are entirely ignored by enemies. I know some people gripe that this is nitpicking and whatever, to me it really broke the immersion. It also enables incredibly easy combat, which also kills the premise. Trying your hardest to scrounge and save up supplies.. just let your God mode AI teammate kill everyone.

There are also loads of glitches. A majority of them are graphical, but the game is very rough around the edges. Moving around I was constantly sticking through things and falling through areas. Other glitches are more glaring. On more than a few occasions my health bar disappeared. AI teammates spazz out sometimes, as do enemy AI. Anyone can search YT and find plenty of videos of AI turbo running from one cover to another or teleporting back and forth.

Even when non-glitched, the AI is lackluster at best. This is personally my main area of letdown with the SP. There was so much potential here to make a really incredible survival horror game with great stealth and challenging AI. But instead we essentially get Uncharted AI set in what should be a wildly different setting. It was so sad to stumble upon a square area with a few rectangle box cover areas built in and realize a big fight against a wave of enemies was coming up. They could not create anything better than what we see in a typical shooter. I expected more from a developer like Naughty Dog.

Leading up to release they'd shown nothing but the "dynamic" combat encounters where you stalk and kill people using stealth, and the less "traditional" encounters that happen in abandoned buildings and stuff. But a majority of the encounters are your typical corridor cover enemy waves over and over. But back to the AI, even in these more open combat encounters, the AI is laughably bad. I routinely sat 3 inches away from enemies and they would walk right past me. You can strangle a guy 3 feet from an enemy and he doesn't notice. It's terrible.

It's strange that the zombie AI seems to be more challenging and designed better than human AI. Not that the zombies were a challenge, but they were much more challenging than the rest. Each zombie room I viewed almost like a puzzle. Encounters with humans I viewed almost like a chore.

What I DID like about the SP. The design of the environments were outstanding. This is a lot like how I would expect a zombie apocalypse world to look like. The writing and the story of the game itself were pretty good. More than the main story, I thought all the little things in the game were amazing and reminded me a lot of a Fallout game. For example the whole Bill and Frank stuff. The Ish stuff from the sewers and his survivor group was just fascinating. Stuff like that made the game worth experiencing one time imho.

On to the MP. It is a great blend of Gears style tactical gameplay with a mix of the scavenging/supplies stuff from SP. It is pretty well balanced though some styles and weapons are a little overpowered imho. It could also use some more content but apparently DLC is coming.



"One big reason why the premise and atmosphere fall apart imho is the fact that the AI support characters are entirely ignored by enemies."

What a cop out.



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Xxain said:
"One big reason why the premise and atmosphere fall apart imho is the fact that the AI support characters are entirely ignored by enemies."

What a cop out.

It's a legitimate reason to feel disconnected from the game.

The only "cop-out" is your response to it.



J_Allard said:
Xxain said:
"One big reason why the premise and atmosphere fall apart imho is the fact that the AI support characters are entirely ignored by enemies."

What a cop out.

It's a legitimate reason to feel disconnected from the game.

The only "cop-out" is your response to it.


*psssssst* I'm agreeing witg you. The fact ND decided to have them be invisible instead of finding a balance in their A.I. is cheap,lazy, and fake cop out.



J_Allard said:

[Wall of text]


See? I do agree with your opinion , I made this thread mainly because people are saying how the game is perfect and gave it 10/10 even though it has a lot of problems and doesn't deserve the scores it is getting, I am betting if there wasn't a "Naughty Dog" logo on it, it wouldn't be getting that much praise , anyone remember "I Am Alive" ? 

at first I hated the gameplay the first part where they are mostly humans, it felt like a poorly made stealth game with poorly made shooting mechanics (which is actually what the game is still thanks to the AI and level design) but later when humans become less and it puts you against "Runners" and "Clickers" it becomes a lot more enjoyable.

But I do agree on all your points, except the Multiplayer, I haven't played that yet, not sure If I will play it.



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I think what made this game so special is that we felt the bond between Joel and Ellie grow ever closer especially towards the end. Few games ever made me care so much about the outcome of the characters so much. And to see how these people just suddenly adapt to this new life is also inspirational. It just shows what people would do for love, survival and everything else. And how we should be self-reliant in most ways. I think only Heavy Rain made me connect with the characters in the same way.

Also, what do people think the Single player DLC will be? I would like it to explain more of the back story like the origin of Ellie maybe



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