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Forums - Sales Discussion - Gamespot article reveals Valve's cut with steam sales.

http://www.gamespot.com/news/sega-claiming-941000-from-thq-over-company-of-heroes-2-preorders-6411215

 

So after reading this article, we've learned today that Valve takes a 30% cut on steam titles. Sega filed motion to get money for Company of Heroes 2 but It's minus the 30% valve is taking.

Makes me wonder how much Nintendo/Sony/MS take for a cut.

Also my Wal-Mart mark up as a department manager was only 20%, but I'm guessing It's still cheaper to go digital since you distribution/price protection (when titles drop in cost from $60 to $40, etc.) loss/theft is involved.

Do you guys have insight in this?

 



It's just that simple.

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That isn't possible. Valve is loved by all and wouldn't do such a thing!



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

pezus said:
sales2099 said:
That isn't possible. Valve is loved by all and wouldn't do such a thing!

You mean, they wouldn't take any money? 30% does not sound like a lot to me, since it includes a cost for Valve (running Steam)

Id say thats a rather large cut they are taking. Like bordering on criminal.



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

that leaves the publisher with 42 bucks for a 60 dollar release. seems as a much more profitable option than retail



MonstaMack said:

http://www.gamespot.com/news/sega-claiming-941000-from-thq-over-company-of-heroes-2-preorders-6411215

 

So after reading this article, we've learned today that Valve takes a 30% cut on steam titles. Sega filed motion to get money for Company of Heroes 2 but It's minus the 30% valve is taking.

Makes me wonder how much Nintendo/Sony/MS take for a cut.

Also my Wal-Mart mark up as a department manager was only 20%, but I'm guessing It's still cheaper to go digital since you distribution/price protection (when titles drop in cost from $60 to $40, etc.) loss/theft is involved.

Do you guys have insight in this?

 

For console games, B&M retailers get 12%.  However, 30% is a typical margin for retail.  Different things though have different margins.  Clothing is outragously high, meaning retailers typically make a lot of money on an item of clothing.  Electronics are typically low, 30% at the most or less.

Sony, Microsoft, and Nintendo get a cut as console manufacturers to begin with, but I'm sure they make a small profit.  I don't know the actual amount though. 



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sales2099 said:
pezus said:
sales2099 said:
That isn't possible. Valve is loved by all and wouldn't do such a thing!

You mean, they wouldn't take any money? 30% does not sound like a lot to me, since it includes a cost for Valve (running Steam)

Id say thats a rather large cut they are taking. Like bordering on criminal.

I'm pretty sure that margin on PC software is 30%.  Though, normally in the retail channel, the retailer takes a hit if an item goes on sale.  I get the impression that on Steam, regardless of the price, Valve gets 30% of the take.  So if the game retails for $9.00 or $3.00, it's 30%.



MonstaMack said:

http://www.gamespot.com/news/sega-claiming-941000-from-thq-over-company-of-heroes-2-preorders-6411215

 

So after reading this article, we've learned today that Valve takes a 30% cut on steam titles. Sega filed motion to get money for Company of Heroes 2 but It's minus the 30% valve is taking.

Makes me wonder how much Nintendo/Sony/MS take for a cut.

Also my Wal-Mart mark up as a department manager was only 20%, but I'm guessing It's still cheaper to go digital since you distribution/price protection (when titles drop in cost from $60 to $40, etc.) loss/theft is involved.

Do you guys have insight in this?

 


Sounds pretty reasonable. From what I can find, publishers usually manage to get 30% of a game's price at retail, leaving the other 70% for the console manufacturer, the retailer, and the costs of production.

So it sounds like, with Steam, the numbers are flipped. If so, that's a much better deal for the publisher.



I believe in honesty, civility, generosity, practicality, and impartiality.

Is it 30% for all games ?

Some games rely on Steam servers for Multiplayer while others don't.



pretty much what i expected. on consoles it could be different from game to game if the console manufacturer helped to develop it, if it's a game which releases as something like a summer of arcade game and so on... but on average it should be also around 30%.

developers get probably almost twice the amount with a digital download as they get at retail if the price is the same.



bananaking21 said:
that leaves the publisher with 42 bucks for a 60 dollar release. seems as a much more profitable option than retail

actually no, retailers are only getting 10 bucks per game